Karagin
01/24/03 02:19 PM
68.21.149.228
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code: Type/Model: Arion Mk2 Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 30 tons Chassis: Crom 3000 Endo Steel Power Plant: 270 GM XL Fusion Walking Speed: 97.2 km/h Maximum Speed: 151.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Diamond Weave Ferro-Fibrous Armament: 1 ER PPC 1 Small Pulse Laser 1 SRM 2 Manufacturer: Golan Arms Location: Gurion Communications System: Barret 4000 Targeting & Tracking System: Cyclops Multi-Tasker 10
------------------------------------------------------------------------------ ==Overview:== Wanting to build an exceptionally versatile light mech, the Golan Arms company began to study all the gun camera footage of mech combat the featured light mechs engaging both light and medium mechs. The end results of the 4 year study was a set of guidlines that became the new mech Golan Arms soon offered to the Co-Alliance as a replacement for the aging mechs currently in use. The Arion carries a mix of weapons that gives it striking power at all ranges while avoiding the problems associated with reliance on a single weapons system. Reasonably fast and well armored for its class, this design can hold its own against most Karagin light and medium mechs and does very well against anything currently in the armies of the Zokar and Vondor militaries.
==Capabilities:== The primary loadout of the Arion combines three of the most advanced weapons currently in use by the Co-Alliance. Its main firepower comes from the extended range PPC in its right arm and the extended-range large laser in its left. A small pulse laser and SRM 2 are there to add to the mech's punch at close range. While the Arion can run very hot if the pilot foolishly choses to open up with all of his weapons at the close range, the mech is made for the pilot to be aggressive but thought full in his weapon choices.
A two to one punch is the key to using this mech to it's utmost.
==Variants:== The Mark 2 variant of the Arion, seems to go for more of the long range punch by using an Extended range PPC. This weapon does however build a lot heat, but Golan Arms felt it was worth it.
Similar secondary weapons as the Arion primary support the ER PPC on this variant.
==Deployment== One of the many new light 'Mech being fielded by the Co-Alliance along the Karagin boarder the Arion has become a familiar site on the eveing news vids across all member states of the Co-Alliance.
-------------------------------------------------------- Type/Model: Arion Mk2 Mass: 30 tons
Equipment: Crits Mass Int. Struct.: 51 pts Endo Steel 14 1.50 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL) Engine: 270 XL Fusion 12 7.50 Walking MP: 9 Running MP: 14 Jumping MP: 0 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00 Armor Factor: 90 pts Ferro-Fibrous 14 5.00 (Armor Crit Loc: 3 LA, 4 RA, 3 LT, 3 RT, 1 CT)
Internal Armor Structure Value Head: 3 9 Center Torso: 10 11 Center Torso (Rear): 4 L/R Side Torso: 7 9/9 L/R Side Torso (Rear): 3/3 L/R Arm: 5 9/9 L/R Leg: 7 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RA 15 3 7.00 1 Small Pulse Laser LA 2 1 1.00 1 SRM 2 LA 2 50 2 2.00 (Ammo Locations: 1 LA) -------------------------------------------------------- TOTALS: 19 69 30.00 Crits & Tons Left: 9 .00
Calculated Factors: Total Cost: 5,228,470 C-Bills Battle Value: 871 Cost per BV: 6,002.84 Weapon Value: 478 / 478 (Ratio = .55 / .55) Damage Factors: SRDmg = 12; MRDmg = 8; LRDmg = 4 BattleForce2: MP: 9, Armor/Structure: 2/1 Damage PB/M/L: 2/1/1, Overheat: 0 Class: ML; Point Value: 9
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
11/07/05 12:02 AM
24.243.178.223
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Back again for another round...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Venom
06/25/06 04:34 AM
63.241.182.3
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I like this one. The extra speed and armor realy help the survivability of this variant. Droping the SRMs for a couple of Medium lasers would give it a little more close in punch, but would propagate heat issues. A very solid light 'mech.
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Karagin
06/25/06 01:21 PM
24.243.176.24
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Nice idea for a variant. Thank you.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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