Rotwang
02/23/13 07:17 PM
94.227.126.162
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Regular RGL-100
Mass: 70 tons Tech Base: Inner Sphere Chassis Config: Quad Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/X-X-E Production Year: 3132 Cost: 6.303.033 C-Bills Battle Value: 1.681
Chassis: Unknown Standard Power Plant: Unknown 280 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 Gauss Rifle 1 MML-9 3 ER Medium Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: ThyssenKrupp, one of the few manufacturers of Industrialmechs still extant in the 31st century was tasked by Therese Brett-Marik to produce a battlemech suitable for reinforcing her beleaguered military forces. TK modified their largest industrialmech into an suitable fighting machine.
Capabilities: The RGL-100 is based on the Series 1170 heavy workmech, designed for heavy digging and terrain clearing. KT engineers believed that the 70-ton quad chassis would prove to be a stable platform for heavy weapons. The internal structure was retained while the 210-rated ICE engine was replaced by a more conventional 280-rated fusion engine. After removing the digging arm and bulldozer blade as well as the industrial level plating that protected the mech from collapsing debris and accidental falls with a new turret-like superstructure inspired by the Tarantula battlemech. Mounting 12 tons of standard armour, the Regular was on par with classic heavy mechs such as the Warhammer and Archer. The armament was designed to be powerful and versatile. The right torso is devoted to a Gauss Rifle with three tons of ammo, while the left torso mounts three ER Medium Lasers and an MML 9. This gives the Regular the ability to engage mechs at long and short ranges.
The Regular lacks more advanced technology such as an XL engine or Endo Steel, ThyssenKrupp designers were hard pressed to deliver a design as quickly as possible and found this configuration to be one of the easiest to produce while still giving maximum effectiveness in battle.
Battle History: Beset by many enemies, the Tamarind Duchy gladly adopted the Regular. Though it lacked advanced technology this proved a boon, since almost all parts were available off the shelf and the redesigned main body allowed for quick and efficient maintenance.
In combat the Regular was used for fire support, softening up the enemy with its Gauss Rifle and MML firing LRM's and then closing in if the enemy had been sufficently damaged, bringing the ER Medium Lasers and SRM's to breach the armour and ravage the internal components of enemy mechs.
Reliable, tough and quite effective, the Regular is well-liked by its pilots though the ride is considered somewhat rough, mostly due to the rather top heavy superstructure.
Deployment: The first production run consisted mostly of converted industrialmechs, with some 40 units sent to various units in lance-sized elements.
Despite fierce fighting across the Duchy, TK dedicated its full manufacturing capacity to produce as many Regulars as possible. Within a year a further 104 units were delivered, keeping ahead of combat attrition, but facing part shortages, production dropped to only 27 units and only a trickle of Regulars reached the front lines until the end of the Jihad.
Production remains limited to a few units each year due to Duchy budget limitations. TK found little demand for the Regular on the open market and resumed production of its more profitable industrialmech lines.
After the Jihad, surviving Regulars were mostly versed to planetary militia or used for training, small numbers ended up on the open market and were snapped up by mechwarriors in need of a cheap battlemech or offered as part of Mercenary payment.
Variants: ThyssenKrupp engineers looked into redesigning the Regular into an omnimech. Three more variants were considered. The first would be armed with a heavy PPC, an AC/5 Ultra and an SRM6 Steak launcher. The second variant would mount an LRM 20 and a large pulse laser, while the third variant would mount an LB10X, twin Medium Pulse Lasers, twin machine guns, a flamer and an MML5. Despite their lack of experience with omnimechs a prototype came close to being built until the Duchy cancelled the program for fear it might overwhelm their limited military budget.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 115 points 7,00 Engine: Fusion Engine 280 16,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: H+UL+LL+F R: H+UL+LL+F Armor: Standard Armor AV - 192 12,00
Internal Armor Structure Factor Head 3 9 Center Torso 22 29 Center Torso (rear) 8 L/R Torso 15 24 L/R Torso (rear) 6 L/R Front Leg 15 19 L/R Rear Leg 15 24
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Gauss Rifle RT 1 7 15,00 3 ER Medium Lasers LT 15 3 3,00 MML-9 LT 5 5 6,00 @Gauss Rifle (24) RT - 3 3,00 @MML-9 (LRM) (13) LT - 1 1,00 @MML-9 (SRM) (11) LT - 1 1,00 Free Critical Slots: 15
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17 4 4 4 2 0 3 0 Structure: 6 Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Edited by Rotwang (02/23/13 07:24 PM)
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Karagin
02/24/13 01:23 PM
72.178.85.122
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For something not using high tech, it's weapons are indeed high tech something a smaller nation is not going to have to invest that easily.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Rotwang
02/25/13 03:58 PM
94.227.126.162
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I don't think the Gauss Rifle still elicits people in the IS to run away for fear it might eat their souls any more. MML9 are pretty low-tech designed by mercs low on cash, if you really need to satisfy the dogma that certain tech has its own stupidity field that prevents others from copying it, just swap it all for an LB-10X, 3 medium lasers and an LRM ...
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Karagin
02/25/13 09:50 PM
72.178.85.122
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Not what I was saying, I was saying that some of the tech would be a bit hard for smaller powers to make or buy, not knocking the design, was commenting more on the fluff. I am not sticking to any Dogma in BT, since they (TPTB) keep changing things to suite their need for dogma and cleaning up of older points in the back story in what seems to be a loop hole stopping.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Rotwang
02/26/13 01:15 AM
94.227.126.162
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Ditto for the dogma that smaller powers, no matter their location or former industrial ties (Weren't the Mariks swimming in tech ?) that they always fall by the side of the road when it comes to tech, except when they are by story given some better tech access. CF the Clans, Rim's World Republic and WOB.
As for the fluff, given that production drops off very quickly might indicate that they used "off the shelf" stockpiles or were able to secure a supply route that dried up as time went on.
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Karagin
02/26/13 06:17 AM
72.178.85.122
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Buying the stuff is one thing, keeping it running is another matter all together.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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