Pickaxe (Age of War heavy brawler)

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11/21/18 04:52 AM

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Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2470
Cost: 6,405,875 C-Bills
Battle Value: 1,369

Chassis: Standard
Power Plant: 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard Armor
1 Autocannon/10
3 SRM-2s
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment Type Rating Mass
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 34
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 28

Equipment Location Heat Critical Mass
Small Laser HD 1 1 0.50
Small Laser CT 1 1 0.50
3 SRM-2s RT 6 3 3.00
PPC RA 10 3 7.00
Autocannon/10 LA 3 7 12.00
@SRM-2 (50) RT - 1 1.00
@AC/10 (10) LT - 1 1.00
@AC/10 (10) LA - 1 1.00
Free Critical Slots: 28

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 2 1 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA

I like two ancient Age of War heavies, the Battleaxe


and the Hammerhands


(I actually like them more than the heavies from the original Battletech game; i.e. Warhammer, Marauder, Thunderbolt etc.) So I thought I'd make sort of a combo unit: This is the Pickaxe. Slightly better heat management than the aforementioned designs, but it still manages to have a dual-ten-point wallop with backup crit finders/short range weapons. Well armored, only one ton under effective max. And some fricking hands; early-era designs had many many crits to spare but so few of them included fully articulated arms despite really no reason for excluding them. Even if you don't intend to close to brawling distance they help in standing up, in carrying loot, in being a workmech in peacetime, etc.

If a current-era scrounger found a warehouse or derelict ship with some ancient Pickaxes, upgrading them to decent effectiveness wouldn't be too hard. (for instance, use specialty AC-10 ammo, a ton each of Precision and Armor-Piercing will greatly increase the cannons effectiveness. Pull out the small lasers to add a capacitor to the PPC.)
11/21/18 10:31 AM

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The BattleAxe was at one time one of the Battledroid mechs till it disappeared for some reason...

Given time and plenty of paper, a philosopher can prove anything.
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