Karagin
06/07/12 04:28 PM
72.178.85.122
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Went off of two ideas here, actually one then saw the Clan Wolverine take on this in one of Jihad Sourcebooks, the first was to borrow the Cicada idea of a 20 ton heavier Mercury as they did with the Locust.
And the second variant is my take of the Clan Wolverine mech... Code:
BattleMech Technical Readout
Type/Model: Mercury IIC Tech: Clan / 2750 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 40 tons Chassis: Bergan MX VII Endo Steel Power Plant: 320 LVT MKII XL Fusion Walking Speed: 86.4 km/h Maximum Speed: 129.6 [172.8] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Class Four-091 Ferro-Fibrous Armament: 4 Series Mk. 3 ER Medium Lasers 1 Bull's Eye Spotter Active Probe 2 Series 1 Mk. 2a ER Small Lasers Manufacturer: Muskegon Heavy Industries Location: Gundaro Communications System: DataTech 801 Targeting & Tracking System: Skyhunter XII
------------------------------------------------------------------------------ ==Overview:== The unveiling of the Mercury was heralded as the dawn of a new age in BattleMech design. Billed as an obvious successor to the aging Stinger and Wasp, the Mercury answered many dreams of scout lance pilots. Initial specifications called for the light Mech to be faster and better armed than any other in its class, all without a reduction in armor. Displayed for the first time in 2742, the Mercury was an electronic marvel, the showpiece of the Star League Defense Forces. At the unveiling, Mitchell Vehicles spokesmen described multiple breakthrough systems only in general terms, and none of the new Mechs was allowed outside the direct control of the Regular Army. [EDITOR'S NOTE: Just before the Exodus, the new Mercury 'Mechs remained with units stationed on Terra and at the factory on Graham IV. These all left with General Kerensky. The highest concentration to remain behind were with the Eighth Recon Battalion of the Third Regimental Combat Team, known as the Eridani Light Horse, which became a renowned mercenary unit. The Eighth lost all twelve of its Mercury 'Mechs during fighting on Sendai in 2798.]
==Capabilities:== The heart of the Mercury is the Myomer Accelerator Signal Circuitry (MASC) system. Acting as a "turbocharger" for the myomer bundles in the legs, the MASC system allows the Mercury to reach speeds of up to 172 kph in short bursts. The special circuitry sends shorter but stronger signals to the myomer bundles, effectively doubling the Mercury's walking speed. Long-term use can damage the 'Mech's actuators, but timely use in critical situations can mean the difference between life and death. With its high speed and energy weapons, the Mercury is an ideal scout and raider, capable of remaining in the field for as long as the pilot is able to take the stresses of battle. The few critics of the design point out the Mercury's lack of jump jets. Despite this drawback, the Mercury is well accepted by the Star League commanders. Though comparable in weight to the Stinger or Wasp, the Mercury can survive longer in battle because of its heavier weapons and the stronger Ferro-Fibrous armor. The energy-dissipation system is a marvel of Star League technology. Automated heat sinks monitor themselves and channel excess heat away from the reactor and cockpit. The Hessen IX Small Lasers in the head and the center torso are a matched pair. The lasers are slipped into place, bolted down, and connected in three places to the power circuits and cooling feeds. If the lasers are damaged or destroyed, the bolts can be removed and the entire system replaced, usually in minutes. [EDITOR'S NOTE: This modular replacement system was expected to revolutionize the logistical support of field units, but the Exodus and First Succession War put an end to any radical departure from standard military procedure.] Though both Martell Medium Lasers use the same type of barrel and targeting feeds, they do differ greatly in their power systems. The right arm laser diffuses the power all along the upper and lower arm, housing redundant systems in both sections to provide backup capabilities should one part of the arm be damaged. The torso mount, however, clusters the entire system into a compact area. Any damage to the torso, other than a direct hit on the power system, is likely to pass through, missing the laser entirely.
-------------------------------------------------------- Type/Model: Mercury IIC Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Endo Steel 7 2.00 (Endo Steel Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 RL) Engine: 320 XL Fusion 10 11.50 Walking MP: 8 Running MP: 12 [16] Jumping MP: 0 Heat Sinks: 13 Double [26] 2 3.00 (Heat Sink Loc: 1 LL) Gyro: 4 4.00 Cockpit, Life Supt.: 5 3.00 MASC: 2 2.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 137 pts Ferro-Fibrous 7 7.50 (Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 12 18 Center Torso (Rear): 6 L/R Side Torso: 10 15/15 L/R Side Torso (Rear): 5/5 L/R Arm: 6 12/12 L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Medium Laser RA 5 1 1.00 1 ER Medium Laser LA 5 1 1.00 1 ER Medium Laser RT 5 1 1.00 1 ER Medium Laser LT 5 1 1.00 1 Active Probe LT 0 1 1.00 1 ER Small Laser CT 2 1 .50 1 ER Small Laser HD 2 1 .50 1 Targeting Computer RT 1 1.00 -------------------------------------------------------- TOTALS: 24 61 40.00 Crits & Tons Left: 17 .00
Calculated Factors: Total Cost: 9,175,926 C-Bills Battle Value 2: 2,234 (old BV = 1,759) Cost per BV2: 4,107.4 Weapon Value: 2,176 / 2,176 (Ratio = .97 / .97) Damage Factors: SRDmg = 33; MRDmg = 19; LRDmg = 2 BattleForce2: MP: 8, Armor/Structure: 3/3 Damage PB/M/L: 5/4/-, Overheat: 0 Class: MM; Point Value: 22 Specials: prb
Code:
BattleMech Technical Readout
Type/Model: Mercury IIC MCY-100 Tech: Clan / 2750 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 40 tons Chassis: Endo Steel Power Plant: 280 XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: 7 Standard Jump Jets Jump Capacity: 210 meters Armor Type: Ferro-Fibrous Armament: 2 ER Medium Lasers 1 ER Large Laser 2 ER Small Lasers 1 Active Probe 1 ECM Suite Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== After the formation of the Clans in the unknown regions of space beyond the Periphery, Nicholas Kerensky's brave new society quickly realized that only thought fierce competition and techological expansion could they forge a new society far removed from the taint of the Spheroid corruption. According to some never-before-seen records, Clan Wolverine (now know as the Not-Named Clan) may have been on the cutting edge of an arms race that erupted in the Clans' early years, basing all new 'Mech designs on the best models available to the self-exiled Star League Defense Force.
The Mercury II was perhaps one of the very first Wolverine designs to see the light of day. Boasting increased weight over its namesake, as well as added mobility of jump jets, the Mercury II was far more thean a mere variant--it was an extensive redesign that spared no expense, from its extra light fusion reactor and ferro-fiberous armor to its double strength freezers and the firepower of its powerful extended range laser. Fast, highly mobile, and carrying superior armor protection for its size, the Mercury II was the ideal scout, armed with an active prode to sniff out hidden threats, ECM to foil enemy sensors and the firepower to be an effective hunter/killer in itself.
-------------------------------------------------------- Type/Model: Mercury IIC MCY-100 Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Endo Steel 7 2.00 (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT) Engine: 280 XL Fusion 10 8.00 Walking MP: 7 Running MP: 11 Jumping MP: 7 Heat Sinks: 14 Double [28] 6 4.00 (Heat Sink Loc: 1 RT, 1 LL, 1 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00 Armor Factor: 137 pts Ferro-Fibrous 7 7.50 (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 12 18 Center Torso (Rear): 6 L/R Side Torso: 10 15/15 L/R Side Torso (Rear): 5/5 L/R Arm: 6 12/12 L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Medium Laser RA 5 1 1.00 1 ER Large Laser LA 12 1 4.00 2 ER Small Lasers LA 4 2 1.00 1 Active Probe RT 0 1 1.00 1 ECM Suite LT 0 1 1.00 1 ER Medium Laser CT 5 1 1.00 7 Standard Jump Jets: 7 3.50 (Jump Jet Loc: 3 LT, 3 RT, 1 CT) -------------------------------------------------------- TOTALS: 26 68 40.00 Crits & Tons Left: 10 .00
Calculated Factors: Total Cost: 8,137,314 C-Bills Battle Value 2: 2,017 (old BV = 1,935) Cost per BV2: 4,034.36 Weapon Value: 1,496 / 1,496 (Ratio = .74 / .74) Damage Factors: SRDmg = 27; MRDmg = 15; LRDmg = 5 BattleForce2: MP: 7J, Armor/Structure: 3/3 Damage PB/M/L: 4/3/1, Overheat: 0 Class: MM; Point Value: 20 Specials: ecm, prb
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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