JackGarrity
09/29/06 05:22 PM
71.207.230.120
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Jyr-02o Jyro
Chassis: Unknown Power Plant: Unknown 300 XL Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Unknown with CASE Armament: 2 ATM-12s 4 Ultra AC/2s 2 ER Small Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown with Guardian ECM Suite Targeting and Tracking System: Unknown with TAG, Variable-Range Targeting
Jyr-02o Jyro
Technology Base: - Clan - Level 3 Equipment Mass Internal Structure: 10 Engine: 300 XL 9.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 15(30) - Double 5 Gyro: - Compact 4.5 Cockpit: - Torso-Mounted 4 Armor Factor: 307 - Ferro-Fibrous 16
Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso(rear) 15 R/L Torso 21 32 R/L Torso(rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage Ultra AC/2 LA 2 5 Ultra AC/2 LA 2 5 Ultra AC/2 Ammo LA 3 3 ATM-12 LT 5 7 ATM-12 ER Ammo LT 3 3 ER Small Laser LL 1 0.5 ER Small Laser RL 1 0.5 ATM-12 RT 5 7 ATM-12 ER Ammo RT 3 3 Ultra AC/2 RA 2 5 Ultra AC/2 RA 2 5 Ultra AC/2 Ammo RA 3 3 ECM Suite CT 1 1 TAG H 1 1
How about this.. lets see someone fluff this thing maybe?
Greetings Mechwarrior.
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KamikazeJohnson
09/29/06 11:08 PM
205.200.6.170
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(n/t)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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JackGarrity
09/30/06 01:12 AM
71.207.230.120
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o.O? say wah? yeah.. it is a ammo mech now that i look at the TDB heh.. well, tried to make sure it had enough rounds for the primary and secondary weapons; lasers are more AP wepons I suppose. might not be good in a super long fight, but for a close up knock around or where the range of the weapons can be put into place it might serve well.
Max damage at range 1 to 6 hexes is 74 using the following weapons:
Ultra AC/2 (x4) ATM-12 (x2) ER Small Laser (x2)
Max damage at range 7 to 15 hexes is 64 using the following weapons:
Ultra AC/2 (x4) ATM-12 (x2)
Max damage at range 16 to 27 hexes is 16 using the following weapons:
Ultra AC/2 (x4)
mebbe at super ranges its not so hard hitting, but it should be able to strike a target steadily as they approach. And I unlike some, I do like AC2's of whatever flavor you want. a.. what.. 40mm shell is so wunderful to say hello with.
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KamikazeJohnson
09/30/06 04:14 AM
205.200.6.170
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At extreme range you're prolly averaging the same as an IS PPC or a Clan ERLL, with better range than either...not bad for a multi-purpose 'Mech. Not to mention that multiple small hits are actually more effective against aircraft and vehicles. Could do a number on many light 'Mechs as well...soften them up enough that a single ATM strike=death. Might be better served trading a 2 of the ultras for LB-Xs to add versatility (better range and accuracy) as well as better ammo efficiency.
Kewl concept 'Mech tho...quite a bit like one of my IS designs...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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JackGarrity
09/30/06 08:14 AM
71.207.230.120
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*hehes* i had actually tought of lbxs but was trying to see how close the tonnage would balance out, since cluster and slug does allow more combat flexibility heh. I Was going to put jump jets in it, might re work the design with them in it and LB for underslung weapons. showed it to someone told me i made a rifleman with an attitude lol.
Greetings Mechwarrior.
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JackGarrity
09/30/06 08:23 AM
71.207.230.120
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like so. lost the small lasers, possibly a bad idea, shuffled both ac's ito one arm and a pair of lbx2's in the other, lost some heat sinks gained jumping ability, lbx dosent have a lot of ammo, but cluster rounds can make up for the shortage with multiple impacts.then again 60 max dmg at 15 hex.. wouldnt that make like.. a 40 tonner or less explode? heh
Jyr-021 Jyro
Chassis: Unknown Power Plant: Unknown 300 XL Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: Unknown Jump Capacity: 60 meters Armor: Unknown with CASE Armament: 2 ATM-12s 2 Ultra AC/2s 2 LB 2-X ACs Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown with Guardian ECM Suite Targeting and Tracking System: Unknown with TAG, Variable-Range Targeting
Jyr-021 Jyro
Technology Base: - Clan - Level 3 Equipment Mass Internal Structure: 10 Engine: 300 XL 9.5 Walking MP: 3 Running MP: 5 Jumping MP: 2 Heat Sinks: 13(26) - Double 3 Gyro: - Compact 4.5 Cockpit: - Torso-Mounted 4 Armor Factor: 307 - Ferro-Fibrous 16
Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso(rear) 15 R/L Torso 21 32 R/L Torso(rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage Ultra AC/2 LA 2 5 Ultra AC/2 LA 2 5 Ultra AC/2 Ammo LA 4 4 ATM-12 LT 5 7 ATM-12 ER Ammo LT 3 3 Jump Jet LL 1 2 Jump Jet RL 1 2 ATM-12 RT 5 7 ATM-12 ER Ammo RT 3 3 LB 2-X AC RA 3 5 LB 2-X AC RA 3 5 LB 2-X AC Ammo - Cluster RA 2 2 ECM Suite CT 1 1 TAG H 1 1
Max damage at range 1 to 15 hexes is 60 using the following weapons:
Ultra AC/2 (x2) ATM-12 (x2) LB 2-X AC (x2)
Max damage at range 16 to 27 hexes is 12 using the following weapons:
Ultra AC/2 (x2) LB 2-X AC (x2)
Max damage at range 28 to 30 hexes is 4 using the following weapons:
LB 2-X AC (x2)
Greetings Mechwarrior.
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KamikazeJohnson
09/30/06 02:48 PM
205.200.6.170
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Quote:
then again 60 max dmg at 15 hex.. wouldnt that make like.. a 40 tonner or less explode? heh
60's not bad, but I like mine better...
NSM-PU Nauseum
Max damage at range 1 to 15 hexes: 117 Max damage at range 16 to 20 hexes: 110 Max damage at range 21 hexes: 80
Chassis: Unknown Mass: 100 tons Power Plant: Unknown 300 XL Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Unknown with CASE Armament: 16 LRM 5s 1 ER Medium Laser 3 Large Pulse Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
NSM-PU Nauseum
Technology Base: - Clan - Level 2 Equipment Mass Internal Structure: 10 Engine: 300 XL 9.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 18(36) - Double 8 Gyro: 3 Cockpit: 3 Armor Factor: 307 19.5
Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso(rear) 15 R/L Torso 21 32 R/L Torso(rear) 10 R/L Arm 17 34 R/L Leg 21 42
Weapons and Ammo Location Critical Tonnage LRM 5 LA 1 1 LRM 5 LA 1 1 LRM 5 LA 1 1 LRM 5 LA 1 1 LRM 5 Ammo LA 4 4 Large Pulse Laser LA 2 6 LRM 5 LT 1 1 LRM 5 LT 1 1 LRM 5 LT 1 1 LRM 5 LT 1 1 LRM 5 Ammo LT 2 2 LRM 5 RT 1 1 LRM 5 RT 1 1 LRM 5 RT 1 1 LRM 5 RT 1 1 LRM 5 Ammo RT 2 2 LRM 5 RA 1 1 LRM 5 RA 1 1 LRM 5 RA 1 1 LRM 5 RA 1 1 LRM 5 Ammo RA 4 4 Large Pulse Laser RA 2 6 Large Pulse Laser CT 2 6 ER Medium Laser H 1 1
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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JackGarrity
09/30/06 05:27 PM
71.207.230.120
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o.o! holy flying caped clowns of doom, batman o.O thats.. a naga with a vengeful streak.. 'target mech sighted.. locking.. beep..' BOOM! o.o
Greetings Mechwarrior.
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