Toad Hunter Series: Corrected

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CrayModerator
01/28/05 07:41 PM
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Got access to my HMLite now, so here's a cleaned up and corrected version of the Toad Hunters.

Code:
               ProtoMech Technical Readout

VALIDATED DESIGN
.
------------------------------------------------------------------------------
==Overview:==
The Toad Hunter series of protomechs verges on omni-protomechs, using the same
chassis with minor modifications to deploy various anti-battle armor weapon
combinations. The Blood Spirits hoped to use these protomechs as
cost-effective means of destroying battle armor and, perhaps, supporting other
battlefield units in normal battle armor roles.
.
The "Bat" configuration approaches this task with greater finesse than the
PML-toting "Club." The Bat carries a pair of versatile LRM 5s, each with 12
salvos. The Bat is also quite effective as a battlefield support unit, as the
LRM racks it carry can deploy the normal range of LRM munition options.
.
==Variants:==
The Club, Wasp and Bat are basically variants on the same chassis.
.
------------------------------------------------------
Type/Model: Toad Hunter Bat
Mass: 9 tons (9,000 kg)
.
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2,000
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 42 pts Integral Advanced Alloy 2,100
.
Internal Armor
Structure Value
Head: 2 6
Torso: 9 15
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 10
.
Weapons and Equipment Location Heat Ammo Mass, kg
------------------------------------------------------
1 LRM 5 Main Gun 0 12 1,500
1 LRM 5 Torso 0 12 1,500
JumpJets: 5 - 100 kg 500
------------------------------------------------------
TOTALS: 0 9,000
Mass remaining, kg: 0 left
.
Calculated Factors:
Total Cost: 903,556 C-Bills
Battle Value: 322
Cost per BV: 2,806.07
Weapon Value: 83 / 83 (Ratio = .26 / .26)
Damage Factors: SRDmg = 6; MRDmg = 4; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 10/0
Damage PB/M/L: 3/3/3, Overheat: 0
Class: P ; Point Value: 16
Specials: if


.
Code:

ProtoMech Technical Readout
VALIDATED DESIGN

------------------------------------------------------------------------------
==Overview:==
The Toad Hunter series of protomechs verges on omni-protomechs, using the same
chassis with minor modifications to deploy various anti-battle armor weapon
combinations. The Blood Spirits hoped to use these protomechs as
cost-effective means of destroying battle armor and, perhaps, supporting other
battlefield units in normal battle armor roles.
.
The "Club" configuration approaches this task with straightforward simplicity
(hence "Club"): a robust, mobile protomech with a single, potent weapon, a
pulse medium laser.
.
------------------------------------------------------
Type/Model: Toad Hunter Club
Mass: 9 tons (9,000 kg)
.
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2,000
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 4 Compact ProtoMech 1,000
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 42 pts Integral Advanced Alloy 2,100
.
Internal Armor
Structure Value
Head: 2 6
Torso: 9 15
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 10
.
Weapons and Equipment Location Heat Ammo Mass, kg
------------------------------------------------------
1 Medium Pulse Laser Main Gun 4 2,000
JumpJets: 5 - 100 kg 500
------------------------------------------------------
TOTALS: 4 9,000
Mass remaining, kg: 0 left
.
Calculated Factors:
Total Cost: 879,576 C-Bills
Battle Value: 310
Cost per BV: 2,837.34
Weapon Value: 102 / 102 (Ratio = .33 / .33)
Damage Factors: SRDmg = 7; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 10/0
Damage PB/M/L: 4/4/-, Overheat: 0
Class: P ; Point Value: 16


.
Code:
               ProtoMech Technical Readout

VALIDATED DESIGN
.
------------------------------------------------------------------------------
==Overview:==
The Toad Hunter series of protomechs verges on omni-protomechs, using the same
chassis with minor modifications to deploy various anti-battle armor weapon
combinations. The Blood Spirits hoped to use these protomechs as
cost-effective means of destroying battle armor and, perhaps, supporting other
battlefield units in normal battle armor roles.
.
The "Wasp" configuration approaches this task with greater finesse than the
PML-toting "Club." It's main weapon is the relatively long-ranged Clan ER ML,
almost a 1-ton version of the IS Large Laser. This is supported by a twin-tube
SRM rack suited for anti-vehicular work when fitted with Infernos. The Blood
Spirits apparently named the Wasp based on the similarity between its loadout
and that of the venerable Wasp battlemech.
.
==Variants:==
The Club, Wasp and Bat are basically variants on the same chassis.
.
------------------------------------------------------
Type/Model: Toad Hunter Wasp
Mass: 9 tons (9,000 kg)
.
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2,000
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 5 Compact ProtoMech 1,250
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 42 pts Integral Advanced Alloy 2,100
.
Internal Armor
Structure Value
Head: 2 6
Torso: 9 15
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 10
.
Weapons and Equipment Location Heat Ammo Mass, kg
------------------------------------------------------
1 ER Medium Laser Main Gun 5 1,000
1 SRM 2 Torso 0 12 740
JumpJets: 5 - 100 kg 500
------------------------------------------------------
TOTALS: 5 8,990
Mass remaining, kg: 10 left
.
Calculated Factors:
Total Cost: 921,519 C-Bills
Battle Value: 348
Cost per BV: 2,648.04
Weapon Value: 110 / 110 (Ratio = .32 / .32)
Damage Factors: SRDmg = 8; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 10/0
Damage PB/M/L: 6/6/-, Overheat: 0
Class: P ; Point Value: 17

Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (01/28/05 07:59 PM)
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