Anti-Infantry Mech, Type 1 [ICE]

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Carthaginian
10/17/04 07:23 PM
68.119.79.54

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A little something that I thought might materialize on a Periphery world where a chieften would need a little more muscle to support his fusion Mechs, but not have the money, the tech or the techs to keep up a large force of light Battlemechs.

Code:
BattleMech Technical Readout


Type/Model: Anti-Infantry Mech, Type 1 AIM-1-A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Type 1 Standard
Power Plant: 140 Kyles Industries I.C.E.
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Steel Standard
Armament:
2 Federated 2-Shot SRM 2s
2 Sperry/Browning Machine Guns
1 Zippo Vehicular Flamer
Manufacturer: Kyles Manufacturing
Location: Jackson, Novo Franklin
Communications System: Short-range FM Set #1
Targeting & Tracking System: Delta 5 Targeting System

------------------------------------------------------------------------------
==Overview:==
Designed by Micheal Kyles- the ruler of the largest faction on the world
of Novo Franklin- the Anti-Infantry Mech, Type 1 is the simplest to build and
cheapest to maintain Mech in the known galaxy. It is powered by a simple,
rugged, multi-fuel gas turbine I.C.E., allowing running speeds of up to 65
kph, which can be repaired by technicians capable of working on virtually any
electrical generator or automobile. It's motive power is not provided by
myomers, but rather by simple hydrolic systems- making maintenance on this
design far easier in the tech-poor Periphery.

What it also is, though, is an infantry killer of the first order.
Equipped with a pair of locally built machine guns identical to the
Speery/Browning .50 caliber with an accellerated 600 rounds-per-minute cyclic
rate, this little mech can wipe out whole companies of infantry in moments.

Also equipped is a copy of a Zippo Vehicular Flamer (the I.C.E. engine
cannot support a standard flamer), which is extremely useful for setting fire
to cover that could be used by infantry or light vehicles. Ground troops fear
few things as badly as fire- and rightly so. Therefore, dispite the large
amount of heat produced by this addition, it's benifits when dealing with
infantry were decided to outweigh the drawbacks.

In the event that more serious opposition was encountered, such as
prepared positions, the AIM-1 is equipped with two twin SRM launchers based on
the reliable Federated 2-Shot launcher. Though they are short-ranged, these
systems give the design enough of a punch to take out most of what a local
populace could prepare in the way of defenses.

Never meant to take on real BattleMechs, the AIM-1 was meant to be used
mostly in assaults agianst areas that would benifit from the mobility of a
bipedal 'Mech, but did not justify detaching one of the kingdom's 8 precious
fusion-powered BattleMechs, such as small towns and other easily garrisoned
locations.

Lord Kyles believes that by assembling 12 of these Mechs, he would be
able to adiquately protect the flanks of his BattleMech assault force from
enemy infantry and make a play for the territorial capital of his neighbor. If
he is successful in his endevour, the resultant gain in territory and
resourses would allow him to afford importing as many as another lance of true
BattleMechs... which could be enough to swing the balance of power on-world in
his favor and force the uniting of the many kingdons of Novo Franklin under
his rule.

--------------------------------------------------------
Type/Model: Anti-Infantry Mech, Type 1 AIM-1-A
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 140 I.C.E. 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 4 Single 4 4.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 96 pts Standard 0 6.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 11
Center Torso (Rear): 4
L/R Side Torso: 8 10/10
L/R Side Torso (Rear): 3/3
L/R Arm: 6 10/10
L/R Leg: 8 13/13

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 2 RA 2 50 2 2.00
(Ammo Locations: 1 LT)
1 SRM 2 LA 2 1 1.00
1 Machine Gun RT 0 200 2 1.50
(Ammo Locations: 1 RT)
1 Machine Gun LT 0 1 .50
1 Flamer (Vehicle) CT 3 20 2 1.50
(Ammo Locations: 1 CT)
--------------------------------------------------------
TOTALS: 7 41 35.00
Crits & Tons Left: 37 .00

Calculated Factors:
Total Cost: 1,694,475 C-Bills
Battle Value: 337
Cost per BV: 5,028.12
Weapon Value: 74 / 74 (Ratio = .22 / .22)
Damage Factors: SRDmg = 5; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 2/3
Damage PB/M/L: 1/-/-, Overheat: 1
Class: ML; Point Value: 3

CrayModerator
10/18/04 05:50 PM
68.200.106.48

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Anti-infantry, and it'd do a fair number against vehicles with Inferno missiles.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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