Karagin
08/17/13 06:19 PM
72.178.85.122
|
Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Hestrel Shutle Tech: Inner Sphere / 3067 Vessel Type: Aerodyne Small Craft Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 115 tons Hull: Lycomb 11 Power Plant: AeroFord Standard Safe Thrust: 5 Maximum Thrust: 8 Armor Type: Crimson 5 Ferro-aluminum Armament: None Manufacturer: De Sotos Aerospace Location: Various Communications System: Neil 8000 Targeting & Tracking System: Cyclops 9 ------------------------------------------------------------------------------ ==Overview:== The Hestrel Shuttle is a common sight on many worlds in known space. It can be seen hauling persons and cargo from dropships and other space vessels to the surface or used to move bulk cargo fast to one point or another.
The ship is also used on the military side as a troop transport. It can take a heavy pounding and still reach the dropzone. Many also end up being converted to med-evac shuttles and use in that capaicty is one of the reasons many folks want to purchase these craft after their time with the military has ended.
------------------------------------------------------------------------------ Class/Model/Name: Hestrel Shutle Mass: 115 tons
Equipment: Mass Power Plant, Drive & Control: 37.50 Thrust: Safe Thrust: 5 Maximum Thrust: 8 Structural Integrity: 9 5.50 Total Heat Sinks: 0 Double .00 Fuel & Fuel Pumps: 5.50 Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.00 Fire Control Computers: .00 Armor Type: Ferro-aluminum (206 total armor pts) 9.50 Standard Scale Armor Pts Location: L / R Fore: 60 Left/Right Wings: 52/52 Aft: 42
Cargo: Bay 1: Cargo (1) with 2 doors 10.00 Bay 2: Infantry (foot) Platoons (5) with 5 doors 25.00
Crew and Passengers: 3 Crew (3 minimum) 21.00 140 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ TOTALS: Heat: 0 115.00 Tons Left: .00
Calculated Factors: Total Cost: 7,793,594 C-Bills Battle Value: 430 Cost per BV: 18,124.64 Weapon Value: 0 (Ratio = .00) Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 8,095 (570 Structure, 7,525 Life Support, 0 Weapons) Support Points (SP) = 2,364 (29% of MPV) BattleForce2: MP: 5, Armor/Structure: 5 / 0 Damage PB/M/L: -/-/-, Overheat: 0 Class: DS; Point Value: 4
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|