Difference between revisions of "Vibrabomb"

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[[File:Vibrabomb.jpg|right|thumb|A Vibrabomb]]
 
==Overview==
 
==Overview==
'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
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'''Vibrabombs''' are special [[landmine]]s designed to be detonated from the vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs that are significantly lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
 
 
==Specification<ref name=LOS />==
 
: '''Item''':Vibrabomb
 
: '''Equipment Rating''': B/A/E
 
: '''Ordinance Rating''': (E)
 
: '''Cost''': 500
 
: '''Affiliation''': -
 
: '''mass''': 1kg
 
: '''notes''': -
 
  
 
==Notes==
 
==Notes==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Notes===
 
===Game Notes===
Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>  
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Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>
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===Specifications===
 +
: '''Item''': Mine, Vibrabomb
 +
: '''Equipment Rating''': D/B-D-C/E
 +
: '''Armor Piercing/Base Damage''': ([[Ordnance Types|E]])
 +
: '''Cost''': 500
 +
: '''Mass''': 1kg
 +
: '''Notes''': Triggered by Tonnage Setting (See P. 209, Tactical Operations)
 +
<ref>''A Time of War'', p. 278</ref>
 
</div>
 
</div>
 
==References==
 
==References==
 
<references />
 
<references />
==Biblography==
+
 
*[[Lostech: The MechWarrior Equipment Guide]]
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==Bibliography==
 +
*''[[Lostech: The MechWarrior Equipment Guide]]''
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*''[[Tactical Operations]]''
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*''[[A Time of War]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Mines]]
 
[[Category:Mines]]

Revision as of 22:55, 6 June 2022

A Vibrabomb

Overview

Vibrabombs are special landmines designed to be detonated from the vibrations given off by the footfalls of walking BattleMechs.[1] The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs that are significantly lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against infantry.[2]

Notes

Game Notes

Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.[3]

Specifications

Item: Mine, Vibrabomb
Equipment Rating: D/B-D-C/E
Armor Piercing/Base Damage: (E)
Cost: 500
Mass: 1kg
Notes: Triggered by Tonnage Setting (See P. 209, Tactical Operations)

[4]

References

  1. Lostech, p. 39
  2. Tactical Operations, p. 367
  3. Tactical Operations, p. 209
  4. A Time of War, p. 278

Bibliography