WFT-1-2 Wolf Trap

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Moloch
12/21/12 11:54 AM
142.11.67.185

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               BattleMech Technical Readout

Type/Model: Wolf Trap WFT-1-2
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Alshain Class 580 Endo Steel
Power Plant: 270 Hermes XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Super Medium with CASE Ferro-Fibrous
Armament:
1 Poland Main Model A Gauss Rifle
1 Magna Mk I Small Laser
2 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
Location: Luthien
Communications System: Sipher Security Plus
Targeting & Tracking System: Eagle Eye 410 XX

------------------------------------------------------------------------------
==Overview:==
The Wolf Trap, the Federated Commonwealth codename for House Kurita's
answer to the Wolfhound, is a rubric likely to stick, even though the Draconis
Combine will doubtless give it some Japanese name. This 'Mech has been on the
drawing boards for years, only recently entering extensive field testing. One
of the first completely new designs to emerge since the recovery of Star
League technology, it will be a bellwether to see if other realms, such as the
Free Worlds League and Capellan Confederation, rush to produce new designs
instead of revamping old ones.
Nearing production at a top-security wing of Luthien Armor Works, the
Wolf Trap is expected to be a blend of proven systems and advanced technology.
Several prototypes were submitted, but ultimately the DCMS went with the WFT-1
over the WTF-1-2.


==Capabilities:==
Prototypes have extra-light engines and Endo Steel internal structure, the
WFT-1-2 was experimenting with Ferro-Fibrous armor; giving it additional 21%
more armor coverage over standard Durallex Super Medium (the Durallex Super
Medium FF armor was imported from Defiance Industries on Hesperus II, six
people from LAW resigned after rejection of the WFT-1-2 and this fact was
found out for not using an armor from inside the Combine). The advanced
engine provides good speed, and so the designers have not equipped the Wolf
Trap with jump jets. The weapons mix is not one that generates great amounts
of heat, and so the Wolf Trap prototypes do not have bulky double heat sinks.

The 'Mech's weaponry is designed to deliver heavy damage at long range; this
is done with Poland A Main Model A Gauss Rifle (again, imported from Defiance
Industries and resulting in another seven people resigning from the chief
manager of the project to three of the division leads along with one of the
techs and two assistant techs who installed the gun) supplied with three tons
of ammo for 24 shots. Backing up the gauss rifle are two Victory 23R Medium
Lasers (same as the WFT-1) and a single Magna Mark I Small Laser (left overs
from revamped Chargers as they were upgraded from fast and laughable scouts of
the Succession Wars to CGR-3K first encountered in the War of 3039 and the
Clan Invasion) in the left arm for dealing with infantry.

Sadly, the WFT-1-2 fell out of favor over the multi-role WFT-1 and the turmoil
left after the debacle from importing products from a weapon producer of the
Draconis Combine's enemies. If the prototype had continued to perform well and
perhaps the Clans had invaded a year earlier, the WFT-1-2 Wolf Trap could of
been in production within six months and far sooner then the Battle of
Luthien in 3052 that eventually softened relations between the DC and its
enimity towards foreign nations or manufacturers.

==Notable 'Mechs & MechWarriors:==
No notable mechwarriors ever piloted the WFT-1-2 as it never saw mech to mech
combat, the only Mechwarrior to ever pilot this mech was the test pilot
reassigned along with the only test production model of the WFT-1-2 to the
garrisons of Luthien and forgotten for a few years until he fought in the
front lines of the Battle of Luthien. He was providing cover fire for his
unit to retreat from an advancing Nova Cat Trinary; in the process of
destroying a Fenris (a mech of similar weight but greater speed) configured
with the ALT-A variation (giving the odds in fire power of a LB-X 2 vs a Gauss
Rifle to the WFT-1-2) his back became exposed to a Loki, the Fenris went down
and the pilot of the Wolf Trap fired again at a Dasher chasing his comrades
limping away. The Dasher promptly became a smoking wreck when the gauss round
punctured the left torso and set off the fusion engine...zellbrigen was broken
and the Loki burned the Wolf Trap from behind.

Takashi Kurita witnessed this event himself from the seat of his Grand Dragon
and ordered a battalion of his Dragon's Claws to advance the five kilometers
(well within his Son's orders to stay put unless *he* ordered his father's
unit to march and plug the gaps in the front lines) to annihilate the Nova Cat
trinary that could of broken past the front lines and marched towards Luthien
unopposed. The Coordinator; never knowing of the WFT-1-2 and the pilot
assuming it to be a WFT-1, was astounded by the abilities of the pilot and
honored the unknown pilot's death with a haiku.

==Deployment==
The WFT-1-2 was intended to be a heavy weapon support mech for scout lances
and mobile flankers for slower advancing forces. Sadly, the DCMS went with
the WTF-1 Wolf Trap; lighter multi-role mech that was cloned from the CN9-D
Centurion released in the same time period.

--------------------------------------------------------
Type/Model: Wolf Trap WFT-1-2
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 2 LA, 7 LT, 5 RT)
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
(Armor Crit Loc: 1 HD, 4 LA, 2 RA, 1 RT, 2 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 24 10 18.00
(Ammo Locations: 3 RT)
1 Small Laser LA 1 1 .50
2 Medium Lasers LT 6 2 2.00
--------------------------------------------------------
TOTALS: 8 77 45.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 7,702,183 C-Bills
Battle Value: 1,300
Cost per BV: 5,924.76
Weapon Value: 1,061 / 1,061 (Ratio = .82 / .82)
Damage Factors: SRDmg = 22; MRDmg = 12; LRDmg = 7
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 3/3/2, Overheat: 0
Class: MM; Point Value: 13


blurb: My take on the Wolf Trap, the origional 3050 TRO release is basicly an under weight, under armored Cenutrion-D...basicly some dude at FASA (or which ever owner at the time) who submitted the design spent about 5 minutes re-crunching the numbers and ten minutes to come up with the backround...just didn't seem origional. It impressed me that the same weapon's package was used, but it lacked one ton of ammo for the LRM and an artemis IV...it was the exact same mech as the Cenutrion with a different graphic. Reworking a bit based on athe "Bear Trap" variant....I like the 3025 and 3050 era Tech1/2 more so then anything beyond what the IS gets because it seems there is more backround to play with for fluff.
Popular Bumper Stickers
“Keep honking: I’m re-loading”
“If you don’t mind, please eject now: that Mech is a **** to salvage"
“I ran out of room to stencil all the Mechs I’ve killed, so now I just go by regiment’s wiped out.”
Karagin
12/24/12 03:36 PM
68.228.26.169

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This one is a nice revamping! Well done on the punch you added!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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