KamikazeJohnson
01/20/06 01:39 PM
205.200.6.170
|
C'mon, somebody post something so we can get some discussion happening here
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|
KitK
01/22/06 12:40 AM
142.165.10.203
|
OK, here goes. Something possibly new if all options for Level1 design haven't been exhausted. Code:
475 Thunderstroke 95 Tons
Chassis: CMCD Standard Assault Power Plant: Pitban 285 Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Durallex Armament: 2 Kali Yama Autocannon/10s 7 Blankenburg Technologies Medium Lasers 1 Blankenburg 25 Large Laser Manufacturer: CMCDesigns Primary Factory: St. Ives Communications System: Sony MSF-21 Targeting and Tracking System: Winston Sidewinder
Overview: CMCDesigns' Executive Board for Marketing and Public Relations noted a significant lack of innovation in the Class-1 95 ton Assault Battlemech catagory. That no new innovations had occured in the class was not surprising given the demands of the modern battlefield. However, that only one, rather lackluster design, the BNC-3E Banshee, existed in the old technology economy spiked interest in a possibly untapped market. The board proposed that the Research and Development Division at CMCD's Dieron mega-complex propose four possible production designs for the St. Ives factory, whose current production run is scheduled for completion and tooling upgrades in 14 months. The 475 Thunderstroke is the first of the four proposed Battlemechs.
Capabilities: Lumbering along at 20-33 miles per hour the Thunderstroke won't be winning any foot races. But then, that's what long-range weapons are for. The core of the Thunderstroke is a Blankenburg large laser and a pair of Kali Yama Autocannons (If it doesn't say "Kali Yama" it's not really an Autocannon). The trio make a fairly heat effective and brutal combination at extreem medium to long-range. At close-range five forward and two rear facing Blankenburg medium lasers allow the Thunderstroke to handle in-fighters. And of course short-range does nothing to silence the thunder of the AC10's.
Deployment: None
Battle History: None
Known Variants: None
475 Thunderstroke
Technology Base: - Inner Sphere - Level 1 Equipment Mass Internal Structure: 9.5 Engine: 285 16.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 15 5 Gyro: 3 Cockpit: 3 Armor Factor: 288 18
Internal Armor Structure Value Head 3 9 Center Torso 30 44 Center Torso(rear) 15 R/L Torso 20 30 R/L Torso(rear) 10 R/L Arm 16 31 R/L Leg 20 39
Weapons and Ammo Location Critical Tonnage Large Laser LA 2 5 Medium Laser LA 1 1 Autocannon/10 LT 7 12 Autocannon/10 Ammo LT 2 2 Medium Laser LT 1 1 Autocannon/10 RT 7 12 Autocannon/10 Ammo RT 2 2 Medium Laser RT 1 1 Medium Laser RA 1 1 Medium Laser RA 1 1 Medium Laser CT 1 1 Medium Laser CT 1 1
|
KamikazeJohnson
01/23/06 12:03 AM
205.200.6.170
|
Ooh...KJ like, KJ like!
Ignoring for the moment the fact that a Griffin or possibly even a Panther could eat this thing for lunch (but hey, that's why 'Mechs are deployed in lances ), very nice. Close to the Awesome's capabilities at long range, but with fully controlled heat scale, as well as much better close-range punch.
I like the ammo stocks too...bit more risk of an ammo hit, but you don't want those suckers to run out in the thick of it.
BTW, Imperator > Kali Yama, so there.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|
KitK
01/24/06 12:25 PM
142.165.10.100
|
Why thank you, I am glad you like it. I am curious though, why you think a Griffin would smoke it? I assume manuverability and weapons range.
KK
|
KamikazeJohnson
01/24/06 02:19 PM
205.200.6.170
|
Quote:
I am curious though, why you think a Griffin would smoke it? I assume manuverability and weapons range.
KK
Yep...assuming a reasonably skilled Griffin pilot and appropriate terrain of course, in a 1-on-1 confrontation. In a slugfest, Griffin goes down to superior firepower.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|
KitK
01/27/06 12:16 AM
142.165.10.35
|
Well it's still pretty slow in here so I will toss design #2 into the ring.
Code:
475 Sharpshooter 95 Tons
Chassis: CMCD Standard Assault Power Plant: Pitban 285 Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Durallex Armament: 2 Lord's Light PPCs 2 Kali Yama Pea-Shooter Autocannon/2s 4 SperryBrowning Machine Guns Manufacturer: CMCDesigns Primary Factory: St. Ives Communications System: Sony MSF-21 Targeting and Tracking System: Winston Sidewinder
Overview: CMCDesigns' Executive Board for Marketing and Public Relations noted a significant lack of innovation in the Class-1 95 ton Assault Battlemech catagory. That no new innovations had occured in the class was not surprising given the demands of the modern battlefield. However, that only one, rather lackluster design, the BNC-3E Banshee, existed in the old technology economy spiked interest in a possibly untapped market. The board proposed that the Research and Development Division at CMCD's Dieron mega-complex propose four possible production designs for the St. Ives factory, whose current production run is scheduled for completion and tooling upgrades in 14 months. The 475 Sharpshooter is the second of the four proposed Battlemechs.
Capabilities: The Sharpshooter is designed for long-range fire support with a PPC/AC2 (Lord's Light/ Kali Yama) duo in each arm. Heat efficient and well armored the Sharpshooter can maintain its harassing role even in prolonged engagements. 4 SperryBrowning machine guns add token short-range defense. Early CMCD executive reviewers have been quick to point out that the Bombardier and Archer's missile systems make for lighter, cheaper and more effective long-range support platforms. A fact which may keep the Sharpshooter out of production.
Deployment: None
Battle History: None
Known Variants: Three variations to the short-range back-up weapons are being considered. One variation replaces all the machine guns with small lasers, another with all medium lasers, and the last with a pair of each. An SRM-4 has also been suggested.
475 Sharpshooter: 95 Tons
Technology Base: - Inner Sphere - Level 1 Equipment Mass Internal Structure: 9.5 Engine: 285 16.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 24 14 Gyro: 3 Cockpit: 3 Armor Factor: 288 18
Internal Armor Structure Value Head 3 9 Center Torso 30 44 Center Torso(rear) 15 R/L Torso 20 30 R/L Torso(rear) 10 R/L Arm 16 32 R/L Leg 20 38
Weapons and Ammo Location Critical Tonnage Autocannon/2 LA 1 6 Autocannon/2 Ammo LA 1 1 PPC LA 3 7 Machine Gun LT 1 0.5 Machine Gun LT 1 0.5 Machine Gun Ammo (1/2 ton) LT 1 0.5 Machine Gun RT 1 0.5 Machine Gun RT 1 0.5 Machine Gun Ammo (1/2 ton) RT 1 0.5 Autocannon/2 RA 1 6 Autocannon/2 Ammo RA 1 1 PPC RA 3 7
|
KamikazeJohnson
01/27/06 12:44 AM
205.200.6.170
|
Hmmm...looks quite a bit like my 75-ton Fairfax...I used a LL/LRM5 combo instead of PPCs. A couple interesting design choices there...2 full tons of AC/2 ammo...looooooong staying power...2 separate locations for the MG ammo instead of a single 1-ton location...a bit riskier but gives it a nice feel.
True, the Archer and Bombardier are cheaper, but this does as much average damage at range (LRM 20s average 12 dmg, remember), but both suffer from extreme ammo dependence. Nice 'Mech!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|