Tatsumaki II (Destroyer)

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Corsair_SG
08/10/04 08:35 PM
69.110.91.151

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Code:
  AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Tatsumaki II (Destroyer)
Tech: Inner Sphere / 3132
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 520,000 tons
K-F Drive System: (Unknown)
Length: 585 meters
Sail Diameter: 1,100 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
42 Yori Flyswatter AMS
16 Kajuka Type 2 Medium Pulse Laser
10 NAC/20
6 Lord's Light 2 ER PPC
2 NAC/25
24 Dragon's Fire Gauss Rifle
25 Shigunga LRM 20+ArtIV
4 Heavy NPPC
14 ExoStar ER Large Laser
6 Medium NPPC
Manufacturer: Terada
Location: Dieron
------------------------------------------------------------------------------
==Overview:==
The designers of the Tatsumaki II ("tornado") intended its name to warn
the ship’s opponents of the fearsome whirlwind of weapons fire that the design
is capable of unleashing. And also hope to break the seeming run of bad luck
the designs forebear seemed to suffer, This new version of the Tatsumaki, is
designed for a faster speed thatn its forebear, capable of a thrust of 2.5g's
at cruise and a overthrust of 4gs at flank speed. The designers also went back
and try to correct the older designs faults mostly centered around its
anti-missile arry, this was corrected at some small sacrifice to the other
secondary weapons. The design was also further enhanced by the addition of a
additional docking point to increase the ships capacity to either carry
supplies or additional combat support in the form of a Assault Dropship. The
one other great change to the new design is the increase of the ships Internal
Structure to allow the placement of a heavier and more effective armor. All
of this though came about at the sacrifice of the shis cargo capacity, but the
16,000 + tons still in the cargo section was deemed acceptable.

==Notable Vessels & Crews:==
DraCom - The Lair of Mighty Wyrms, Dragon's Last Tear (lost 10-18-3062 above
Alshain)

------------------------------------------------------------------------------
Class/Model/Name: Tatsumaki II (Destroyer)
Mass: 520,000 tons

Equipment: Mass
Power Plant, Drive & Control: 156,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 235,300.00
Jump Sail: (Integrity = 4) 56.00
Structural Integrity: 60 31,200.00
Total Heat Sinks: 1,509 Double 906.00
Fuel & Fuel Pumps: 4,080.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,300.00
Fire Control Computers: 1,106.00
Food & Water: (431 days supply) 982.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (660 total armor pts) 624.00
Capital Scale Armor Pts
Location: L / R
Fore: 120
Fore-Left/Right: 110/110
Aft-Left/Right: 110/110
Aft: 100

Cargo:
Bay 1: Fighters (18) with 6 doors 2,700.00
Bay 2: Cargo (1) with 8 doors 16,485.00
Bay 3: Small Craft (12) with 2 doors 2,400.00

DropShip Capacity: 3 Docking Hardpoints 3,000.00
Grav Decks #1 - 2: (200-meter diameter) 200.00
Escape Pods: 76 (7 tons each) 532.00

Crew and Passengers:
48 Officers (40 minimum) 480.00
160 Crew (101 minimum) 1,120.00
44 Gunners (44 minimum) 308.00
108 Marine Battle Armor Troopers/Elementals 756.00
96 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 AMS(240 rounds) Nose -- -- -- -- 5 22.50
6 Medium Pulse Laser Nose 4(36) -- -- -- 24 12.00
2 NAC/20(100 rounds) Nose 40 40 40 -- 120 5,040.00
6 ER PPC Nose 6(60) 6(60) 6(60) -- 90 42.00
2 NAC/25(100 rounds) Nose 50 50 50 -- 170 6,060.00
6 AMS(240 rounds) FL/R -- -- -- -- 12 46.00
7 Gauss Rifle(160 rounds) FL/R 11(105)11(105)11(105) -- 14 250.00
5 LRM 20+ArtIV(150 rounds) FL/R 8(80) 8(80) 8(80) -- 60 160.00
1 Heavy NPPC FL/R 15 15 15 15 450 6,000.00
1 NAC/20(50 rounds) FL/R 20 20 20 -- 120 5,040.00
7 ER Large Laser L/RBS 6(56) 6(56) 6(56) -- 168 70.00
5 Medium Pulse Laser L/RBS 3(30) -- -- -- 40 20.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
1 NAC/20(50 rounds) L/RBS 20 20 20 -- 120 5,040.00
5 AMS(240 rounds) L/RBS -- -- -- -- 10 45.00
5 Gauss Rifle(120 rounds) AL/R 8(75) 8(75) 8(75) -- 10 180.00
5 LRM 20+ArtIV(150 rounds) AL/R 8(80) 8(80) 8(80) -- 60 160.00
1 Medium NPPC AL/R 9 9 9 9 270 3,600.00
2 NAC/20(100 rounds) AL/R 40 40 40 -- 240 10,080.00
5 AMS(240 rounds) AL/R -- -- -- -- 10 45.00
5 LRM 20+ArtIV(150 rounds) Aft 8(80) 8(80) 8(80) -- 30 80.00
2 Heavy NPPC Aft 30 30 30 30 450 6,000.00
5 AMS(240 rounds) Aft -- -- -- -- 5 22.50
1 Lot Spare Parts (1.00%) 5,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 3,018 520,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 6,692,224,000 C-Bills
Battle Value: 142,556
Cost per BV: 46,944.53
Weapon Value: 60,550 (Ratio = .42)
Damage Factors: SRV = 4,403; MRV = 4,010; LRV = 2,888; ERV = 1,024
Maintenance: Maintenance Point Value (MPV) = 363,966
(41,249 Structure, 202,330 Life Support, 120,387 Weapons)
Support Points (SP) = 373,152 (103% of MPV)
BattleForce2: Not applicable

Karagin
12/07/04 05:11 PM
65.132.126.179

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I like this one. Gives a good punch to the Combine Naval force and doesn't break their wallet.

Now if there was a way to download the HMP file from here....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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