Dire Wolf Prime II

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Venom
08/28/09 04:54 AM
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BattleMech Technical Readout

Type/Model: Dire Wolf (Daishi) Prime2
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Custom design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 ER Large Lasers
5 Medium Pulse Lasers
1 Gauss Rifle
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Dire Wolf (Daishi) Prime2
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 25 Double [50] 26 15.00
(Heat Sink Loc: 3 LA, 3 RA, 3 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Large Lasers RA 24 2 8.00
2 Medium Pulse Lasers RA 8 2 4.00
2 ER Large Lasers LA 24 2 8.00
2 Medium Pulse Lasers LA 8 2 4.00
1 Gauss Rifle RT 1 16 8 14.00
(Ammo Locations: 2 RT)
1 Medium Pulse Laser LT 4 1 2.00
1 ER Small Laser HD 2 1 .50
--------------------------------------------------------
TOTALS: 71 75 100.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 28,803,124 C-Bills
Battle Value: 2,576
Cost per BV: 11,181.34
Weapon Value: 6,550 / 6,550 (Ratio = 2.54 / 2.54)
Damage Factors: SRDmg = 63; MRDmg = 47; LRDmg = 25
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 8/7/4, Overheat: 3
Class: MA; Point Value: 26
Specials: omni

I never liked "pop-gun" ACs or small LRM racks on assault 'mechs and particularily not the DW Prime. I removed both just to see what I could do and ended up putting a GR, a few DHS, another Medium Pulse Laser and an ER Small Laser. This config seems to have a little less firepower, but less ammo to blow. All in all it seems to be fun to play with.

I took it up against a compnay consisting of each light 'mech from 3025(except the Ostscout which I replaced with the Wolfhound). Skills were 4/5 except for the Jenner and the Panther at 3/4 and the Wolfhound at 2/3. The DW was a new Clan pilot at 3/4(this is now one of my favorite scenarios to play after a bad day at work). The DW only took armor damage and killed every 'mech except the Wolfhound in 2 volleys or less.

Then I used it against my favorite testing scenario, a Victor, Zues(PPC upgrade), Banshee-S and an Atlas. They were all 1/2 except the Atlas that was 0/1. The scenario was in a city. The DW was a 2/3. I ended up taking significant armor damage and the Victors AC got to my RA IS and took out a DHS. I think the main problem that I had was that I ended up playing their game and getting in close allowing them to hit me with their shorter-range weapons.
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