Light mech contest

Pages: 1
Karagin
04/08/07 11:53 PM
24.26.220.4

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Okay here is the plan...build a 15 ton mech that can out run a Locust as well as match it in firepower. IS tech only, you can use Level 3 stuff in regards to things like the new stuff from the Tech Manual, like Light ACs and Light PPCs and Light MGs that are now aviable for the IS.

Fluff is welcome and encouraged, but not needed. So have fun and let's see what folks come up with!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Askhati
04/09/07 05:27 PM
196.208.89.194

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Code:

MH-1AA Macherico

Chassis: Unknown
Power Plant: Unknown 150 XXL
Cruising Speed: 107.5
Maximum Speed: 161.25
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
2 ER Medium Lasers
3 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown with Special Targeting Computer


MH-1AA Macherico

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - EndoSteel 0.75
Engine: 150 XXL 1.83
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10(20) - Compact (2) 0
Gyro: 2
Cockpit: 3
Armor Factor: 52 - Ferro-Fibrous 2.9

Internal Armor
Structure Value
Head 3 8
Center Torso 5 8
Center Torso(rear) 2
R/L Torso 4 6
R/L Torso(rear) 2
R/L Arm 2 4
R/L Leg 3 5

Weapons and Ammo Location Critical Tonnage
ER Medium Laser LA 1 1
ER Small Laser LT 1 0.5
ER Small Laser RT 1 0.5
ER Medium Laser RA 1 1
ER Small Laser CT 1 0.5
Targeting Computer H 1 1


Evolve or DIE!
Karagin
04/09/07 09:38 PM
24.26.220.4

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Interesting.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Askhati
04/10/07 07:49 AM
155.232.128.10

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The alternate variant to the MH-1AA has a small pulse laser in the head insted of the TC, and the small laser in the CT is rear-mounted
Evolve or DIE!
coldwave
04/11/07 11:39 PM
216.67.46.226

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BattleMech Technical Readout

Type/Model: Mustang MST-1X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 15 tons
Chassis: Endo Steel
Power Plant: 135 Vlar XXL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-fibrous Standard
Armament:
3 Rocket Launcher 10 (OS)s
2 ER Medium Lasers
1 Medium Pulse Laser
Manufacturer: Kater and Kater Mech Foundries
Location: (Unknown)
Communications System: Datacom 50
Targeting & Tracking System: TharHes Mars 5

------------------------------------------------------------------------------
==Overview:==
Inspired by the ancient aircraft of Terra, the Mustang MST-1X is a
proof-of-concept design built and distributed by Kater and Kater Mech
Foundries. Mirroring many of the traits of its namesake, the Mustang MST-1X
is a speedy, powerful, and extremely accurate weapons platform capable of
delivering a decisive blow to most any mech.

Compared to the battlemechs of today, the Mustang is maintains a fairly
simple, clean, and streamlined look. Its soft curves and solid lines give it
a subtle, but noticeably unique profile that leaves most pilots asking, "Am I
supposed to look at this thing, or pilot it to war?" Thankfully, in spite of
its soft image, it is a fully capable battlemech that's more than able to
defend itself. The primary armament is composed of a pair of extended range
medium lasers, backed up by a single medium pulse laser. Although decent
weapons, they aren't quite enough to give it that needed, "Edge," so the
designers opted to include a triad of ten-tube rocket launchers. All of these
combined with a head mounted targeting computer makes this machine a highly
accurate and deadly battlemech.

If this armament isn't enough to seize the day, then the pilot still has
options. Namely, the mech's 135-rated fusion engine provides more than enough
power to send the machine screaming across the landscape and away from all but
the fastest of enemies.

As of today, only one such Mustang exists, with three more under construction.


==Capabilities:==


==Variants:==


--------------------------------------------------------
Type/Model: Mustang MST-1X
Mass: 15 tons

Equipment: Crits Mass
Int. Struct.: 26 pts Endo Steel 14 1.00
(Endo Steel Loc: 4 LA, 6 RA, 2 LL, 2 RL)
Engine: 135 XXL Fusion 18 1.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 15 .00
(Heat Sink Loc: 2 LA, 1 RA, 1 LT, 1 RT)
XL Gyro: 6 1.00
Small Cockpit, Life Supt.: 4 2.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 48 pts Standard 0 3.00

Internal Armor
Structure Value
Head: 3 6
Center Torso: 5 7
Center Torso (Rear): 3
L/R Side Torso: 4 7/7
L/R Side Torso (Rear): 1/1
L/R Arm: 2 2/2
L/R Leg: 3 6/6

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rocket Launcher 10 (OS)RA 3 1 .50
1 ER Medium Laser RT 5 1 1.00
1 Rocket Launcher 10 (OS)RT 3 1 .50
1 ER Medium Laser LT 5 1 1.00
1 Rocket Launcher 10 (OS)LT 3 1 .50
1 Medium Pulse Laser HD 4 1 2.00
1 Targeting Computer HD 1 1.00
--------------------------------------------------------
TOTALS: 14 76 15.00
Crits & Tons Left: 2 .00

Calculated Factors:
Total Cost: 4,758,125 C-Bills
Battle Value: 699
Cost per BV: 6,807.05
Weapon Value: 376 / 376 (Ratio = .54 / .54)
Damage Factors: SRDmg = 33; MRDmg = 18; LRDmg = 5
BattleForce2: MP: 9, Armor/Structure: 1/1
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 7

*************************************************************

My Notes: Spendy little guy, at least for my tastes, but fairly decent. Provided she was piloted well, I could see this doing pretty well against most lights. Biggest issue is the armor *grimace*. But, you've got to do what you've got to do.

Askhati
04/12/07 05:13 AM
155.232.128.10

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I see my idea for the TC seems to stick.
Evolve or DIE!
coldwave
04/13/07 10:23 PM
216.67.7.153

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Heheh, it just seemed too good to pass up! It NEEDED a TC!
Askhati
04/14/07 02:01 PM
196.208.94.65

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Only three weapons that use it though - what about Variable Range Targetting (0.5 tons) and another ER small laser? Or RL10?
Evolve or DIE!
KitK
04/30/07 12:21 AM
216.197.233.251

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This one is at Level 2
Code:

Un-named 15 ton scout

Technology Base: - Inner Sphere - Level 2

Chassis: Unknown
Power Plant: Unknown 135 XL
Cruising Speed: 96.75
Maximum Speed: 150.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
2 Diverse Optics Small Pulse Lasers
1 Diverse Optics ER Medium Laser
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Coral Snake


Equipment Mass
Internal Structure: - EndoSteel 1
Engine: 135 XL 2.5
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: 3
Armor Factor: 55 3.5

Internal Armor
Structure Value
Head 3 9
Center Torso 5 9
Center Torso(rear) 1
R/L Torso 4 7
R/L Torso(rear) 1
R/L Arm 2 4
R/L Leg 3 6

Weapons and Ammo Location Critical Tonnage
Small Pulse Laser LA 1 1
Small Pulse Laser RA 1 1
ER Medium Laser H 1 1




This one is at Level 3
Code:

Un-named 15 ton scout

Technology Base: - Inner Sphere - Level 3

Chassis: Unknown
Power Plant: Unknown 150 XXL
Cruising Speed: 107.5
Maximum Speed: 161.25
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
2 Diverse Optics Small X-Pulse Lasers
1 Diverse Optics Medium X-Pulse Laser
2 CMCSpecialized Shoguns RLauncher-10s
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Coral Snake


15 toner

Equipment Mass
Internal Structure: - Composite 1
Engine: 150 XXL 2
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10(20) - Compact (2) 0
Gyro: - Extra-Light 1
Cockpit: - Small 2
Armor Factor: 54 - Ferro-Fibrous 3

Internal Armor
Structure Value
Head 3 8
Center Torso 5 9
Center Torso(rear) 1
R/L Torso 4 7
R/L Torso(rear) 1
R/L Arm 2 4
R/L Leg 3 6

Weapons and Ammo Location Critical Tonnage
Small X-Pulse Laser LA 1 1
RLauncher-15 LT 1 1
RLauncher-15 RT 1 1
Small X-Pulse Laser RA 1 1
Medium X-Pulse Laser H 1 2


Karagin
04/30/07 05:48 AM
24.26.220.4

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I don't think the X-Pulse Laser are now standard in the game...but still nice mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
SCUM
05/03/07 10:47 PM
4.244.60.162

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EVO-1-2 Evoker

Chassis: Unknown
Power Plant: GM 135 Light
Cruising Speed: 96.75
Maximum Speed: 150.5
Jump Jets: none
Jump Capacity: none
Armor: Valiant Gauntlet Ferro-Fiberous
Armament:
3 Flaming Hampster RLauncher-10s
2 Diverse Optics ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Solaris VII
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Falcon Industries's first forray into mech design is the Evoker,
it's appearance immitates the mech by which the clans designate the
Summoner. Designed to provide the customer with speed and firepower
on a budget, when compared to more radical designs using the new
'XXL' engines.
Deciding to forgo an 'XXL' design, which by itself nearly doubles
the price of a light mech, Falcon opted for a much more durable,
reliable, and budget-minded Light Engine. Because of the inherant
cost savings in the 'Light Engine' design, customers can purchase
twice as many units as they could have if it were usinge more
expensive parts.


EVO-1-2 Evoker

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - Composite 0.75
Engine: 135 Light 3.38
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: - Small 2
Armor Factor: 53 - Ferro-Fibrous 2.96

Internal Armor
Structure Value
Head 3 8
Center Torso 5 7
Center Torso(rear) 2
R/L Torso 4 6
R/L Torso(rear) 2
R/L Arm 2 4
R/L Leg 3 6

Weapons and Ammo Location Critical Tonnage
ER Medium Laser LA 1 1
RLauncher-10 RT 1 0.5
RLauncher-10 RT 1 0.5
RLauncher-10 RT 1 0.5
ER Medium Laser RA 1 1

Estimated Cost: 1,903,940
Jer 33:3
9th Kyu AOSRKKF
Promo Code:scumsentme
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