Bob's Bizarre Design Challenge.

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Bob_Richter
04/23/02 05:19 PM
134.121.157.14

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Well, JMInc. has done it. StarEx has done it.

Now, in the ultimate publicity move...

...the CyberTechnology 'Mech Design Grande Tournament is now open for submissions.

Tournament Rules:
-Submissions per party are unlimited, but only the first sixteen submissions will be accepted.
-'Mechs will compete in duels in a single-elimination tournament to determine first place.
-No reloads or repairs will be allowed between rounds.
-Seeding will be on a first-come-first-served basis.
-ClanTech machines will be required to fight a duel against a Battlemech of undisclosed type for entry into the tournament, after which they will not be allowed to re-load or re-armor.

Submission guidelines:
-Submissions must be BattleMechs, of any tonnage, and may ONLY use technology from the unrevised Battletech Master Rules.
-Submissions must carry the most powerful engine allowed for their tonnage
-Sumbissions may not have more armor than internal structure points in any single location.
-Weapons must be mounted in incrementally numerous groups.
If you have only one type of weapon, you may have only one weapon.
If you have two types of weapons, you may mount only one of the first and must mount exactly two of the second.
And so on.
-Each ammunition-fed weapon must have at least one full ton of ammunition. This does not exclude Machine Guns.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
04/23/02 05:34 PM
209.202.47.12

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Just to be sure, you mean 1 ton ammo per weapon, not per type of weapon, right? i.e. 2 MGs would require 1 ton each, as opposed to the 'Mech carrying 1 ton of MG ammo for all machine guns?

Not sure how I feel about your test structure, but I like your design criteria
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
04/23/02 05:41 PM
134.121.157.14

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Yes, I mean EACH MACHINE GUN must have TWO HUNDRED ROUNDS allocated for it.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/23/02 05:43 PM
134.121.157.14

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>>>Not sure how I feel about your test structure,<<<

Since it's impossible to ensure fairness, I just picked one that amused me.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
04/23/02 05:45 PM
209.202.47.12

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kewl...at least ammo won't be an issue

ok...a couple more pesky little questions...
1) does your armor cap include the head (I'm assuming yes)? What about torso...does the max=internal apply to total, of each of Front/Back?
2) as a poor schmuck who doesn't currently own BMR, could you give a super quick summary of the tech level? (year?)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
04/23/02 06:22 PM
24.44.238.62

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Since more than one submission is allowed...
and any mass is allowed per mech...

Can we submit packs...err, lances, of the same mech?

Also {edit} do XLs allow you to get more tonnage free, or do you have to up the speed when you go XL?
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson


Edited by NathanKell (04/23/02 06:26 PM)
Bob_Richter
04/23/02 06:24 PM
134.121.157.14

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1) Your assumptions are correct.
2) Basically, it includes all tech up to and including the Crusader Clans Field Manual.
It doesn't include ATMs, RACs, IS Targeting Computers, Stealth Armor, HGRs, etc.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/23/02 06:25 PM
134.121.157.14

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-No duplicates.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
04/23/02 06:27 PM
209.202.47.12

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thanks...JMInc. submision coming as soon as I cam whip up some fluff
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
04/23/02 06:29 PM
24.44.238.62

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Pfui.

And I notice my second question is rather unclear.

What I mean is, for a light mech, you bump the engine as high as it can go and not be overweight, right?

Then, can you XL it and leave it be, or do you have to then up the speed again (taking the largest XL you can get).
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
Bob_Richter
04/23/02 06:38 PM
134.121.157.14

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You would fit them with the most powerful engine they can mount, meaning that the heaviest XL would be the only thing that would fulfill the requirement.

Light 'Mechs would not appear too viable for this competition.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/23/02 06:39 PM
134.121.157.14

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>>>Also {edit} do XLs allow you to get more tonnage free, or do you have to up the speed when you go
XL? <<<

Yes, and yes.

If you could mount a more powerful engine as an XL, you MUST.

But XLs still get their full weight reduction.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
NathanKell
04/23/02 07:04 PM
24.44.238.62

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Yeah, sorry to have asked that twice. I noticed you'd responded to my post before I'd edited it, so I added that second post (and clarified the question).
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
04/23/02 07:05 PM
209.202.47.12

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MLH-2S Milhouse

Mass: 55 tons
Chassis: TermoElectron II
Power Plant: LTV 385 XL
Cruising Speed: 75.25
Maximum Speed: 118.25
Jump Jets: Smithson Lifters
Jump Capacity: 210 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
1 Diverse Optics Sunbeam ER Large Laser
3 Diverse Optics Small Pulse Lasers
2 Diverse Optics Type 20 Medium Lasers
4 Diverse Optics Type 10 Small Lasers
Manufacturer: Johnson 'Mechworks Inc.
Primary Factory: Soul
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
As might be guessed from the look of this thing, the Milhouse is
the product of chemically-induced delusions of the JMInc. junior
designer. The weapon placement is bizarre, and the location of all 7
jump jets in the left side (and the required weight redistribution)
give the Milhouse a decidedly lopsided appearance. Nevertheless, the
'Mech's excellent speed and moderate firepower make it a decent
overall design, once you get past its absurd appearance.

Capabilities:
In accordance with the rules of the Cybertech design challenge,
the Milhouse mounts a single ERLarge Laser, a pair of Medium Lasers,
a trio of Small Pulse Lasers, and a mass of Small Lasers, which add
up to give it substantial close-range firepower, and moderate
long-range capabilities. Due to its light armor (another design
requirement), the Milhouse is better off avoiding close combat, but
if forced to, it should be able to account for itself well. Finally,
the Milhouse should suffer minimally from the no-reload rule, due to
its complete absence of ammo-dependent weapons.


MLH-2S Milhouse

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 5.5
Engine: 385 XL 22
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10(20) - Double 0
Gyro: 4
Cockpit: 3
Armor Factor: 90 - Ferro-Fibrous 5

Internal Armor
Structure Value
Head 3 3
Center Torso 18 15
Center Torso(rear) 2
R/L Torso 13 11
R/L Torso(rear) 2
R/L Arm 9 9
R/L Leg 13 13

Weapons and Ammo Location Critical Tonnage
Medium Laser LA 1 1
ER Large Laser LT 2 5
Jump Jet LT 7 0.5
Small Laser LL 1 0.5
Small Laser LL 1 0.5
Small Laser RL 1 0.5
Small Laser RL 1 0.5
Medium Laser RA 1 1
Small Pulse Laser CT 1 1
Small Pulse Laser CT 1 1
Small Pulse Laser H 1 1

Cost: 13,135,424
BV: 1018

MY BLURB:
I'm not sure how this will stack up against the Heavies and Assaults sure to abound in this contest, but what the heck As long as it doesn't do a cartwheel every time it fires the jump jets...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
novakitty
04/23/02 07:21 PM
192.195.234.26

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Name: El Wampaton
Tech: IS lvl 2
Tonnage: 85
Engine: 340 XL
Walk: 4 (8)
Run: 6
Jump: 4
Heat Sinks: 14 double
Internal structure: standard
Armor: 8.5 tons
Head: 3
CT: 22/5
L/RT: 14/4
L/RA: 14
L/RL: 18

Weapons (in order of descending quantities)
4 x Small Laser / 2.5 tons / 5 crits / RA
3 x Medium Laser / 3 tons / 3 crits / (2 CT; 1 H)
2 x LRM 20 / 20 tons / 10 crits / (1 RT; 1 LT)
ammo: 4 tons / 4 crits / (2 RT; 2 LT)
1 x Large Laser / 5 tons / 2 crits / RA

Other stuff that takes up crits:
Jump jets: 2 in each leg
ECM: RT
MASC: LA (it does not make sense, but the editor did not mind)

Cost: 23,597,244
BV: 1,655

The El Wampaton (as the name implies) was originally considered a horrible failure as mech designs go. That opinion almost changed at the announcement of this tournament. Since then, one prototype has been built, and there are no plans to even consider making more unless it returns from this contest in less than 4 distinct identifiable parts.
meow
Tron
04/23/02 07:46 PM
209.244.182.50

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Repeater

Chassis: Unknown
Power Plant: Unknown 380 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
3 Medium Pulse Lasers
2 PPCs
4 LRM 5s
1 Ultra AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown with Special Targeting Computer


Repeater

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 5
Engine: 380 XL 20.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 4
Cockpit: 3
Armor Factor: 152 9.5

Internal Armor
Structure Value
Head 3 9
Center Torso 30 22
Center Torso(rear) 7
R/L Torso 20 16
R/L Torso(rear) 4
R/L Arm 16 16
R/L Leg 20 21

Weapons and Ammo Location Critical Tonnage
LRM 5 LA 1 2
LRM 5 LA 1 2
LRM 5 Ammo LA 2 2
PPC LA 3 7
Medium Pulse Laser LT 1 2
Ultra AC/2 LT 3 7
Ultra AC/2 Ammo LT 1 1
Medium Pulse Laser RT 1 2
Targeting Computer RT 7 7
LRM 5 RA 1 2
LRM 5 RA 1 2
LRM 5 Ammo RA 1 1
LRM 5 Ammo - Thunder RA 1 1
PPC RA 3 7
Medium Pulse Laser CT 1 2
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh

We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
NathanKell
04/23/02 07:55 PM
24.44.238.62

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AVR-6GC Average-C

Chassis: Average height
Mass: 95 tons
Power Plant: Average weight 380 XL
Cruising Speed: 43 kph
Maximum Speed: 64.5 kph
Jump Jets: none
Jump Capacity: none
Armor: Slabside with CASE
Armament:
3 Large Pulse Lasers
5 Medium Pulse Lasers
1 LRM 15
2 ER Medium Lasers
4 ER Small Lasers
Manufacturer: Stinger Mechworks
Primary Factory: Clanspace
Communications System: Drunk-com
Targeting and Tracking System: Drunk-trak with Special Super Duper Targeting Computer

Overview:
Described by one observer as a "pretty un-awesome Awesome knockoff," the Average was a rather wretched Inner Sphere assault mech, created by a cabal of slightly unworldly scientists who enjoyed the Solaris Games a bit too much. "Accuracy above all else" is their motto, and that piqued the interest of the Goliath Scorpion Scientist Caste (who saw the creation fail miserably in full 3D and surround-sound thanks to those helpful Shark merchant-telecasters), who felt that with Clan pulse technology the mech might be redeemed. A clan famous--or infamous--for its love for accuracy, even at the expense of victory, some of the less well-grounded Scorpion warriors--carefully selected by the Scientist Caste, of course; it wouldn't do to share new toys with just *anyone*--tested the new C model out in inter-clan trials, where, though it didn't give a shining performance, it did give the enemy a shiner.

Among those Scorpion warriors are not a few captured ex-Smoke Jaguars, who find the Average-C's emphasis on offense above all else positively captivating.

Capabilities:
The Average-C emphasizes firepower and accuracy over protection. With barely half the armor its massive frame allows, and a giant engine which serves primarily as a heat-sink depository, the Average is not easily confused with its lighter-but-wiser ancestor, the Awesome. However, it packs nearly quadruple the firepower of that ancient design, as well as being twenty-five percent faster.
Needless to say, if the Smoke Jaguars were still around, this mech would feature prominently.


AVR-6GC Average-C

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: - EndoSteel 5
Engine: 380 XL 20.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18(36) - Double 8
Gyro: 4
Cockpit: 3
Armor Factor: 144 9

Internal Armor
Structure Value
Head 3 3
Center Torso 30 23
Center Torso(rear) 6
R/L Torso 20 16
R/L Torso(rear) 4
R/L Arm 16 16
R/L Leg 20 20

Weapons and Ammo Location Critical Tonnage
ER Small Laser LA 1 0.5
ER Small Laser LA 1 0.5
LRM 15 LA 2 3.5
LRM 15 Ammo - Artemis IV LA 2 2
Medium Pulse Laser LA 1 2
Artemis IV LA 1 1
Large Pulse Laser LT 2 6
Medium Pulse Laser LT 1 2
Targeting Computer LT 7 7
Large Pulse Laser RT 2 6
Medium Pulse Laser RT 1 2
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
ER Small Laser RA 1 0.5
ER Small Laser RA 1 0.5
Medium Pulse Laser RA 1 2
Large Pulse Laser CT 2 6
Medium Pulse Laser H 1 2
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
NathanKell
04/23/02 08:10 PM
24.44.238.62

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SLG-6R Sledgehammer

Chassis: Cychammer (or Warlops)
Mass: 85 tons
Power Plant: Scrum-Age 340
Cruising Speed: 43 kph
Maximum Speed: 64.5 kph
Jump Jets: none
Jump Capacity: none
Armor: Whatever's lyin' 'round
Armament:
1 ER Small Laser
2 ER PPCs
4 ER Medium Lasers
3 LRM 5s
5 Medium Lasers
Manufacturer: Nobody's *that* crazy
Primary Factory: See above
Communications System: A loud voice
Targeting and Tracking System: A not-so-steady hand

Overview:
A rather zany Warhammer "upgrade," called a Frankenhammer when the designer/owner isn't around, the Sledgehammer is a product of the free-wheeling, free-whacking Chaos March. When Chuck Martel's old family Warhammer was shot out from under him on Elgin (he wasn't involved with no Fedrat mercs, honest!), he was forced to either cannabalize...or *be* cannabalized. So he took the nice, fancy (and scorched) chest and arms off his Warhammer and had a poor tech (at gun-point...but friendly-like) stick it on a pair of Cyclops legs (that mechwarrior wouldn't be needing the legs, of course, since Charles had removed the pilot's own...) and solder it together. He replaced the SRM rack with a triplet of LRM-5s (because LRM ammo was durn common), stuck on a few lasers, and added some brand-spankin'-new Triple Strength Myomer that just *happened* to have fallen out, yessir, of that Capellan Tsi-Tsi thing, and he was set to go. Presto.

Well, it wasn't perfect, but it was better'n nothing...and in the Chaos March, that's all that counts.


SLG-6R Sledgehammer

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 4.5
Engine: 340 27
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 4
Cockpit: 3
Armor Factor: 128 8

Internal Armor
Structure Value
Head 3 3
Center Torso 27 21
Center Torso(rear) 6
R/L Torso 18 15
R/L Torso(rear) 3
R/L Arm 14 14
R/L Leg 18 17

Weapons and Ammo Location Critical Tonnage
ER PPC LA 3 7
LRM 5 Ammo LA 2 2
Medium Laser LA 1 1
Medium Laser LA 1 1
Medium Laser LA 1 1
TSM LA 2 0
LRM 5 LT 1 2
LRM 5 LT 1 2
LRM 5 LT 1 2
TSM LL 2 0
TSM RL 2 0
ER Small Laser RT 1 0.5
ER Medium Laser RA 1 1
ER PPC RA 3 7
LRM 5 Ammo RA 1 1
Medium Laser RA 1 1
Medium Laser RA 1 1
ER Medium Laser CT 1 1
ER Medium Laser CT 1 1
ER Medium Laser H 1 1
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
Tron
04/23/02 08:23 PM
64.154.79.132

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Roadrunner

Chassis: Unknown
Power Plant: Unknown 360 XL
Cruising Speed: 129
Maximum Speed: 193.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Roadrunner

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: - EndoSteel 1.5
Engine: 360 XL 16.5
Walking MP: 12
Running MP: 18
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 4
Cockpit: 3
Armor Factor: 48 - Ferro-Fibrous 2.5

Internal Armor
Structure Value
Head 3 0
Center Torso 10 6
Center Torso(rear) 0
R/L Torso 7 3
R/L Torso(rear) 0
R/L Arm 7 9
R/L Leg 7 9

Weapons and Ammo Location Critical Tonnage
ER Small Laser LT 1 0.5
ER Medium Laser CT 1 1
ER Medium Laser CT 1 1
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh

We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
NathanKell
04/23/02 08:37 PM
24.44.238.62

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DUH! {Slaps head.} It's a duel.
Of course.
Somehow I'd been thinking it was another free-for-all thing.
That took a while to percolate
Feh. Sorry.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
NathanKell
04/23/02 08:48 PM
24.44.238.62

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DBH-2T Dittybag Hunter

Chassis: More solid than the designer's grip on reality
Mass: 40 tons
Power Plant: Hacky-sack 320
Cruising Speed: 86
Maximum Speed: 129
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
1 ER PPC
Manufacturer: None, thank god.
Primary Factory: N/A
Communications System: A ditty, of course!
Targeting and Tracking System: Only used when sack not over eyes

Overview:
The inspiration for Clan Wolf-in-Exile's excellent Pack Hunter, the larger (yet oh-so-smaller) Dittybag Hunter (you *don't* want to see the Suitcase Hunter) is not a wondrous mech design. Nor is it good.
Nor passable, for that matter.
But....
It looks nice! And goes fast.
And packs a big whallop.
And thus, of course, sold in droves to the we-need-a-pretty-militia lot, especially those who want to be *in* that selfsame militia. Until the first battle.
Since this is, after all, a universe at war, those first battles weren't long in coming, and the news spread. [Not-so-] sadly the Dittybag Hunter is no longer in production
Best used in packs and duels the Dittybag Hunter can, in those circumstances, be assumed to be looking for a suitable sack for its opponent...
Otherwise the bag is best worn over the head. And it better be black.


DBH-2T Dittybag Hunter

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2
Engine: 320 22.5
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 4
Cockpit: 3
Armor Factor: 27 - Ferro-Fibrous 1.5

Internal Armor
Structure Value
Head 3 3
Center Torso 12 6
Center Torso(rear) 0
R/L Torso 10 5
R/L Torso(rear) 0
R/L Arm 6 2
R/L Leg 10 2

Weapons and Ammo Location Critical Tonnage
TSM LL 1 0
TSM RL 2 0
ER PPC RT 3 7
TSM CT 2 0
TSM H 1 0
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
novakitty
04/23/02 10:00 PM
192.195.234.26

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Name: Elbonian Micro-Mosquito (LAM)
Tech: IS? lvl2 LAM
Tonnage: 45
Engine: 360 xl (16.5 tons)
Walk: 8 (2)
Run: 12 (3)
Jump 8 (24)
Heat Sinks: 11 double
Internal: EndoSteel
Armor: standard (5 tons)
H: 3
CT: 11/3
R/LT: 9/2
R/LA: 7
R/LL: 11

Weapons:
1 x small laser / .5 tons / 1 crit / H
2 x medium pulse laser / 4 tons / 2 crits / one each arm

Other gear:
8 jump jets / 4 tons / 8 crits / 4 in each side torso

Cost: 12,501,627
BV: 667

Just a reminder, this is an LAM, and due to the nature of the rules, the pilot has been informed that his potential of continued life is determined by two primary factors:
1) following orders, and staying in airmech mode to outmaneuver opponents taking cheap shots when able
2) surviving the match, which will become more likely if he follows point one
meow
Tron
04/23/02 10:28 PM
64.152.170.64

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I would so love to see this ACME(tm) Contraption go against my Roadrunner. Too bad it is ineligible.
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh

We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
KamikazeJohnson
04/23/02 11:45 PM
209.202.47.12

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That looks nasty
Clan Pulse lasers. Ugh
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/23/02 11:49 PM
209.202.47.12

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LOL...love the fluff. The design is a harebrained piece o' K-Wrap (tm), but the fluff is kewl
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
04/24/02 02:32 AM
134.121.247.162

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1) I specifically asked for BATTLEMECHS.
2) LAMs are CLEARLY not in the unrevised BMR as I requested.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/24/02 02:40 AM
134.121.247.162

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I said no tech not from the unrevised BMR. That means no IS Targeting Computers.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/24/02 02:48 AM
134.121.247.162

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It IS technically possible to mount a 400XL on a 40 ton frame.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Tron
04/24/02 07:14 AM
63.210.214.153

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Well I wanted to see if I could get away with it. I had an alternate version ready incase you cried foul

Repeater

Chassis: Unknown
Power Plant: Unknown 380 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
3 Medium Pulse Lasers
2 PPCs
4 LRM 5s
1 Light Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


Repeater

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - EndoSteel 5
Engine: 380 XL 20.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 4
Cockpit: 3
Armor Factor: 152 9.5

Internal Armor
Structure Value
Head 3 9
Center Torso 30 22
Center Torso(rear) 7
R/L Torso 20 16
R/L Torso(rear) 4
R/L Arm 16 16
R/L Leg 20 21

Weapons and Ammo Location Critical Tonnage
LRM 5 LA 1 2
LRM 5 LA 1 2
LRM 5 Ammo LA 2 2
Light Gauss Rifle LA 5 12
Light Gauss Rifle Ammo LT 2 2
PPC LT 3 7
LRM 5 RA 1 2
LRM 5 RA 1 2
LRM 5 Ammo RA 2 2
LRM 5 Ammo - Thunder RA 1 1
Medium Pulse Laser RA 1 2
PPC RA 3 7
Medium Pulse Laser CT 1 2
Medium Pulse Laser CT 1 2
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh

We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
novakitty
04/24/02 08:52 AM
192.195.234.26

Edit Reply Quote Quick Reply
I do not have that book, so I used the approximate guidlines you posted in:

http://www.sarna.net/w3t/showthreaded.php?Cat=&Board=btdesigns&Number=28186&page=0&view=collapsed&sb=5&o=

and LAMs were around much before the Crusader Clans Field Manual.
meow
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