KitK
06/05/12 07:20 PM
70.64.129.30
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Stalker 3068 upgrade
Mass: 85 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-F Production Year: Cost: 8,314,825 C-Bills Battle Value: 1,746
Chassis: Standard Power Plant: 255 Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 2 Snub-Nose PPCs 2 MML-9s w/ Artemis IV FCS 3 Small Pulse Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Just saw talk on MW:Online about how wonderful the Stalker was. Lots of people are hoping its the next one added/revealed.
Ran an upgrade using SNPPC for LL and MML9 for all of the missiles. That combo makes the lasers redundant so I dumped them and added some serious AI with the small pulse lasers.
Now, what some folks might not care for so much is that it's become a bit of an alpha-strike mech, which is way out of character for a Stalker - especially from 1-9 hexes where the 3F yields multiple overheat combinations. The plethora of guns and combo may make the origial a bit more flexible.
My upgrade carries a about 2x the LRM ammo and a bit less SRM. I rigged it for Artemis, but there are enough slots to run some other specialty rounds too. I almost put in an ECM instead of the small pulse lasers, and probably still could put it in anyway if I cut the armor back to 3F levels.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 130 points 8.50 Engine: Fusion Engine 255 13.00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 16(32) 6.00 Heat Sink Locations: 3 LT, 3 RT Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Standard Armor AV - 248 15.50 CASE Locations: 1 LT, 1 RT 1.00
Internal Armor Structure Factor Head 3 9 Center Torso 27 36 Center Torso (rear) 15 L/R Torso 18 26 L/R Torso (rear) 10 L/R Arm 14 28 L/R Leg 18 30
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (R) Small Pulse Laser CT 2 1 1.00 Snub-Nose PPC RT 10 2 6.00 Snub-Nose PPC LT 10 2 6.00 MML-9 RA 5 5 6.00 Artemis IV FCS RA - 1 1.00 Small Pulse Laser RA 2 1 1.00 MML-9 LA 5 5 6.00 Artemis IV FCS LA - 1 1.00 Small Pulse Laser LA 2 1 1.00 @MML-9 (LRM) (26) RA - 2 2.00 @MML-9 (SRM) (11) RA - 1 1.00 @MML-9 (LRM) (26) LA - 2 2.00 @MML-9 (SRM) (11) LA - 1 1.00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17 3 3 2 0 0 4 0 Structure: 7 Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 3/1/0, LRM 0/1/1, IF 1
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CYBRN4CR
06/06/12 03:38 AM
67.204.151.83
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Looks like it has desirable stuff typical for the era. Plus with my memory of the Stalker mission in MW2, it has great weapons for city fighting. I would ride it, even with the better heat management. Good job!
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Cray
06/06/12 09:10 AM
147.160.136.10
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MMLs: What ATMs tried (and failed horribly) to be.
This is a useful overhaul. I'm not an SPL fan, but the main guns are potent at short range. The extremely long short range of the SNPPC is a useful feature with which I'm still coming to terms.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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