Anaconda ANC-2R

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Rotwang
03/07/12 06:03 PM
81.82.78.173

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Anaconda ANC-2R

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-D
Production Year: 3132
Cost: 8.683.760 C-Bills
Battle Value: 1.973

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
1 LB 10-X AC
1 LRM-15
1 Large Laser
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Anacond was designed as part of project 2600, aimed to give the SLDF
cutting edge battlemech capability. Introduced in 2602, it incorporated new
technology that would guarantee the SLDF's battlefield superiority for years to
come through a series of updates and improvements.


Capabilities:
The Anaconda was designed as a pure assault mech, heavily armed and armoured,
mobility was a secondary concern. Though the original design did feature an XL
engine it was omitted in the production version.


The Anaconda has a high proportion of energy weapons, which allows the mech to
remain in combat for extended periods as well as enough heat sinks to use them
effectively.


The main ranged weapon is an LRM15 which gives the Anaconda a substantial
ranged punch with the option of indrect fire. For long range work, the then
brand new LB-10X was selected because of its versatility and excellent range
compared to the other weapon a PPC. At shorter ranges the Anaconda can use a
Large laser backed up with four medium lasers, enough to make any attackers
pause.


Despite its powerful arsenal, the Anaconda boasted one of the most advanced
targeting computers available. The TharHes 26 series was able to track targets
with high accuracy. A secondary module allowed for anti-aircraft targeting,
making the LB-10X-equipped Anaconda a powerful AA platform on its own. It also
used a variant of the computer system used on the Stalker, allowing the pilot
to select the optimum weapon configuration at any range. When the various
targeting elements acted in concert the Anaconda could lay down fire with
extreme accuracy and firepower.


Though exceptionally well-armed the Anaconda was also well-protected with 17.5
tons of regular armour plate, an almost unseen level of protection for its day.


In order to be able to use its arsenal effectively the Anaconda was equipped
with 15 double strength heat sinks, which allowed the pilot to use the mech's
weapons with confidence.


Battle History:
The Anaconda saw action in various conflicts including the Periphery uprising
and the Amaris War. It was often called upon to spearhead assaults and were
often the first into battle. During the Amaris Civil War an Anaconda met with
of the few Atlas mechs captured by Amaris forces. The Anaconda was able to
stand off the larger machine and pound it hard before it was finally able to
come into range though by that time, it had already lost nearly all its armour
and half its weapons, while the Anaconda had only suffered minor damage.


Deployment:
The Anaconda was exclusively available to Royal units. Specs and information
was kept secret and a lot of disinformation was spread by Star League
intelligence to built up its reputation.


Although the vast majority of Ananconda's left with Kerensky exodus, small
numbers fought in the early Succession Wars. As spare parts became hard to
find, the mech was downgraded to technology commonly available to the Successor
States, though this meant that pilots often had to keep an eye on the heat
gauge as it carried far more weapons than regular heat sinks could cover.


Variants:
As new weapons became available the Anaconda was updated around 2700. This
involved replacing the Large Laser and/or PPC with an ER version, though this
added extra heat, the heat sink loadout was considered sufficient to cover
this.


The 3R version officialised the common upgrades and added CASE to protect the
mech from internal explosions. Though this required the downgrading of the
LRM15 to an LRM 10 with Artemis FCS, this was compensated by the longer range
of the ER PPC and ER Large Laser.


The Clans upgraded their Anaconda's with advanced weaponry and many are still
in use today.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9,00
Engine: Fusion Engine 270 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 279 17,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2,00
2 Medium Lasers LA 6 2 2,00
PPC RT 10 3 7,00
LRM-15 RT 5 3 7,00
LB 10-X AC LT 2 6 11,00
Large Laser CT 8 2 5,00
@LRM-15 (16) RT - 2 2,00
@LB 10-X (Cluster) (10) LT - 1 1,00
@LB 10-X (Slug) (10) LT - 1 1,00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3 4 5 3 0 4 0 Structure: 7
Special Abilities: SRCH, ES, SOA, IF 1, FLK 1/1/1

Anaconda ANC-3R

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D
Production Year: 2750
Cost: 9.312.660 C-Bills
Battle Value: 2.041

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 ER Large Laser
1 LB 10-X AC
1 LRM-10 w/ Artemis IV FCS
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9,00
Engine: Fusion Engine 270 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 279 17,50
CASE Locations: 1 LT, 1 RT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2,00
2 Medium Lasers LA 6 2 2,00
LRM-10 RT 4 2 5,00
Artemis IV FCS RT - 1 1,00
ER PPC RT 15 3 7,00
LB 10-X AC LT 2 6 11,00
ER Large Laser CT 12 2 5,00
@LRM-10 (Artemis) (12) RT - 1 1,00
@LB 10-X (Cluster) (10) LT - 1 1,00
@LB 10-X (Slug) (10) LT - 1 1,00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3 4 4 3 0 4 0 Structure: 7
Special Abilities: CASE, SRCH, ES, SOA, IF 1, FLK 1/1/1


Anaconda ANC-2R

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: D/C-E-D
Production Year: 3132
Cost: 8.151.760 C-Bills
Battle Value: 1.874

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
1 LRM-15
1 Autocannon/10
1 Large Laser
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9,00
Engine: Fusion Engine 270 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 15 5,00
Heat Sink Locations: 1 HD, 2 LL, 2 RL
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 279 17,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2,00
2 Medium Lasers LA 6 2 2,00
PPC RT 10 3 7,00
LRM-15 RT 5 3 7,00
Autocannon/10 LT 3 7 12,00
Large Laser CT 8 2 5,00
@LRM-15 (16) RT - 2 2,00
@AC/10 (10) LT - 1 1,00
Free Critical Slots: 20

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
3 3 3 1 0 4 2 Structure: 7
Special Abilities: SRCH, ES, SOA


Anaconda IIC

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: F/X-D-C
Production Year: 3132
Cost: 9.593.860 C-Bills
Battle Value: 2.721

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 ER Large Laser
1 LRM-20
1 Ultra AC/10
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9,00
Engine: Fusion Engine 270 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9,00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 279 17,50
CASE Locations: LT, RT 0,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 14
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2,00
2 ER Medium Lasers LA 10 2 2,00
ER PPC RT 15 2 6,00
LRM-20 RT 6 4 5,00
Ultra AC/10 LT 3 4 10,00
ER Large Laser CT 12 1 4,00
@LRM-20 (12) RT - 2 2,00
@Ultra AC/10 (30) LT - 3 3,00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 27
3 6 6 4 0 4 0 Structure: 7
Special Abilities: CASE, SRCH, ES, SOA, IF 1
His_Most_Royal_Highass_Donkey
03/08/12 11:44 AM
108.102.42.169

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That is a good variety of weapons to cover all ranges. The total lack of ammo would really hurt you in the long run.

I would change some things. I would dump the LB 10-X AC for another PPC 3 medium lasers 2 heat sinks and another ton of ammo for the LRM.

The PPC does the same damage as the AC-10 slug at a greater range with no ammo concerns. I was never in the crit camp I am in the pound through the armor camp so dropping the cluster ammo is a benefit in my opinion. Your mileage may very.

The three MLs add some really good short range firepower at little weight or crit slots.

The heat sinks are not all that critically needed since the design has a good amount of them already but since I am adding another PPC two more will keep things cool with using all of the long range weapons. Your design looks like you want to be able to do alpha strikes in my experience one is rarely given that chance in play.

I find your design really short on ammo for any real battle. At least adding another ton of LRM ammo will help things a little bit.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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