JackGarrity
09/21/06 10:05 AM
71.207.230.120
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Yes im sick and I do strange designs at times as well. enjoy.
Ubp-235 Urban Pirate
Chassis: Star League XT Power Plant: VOX 300 XL (Clan) Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Starshield with CASE Armament: 4 Small Pulse Lasers 2 Flamers 4 SRM 2s 2 Grenade Launcher - Fragmentations 2 Grenade Launcher - Incendiarys 2 Machine Guns Manufacturer: Newhart Interstellar Industries Limited Primary Factory: Solaris VII Communications System: Unknown with Guardian ECM Suite Targeting and Tracking System: Unknown with C3
Overview: Quite simply an ugly mech, this low tech, high cost hybrid was first intended as a utility mech for dense forested planets, carrying dual chainsaws and a varity of heat based weapons for brush and stump removal. Each arm contains a massive carbide tipped chainsaw and a wheat threasher like combine underneath for grass and plantlife removal. Massing it at a 100 tons, the mech was intened to be a bridge between bulky ICE drives, fusion drives and durability factors between battlemechs and utilitymechs.
Instead of a single designer the hulking, humanoid machine was co built by several small investors and produced on Solaris 7 on a unit by unit order tag.The final production design also included a fragmentary and incindeary grenade launcher, intened for removal of rubble and large rocks in an intended cutting area, howver the inital plans never progressed. With a purchase price of nearly 30millon C bills, few industrial corperations were willing to purchase the designs, not powerful enough to be a combat mech, too expensive to keep producing, the factory that initally built them, ceased production after the first lot of 100 failed to sell more then a handful. Realizing thier design was neither a war machine or a effective tool mech the company collected the entire remaining stock and shipped it corewards intending to dismantle and remove the salvageable parts, said plan however was not going to happen. While en route a sudden encounter with a electrical storm threw the cargo ships out of thier path and deep into the periphery where thier stunned and damanged crew were quickly captured by pirates. Seeing the value of these hybrid machines, armored and powered like a battlemech, tools and low cost low drain weapons, said group began using them in clusters everywhere from the Hegemony to the Concordat. Soon enough the machine that was unnamed became known as the Urban Pirate, as thier pilots would often use the tools within citys, causing ruin and rubble, saving the weapons harware to destroy banks, armored trucks and any offense the city under attack could muster. While the pirate group has never been identified, the corporation that built the machines has offered a several millon C$bill reward for information on the group or how to regain thier lost property.
Capabilities: The Urban Pirate is best suited for forested areas where the chainsaw comes into play, though thier current owners are more likely found in a city, terrorizing the rather low tech borders of the Inner Sphere with their massive mechs. Several creative tactics have spawned,from using the missles to delay ignitte fuel tanks to using the saws to cut buildings to fall on oppoents.
Deployment: 100 units total, the actual number remaining in the hands of the pirate group is unknown.
Battle History: Scores of attacks on various worlds along the boarder of the Inner Sphere, typcially agaisnt poorly or unarmed targets. Main area of attack seem to be in the MH or the TC sectors.
Known Variants: Single Design, deemed a failure in the Houses, it sees use as a raiding machine elsewhere.
Ubp-235 Urban Pirate
Technology Base: - Mixed (Clan Chassis) - Level 3 (Utility Mech) Equipment Mass Internal Structure: 20 Engine: 300 XL (Clan) 9.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 14(28) - Compact (2) 12 Gyro: - Heavy-Duty 6 Cockpit: - Torso-Mounted 4 Armor Factor: 256 16
Internal Armor Structure Value Head 3 9 Center Torso 31 39 Center Torso(rear) 12 R/L Torso 21 26 R/L Torso(rear) 7 R/L Arm 17 29 R/L Leg 21 36
Weapons and Ammo Location Critical Tonnage (C) Chainsaw LA 5 5 (C) Combine LA 4 2.5 (C) Flamer LT 1 0.5 (C) Grenade Launcher - Fragmentation LT 1 0.5 (C) Grenade Launcher - Incendiary LT 1 0.5 (C) SRM 2 LT 1 0.5 (C) SRM 2 LT 1 0.5 (C) SRM 2 Ammo - Inferno LT 2 2 (IS) Small Pulse Laser LT 1 1 (IS) Small Pulse Laser LT 1 1 (C) Machine Gun LL 1 0.25 (C) Machine Gun Ammo LL 1 1 (C) Machine Gun RL 1 0.25 (C) Machine Gun Ammo RL 1 1 (C) Flamer RT 1 0.5 (C) Grenade Launcher - Fragmentation RT 1 0.5 (C) Grenade Launcher - Incendiary RT 1 0.5 (C) SRM 2 RT 1 0.5 (C) SRM 2 RT 1 0.5 (C) SRM 2 Ammo - Inferno RT 2 2 (IS) Small Pulse Laser RT 1 1 (IS) Small Pulse Laser RT 1 1 (C) Chainsaw RA 5 5 (C) Combine RA 4 2.5 (C) ECM Suite H 1 1 (IS) C3 Slave H 1 1
Greetings Mechwarrior.
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