RFL-3R(M) Riffleman (lvl 1)

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LordChaos
12/12/05 09:56 PM
68.115.95.106

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posted this over at the CBT forum, figured I'd give it a listing here as well...

RFL-3R(M) Riffleman

Mass: 60 tons
Chassis: Kallon Type IV (modified)
Power Plant: Pitban 240
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Roylastar (augmented)
Armament: 2
2 Magna Mk III Heavy Lasers
2 Delta Dart LRM Ten-Racks
Manufacturer(s): 1
Kallon Industries custom
Communications System: Garret T11-A
Targeting & Tracking System: Garret D2j

Overview: 30
The RFL-3R(M) started life as a conventional RFL-3R
Riffleman, and served as one for a number of successfull
campaigns. Until battle damage left the machine without
ether AC in functioning condition and both Magna Mk II
Medium Lasers damaged beyond economic repair.
Fortunately, it was on the winning side in it's pilot claimed
the salvage from a pair of unrepairable GRF-1N Griffins
(one had it's engine cored, the other lost both legs before
finaly ejecting). His company mates let him, knowing his
tech had a flair for coming up with workable ideas. A few
days later, the Riffleman was back, mounting the Griffin's
LRM racks and ammo in place of it's old ACs, with heat
sinks in place of the ruined medium lasers, and additional
heat sinks in the old AC ammo compartment and installed
in the arms. The LRMs were modified to use the existing
fire control of the ACs, so there was no degredation of
capabilities so comon with field refits of this type. The
armor was reinforced with additional plating.

The new -3R(M) took part in a handfull of firefights after it's
rebirth, proving it's self to be a very credible threat to those
used to the old -3R's limitations. The new mech would
take hits that would have crippled the original, and kept
fighting. The volume of fire it could sustain was greater
then what the original could handle before shutting down
as well.

To date, there has been no official interest in putting a
similar design into production, though it's always possible
that someone is working behind the scenes.

Type: RFL-3R(M) Riffleman
Technology Base: Inner Sphere Level 1 Custom
Tonnage: 60

Equipment Mass
Internal Structure: 6.0
Engine: 240 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 4
Gyro: 3
Cockpit: 3
Armor Factor: 168 10.5
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 25
Center Torso (Rear): 8
R/L Torso: 14 19
R/L Torso (Rear): 6
R/L Arm: 10 19
R/L Leg: 14 19

BV : 921 Cost : 4801600
Weapons and Ammo Location Critical Heat Mass
Large Laser RA 2 8 5.0
Large Laser LA 2 8 5.0
LRM-10 RA 2 4 5.0
LRM-10 LA 2 4 5.0
@LRM-10 (12) RA 1 0 1.0
@LRM-10 (12) LA 1 0 1.0
*** HS RA1 LA1 RT1 LT1 CT1


Now to do the same to a lvl 2 riffleman...
Real mechwariors pilot IS mechs.
KamikazeJohnson
12/13/05 12:45 AM
205.200.6.170

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Hm...looks like the long-range half of a Stalker lol...you should design another field refit of something that mounts the Stalker's short-range weapon set
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Auren_Shiro
12/13/05 08:24 AM
24.34.100.170

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That, is an odd Riffleman you got there. I might make a Riffleman lance.
Need...more...Nevcrack...
LordChaos
12/13/05 12:02 PM
68.115.95.106

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yes, it is odd. I mean, it's a riffleman that

- Actualy has something called armor
- Can force a PSR without overheating.
- Almost has enough HS for constant use of it's Lasers


I think I'll have to do the other half sometime...
Real mechwariors pilot IS mechs.
Auren_Shiro
12/13/05 12:06 PM
24.34.100.170

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A suggestion of mine is to put the heat sinks in the legs for increased efficency, or are there heat sinks in there already?
Need...more...Nevcrack...
LordChaos
12/13/05 09:24 PM
68.115.95.106

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I don't know where the original RFL-3R's HSs were. I just added the new ones to crit slots vacated by the removal of the ACs, Ammo, and MLs.. (if I got my locations and numbers correct).
Real mechwariors pilot IS mechs.
coldwave
12/14/05 03:43 AM
216.67.7.229

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Kind of a groovy design you've got there! Certainly very different from the standard Rifleman, but based upon the fluf, I can certainly see how this developed. Great job, it was a real joy to read and look over.

- coldwave
Auren_Shiro
12/14/05 08:00 AM
24.34.100.170

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I'll give you credit Chaos, that, is a good mech and well-written fluff is included!

Yummy!
Need...more...Nevcrack...
LordChaos
12/14/05 04:06 PM
68.115.95.106

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I try to always right good fluff (which in my opinion includes a reason why the mech isn't "well known").

But thanks for the compliment.
Real mechwariors pilot IS mechs.
KamikazeJohnson
12/15/05 12:34 AM
205.200.6.170

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Quote:

I try to always right good fluff (which in my opinion includes a reason why the mech isn't "well known").




Heh...with my designs the "why" is usually a given
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
12/16/05 11:53 PM
68.115.95.106

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That's because it would appear that step one in the design process for your engineers appears to be involve ether magic mushrooms, sleep depavation, or briberby by competing firms.... or all 3. I must admit, though, it gives your designs character..

(and I seem to remember one entry into a design contest of yours that made even you shake your head wondering what I was thinking...:) )
Real mechwariors pilot IS mechs.
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