Hestrel Shutle

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Karagin
08/17/13 06:19 PM
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                    AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Hestrel Shutle
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne Small Craft
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 115 tons
Hull: Lycomb 11
Power Plant: AeroFord Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Crimson 5 Ferro-aluminum
Armament: None
Manufacturer: De Sotos Aerospace
Location: Various
Communications System: Neil 8000
Targeting & Tracking System: Cyclops 9
------------------------------------------------------------------------------
==Overview:==
The Hestrel Shuttle is a common sight on many worlds in known space. It can be
seen hauling persons and cargo from dropships and other space vessels to the
surface or used to move bulk cargo fast to one point or another.

The ship is also used on the military side as a troop transport. It can take a
heavy pounding and still reach the dropzone. Many also end up being converted
to med-evac shuttles and use in that capaicty is one of the reasons many folks
want to purchase these craft after their time with the military has ended.

------------------------------------------------------------------------------
Class/Model/Name: Hestrel Shutle
Mass: 115 tons

Equipment: Mass
Power Plant, Drive & Control: 37.50
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 9 5.50
Total Heat Sinks: 0 Double .00
Fuel & Fuel Pumps: 5.50
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.00
Fire Control Computers: .00
Armor Type: Ferro-aluminum (206 total armor pts) 9.50
Standard Scale Armor Pts
Location: L / R
Fore: 60
Left/Right Wings: 52/52
Aft: 42

Cargo:
Bay 1: Cargo (1) with 2 doors 10.00
Bay 2: Infantry (foot) Platoons (5) with 5 doors 25.00


Crew and Passengers:
3 Crew (3 minimum) 21.00
140 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS: Heat: 0 115.00
Tons Left: .00

Calculated Factors:
Total Cost: 7,793,594 C-Bills
Battle Value: 430
Cost per BV: 18,124.64
Weapon Value: 0 (Ratio = .00)
Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 8,095
(570 Structure, 7,525 Life Support, 0 Weapons)
Support Points (SP) = 2,364 (29% of MPV)
BattleForce2: MP: 5, Armor/Structure: 5 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: DS; Point Value: 4

Karagin

Given time and plenty of paper, a philosopher can prove anything.
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