Dire Wolf DWF-P1

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KitK
12/02/11 12:32 PM
70.64.129.30

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Dire Wolf DWF-P1

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3078
Cost: 12,084,000 C-Bills
Battle Value: 2,236

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
4 Snub-Nose PPCs
4 ER Medium Lasers
2 Light AC/5s
1 LRM-5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Inner Sphere has drooled over the Clan Dire Wolf Prime for a long, long
time, even giving it the glorious name Great Death (Daishi). Scientists,
techs, and school children from every corner of every nation of the Inner
Sphere have futilely tried for decades to match the machine’s simple and deadly
long-range design. Now in 3078, leveraging cutting edge autocannon technology
from the Federated Suns and particle projection cannon technology from the
Draconis Combine, CMCDesigns is proud to present the DWF-P1 Dire Wolf. This
cutting edge mech, now available to the Combine through CMCD’s Philadelphia
facility and the Suns through the its New Syrtis factory, at long last brings
to the Inner Sphere a mech that rivals that mighty Clan monster.


Capabilities:
Well, I suppose the overview's sales pitch is a bit of hyperbole. It can't
match the range or damage of the real deal clan mech. Nevertheless, a fun
knock-off. ER large lasers were just too hot and large lasers too boring; the
SNPPC was a good compromise. I really wanted and LB-5x, but there wasn't
enough space. So, the light AC-5 gets the nod. ER mediums were lighter and
preform better than pulse lasers. I wanted a bigger LRM or MML too, but again
weight and space prohibit.


What I think this will do that mimics the Dire Wolf Prime well is its firing
groups. I haven tried it, but I think it overheats and recovers at the same
rates. So 3ERL + 2 UAC5 +LRM10 comes out about the sames as 3SNPPC + 2LAC +
LRM5. Lots of cool down options. And of course the redundancy if an arm is
lost.


Anyway, see what you think.


KK


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 2 CT, 3 LT, 2 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 3 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 LT 2 1 2.00
2 ER Medium Lasers RA 10 2 2.00
Light AC/5 RA 1 2 5.00
2 Snub-Nose PPCs RA 20 4 12.00
2 ER Medium Lasers LA 10 2 2.00
Light AC/5 LA 1 2 5.00
2 Snub-Nose PPCs LA 20 4 12.00
@LRM-5 (24) LT - 1 1.00
@Light AC/5 (20) RA - 1 1.00
@Light AC/5 (20) LA - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 4 4 1 0 4 1 Structure: 8
Special Abilities: CASE, SRCH, ES, SOA
KamikazeJohnson
12/05/11 02:28 PM
74.198.150.233

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Nice...killer close-quarters punch.

Damn I need to get some of the newer books sk I can study the new equipment. And HMPro so I can design with it lol
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KitK
12/05/11 03:31 PM
70.64.129.30

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Yeah, it definately is better at short range - just can't match the Clan mech's range. BUT! no XL engine and one could play around with specialty ammo.

At risk of starting up the argument over SSW again...if you're willing to live without the official HMPro, its free and has the new equipment with all their data except game rules; and it only does mechs. www.solarisskunkwerks.com

KK
KamikazeJohnson
12/06/11 12:31 AM
50.72.206.143

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Well, I'm using The Drawing Board...really comfortable to work with, but it doesn't have some of the newest equipment, and there are a couple details that it handles improperly. SSW is ok, but it has some issues as well...I noticed it never allocates more than 1 ton/JJ, even on a 100 ton 'Mech.

Picked up Total Warfare today, so at least I'm getting myself up to date on the most current rules. Will probably pick up Tech Manual soon too.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Prince_of_Darkness
12/14/11 02:59 PM
75.170.98.160

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Quote:

Well, I'm using The Drawing Board...really comfortable to work with, but it doesn't have some of the newest equipment, and there are a couple details that it handles improperly. SSW is ok, but it has some issues as well...I noticed it never allocates more than 1 ton/JJ, even on a 100 ton 'Mech.




I think that was fixed over 5 versions ago.

Go for SSW 6.40. It's very stable and only lacks the real esoteric stuff (IS partial wings, WoR tech, ect.).
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