Phoenix III (Battlestation)

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ATN082268
11/20/13 04:58 AM
69.128.58.222

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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Phoenix III (Battlestation)
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,250 meters
Sail Diameter: 1,850 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
112 Heavy NPPC
160 ER PPC
64 Large Pulse Laser
48 AMS

------------------------------------------------------------------------------
==Overview:==

As soon as New Vandenberg and seventeen other Periphery worlds revolted in
2765 against stiff Star League taxes, unstable First Lord Richard Cameron
embarked on construction of a Battlestation class warship named the Phoenix.
Despite the assassination of Lord Cameron in 2766 by Stefan Amaris and the
chaos that ensued, the Phoenix was completed in 2775. The design and
construction utilized vast Star League resources along with the most
sophisticated warship construction techniques and equipment at an undisclosed
location.

The philosophy of the Battlestation class warship was to squash rebellions
and strike fear in all those who would think about opposing the Star League.
Apparently, at that point, trying to keep the Star League together outweighed
any other consideration. The fearsome reputation of the Battlestation is well
deserved since the design possesses the firepower of a small fleet.

The first and only Battlestation class warship was named after a legendary
Terran bird Phoenix which is said to live 500 years, die in a fiery blaze,
only to again rise from its ashes to live as an emblem of immortality. The
Phoenix is a spherically designed warship that is vaguely similar to a super
sized Union Dropship. The exterior of the station is heavily armored and the
interior is heavily reinforced and sectionalized which makes boarding actions
difficult especially with large equipment or weapons (including Clan
Elementals).

The design’s large fighter capacity give it additional mission flexibility
and firepower. One of the most unusual aspects of the Phoenix is its advanced
jump drive which reportedly allows the Battlestation to stay in jump space for
an extended period of time although the effects of doing so are unknown. Some
have speculated that this ability to stay in jump space was used by members of
the Star League army when they seized the Phoenix just shortly before General
Kerensky could depart with it on his exodus in 2784. Although it may have
failed to keep the Star League together, the Phoenix is an engineering marvel
and represents the pinnacle of Star League aerospace technology.


------------------------------------------------------------------------------
Class/Model/Name: Phoenix III (Battlestation)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 15,207 Double 14,214.00
Fuel & Fuel Pumps: 17,850.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 43,472.00
Food & Water: (400 days supply) 4,590.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (7,590 total armor pts) 7,500.00

Capital Scale Armor Pts
Location: L / R
Fore: 1,265
Fore-Left/Right: 1,265/1,265
Aft-Left/Right: 1,265/1,265
Aft: 1,265

Cargo:
Bay 1: Fighters (216) with 8 doors 32,400.00
Small Craft (10) 2,000.00
Fighter/ Small Craft Supplies (1) 22,500.00

DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 192 (7 tons each) 1,344.00
Escape Pods: 192 (7 tons each) 1,344.00

Crew and Passengers:
275 Officers (245 minimum) 2,750.00
1,065 Crew (270 minimum) 7,455.00
160 Gunners (158 minimum) 1,120.00
10 1st Class Passengers 100.00
300 Marines 1,500.00
1 Admiral's Quarters 50.00
1 Captain's Quarters 40.00
1 Bay Personnel Quarters 3,374.00
482 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
12 AMS(15000 rounds) Nose -- -- -- -- 12 1,256.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
5 ER PPC FL/R 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC FL/R 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
12 AMS(15000 rounds) L/RBS -- -- -- -- 24 2,512.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
5 ER PPC AL/R 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC AL/R 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
12 AMS(15000 rounds) Aft -- -- -- -- 12 1,256.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-Scanner 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 28,288 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 13,044,042,000 C-Bills
Battle Value: 341,930
Cost per BV: 38,148.28
Weapon Value: 324,479 (Ratio = .95)
Damage Factors: SRV = 17,575; MRV = 17,084; LRV = 12,578; ERV = 4,861
Maintenance: Maintenance Point Value (MPV) = 1,768,681
(431,200 Structure, 677,875 Life Support, 659,606 Weapons)
Support Points (SP) = 1,769,675 (100% of MPV)
BattleForce2: Not applicable
His_Most_Royal_Highass_Donkey
11/20/13 08:15 AM
172.56.7.3

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First where are you going to find 216 fighters to go onto this thing? That is as many fighters that a major house or clan has in its entire military inventory. I think that is stupidity in the extreme but that is how the BT game was written. If one was going to be realistic about dreadnoughts being in the game there would be thousands of fighters defending each and every world because its far easier to crank out tens of thousands of fighters than it is to build a single dreadnought. Yes I know, "realistic" is the forbidden subject in BT.

Second before half of them are even launched do to having only 8 launch doors the battle is long over. Again stupid rules.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
11/20/13 05:57 PM
71.47.122.85

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Well, no, there are more fighters than that out there. The 3025-era Federated Suns should have about 1500 to 2000 fighters for its front line 'Mech regiments, and no counting how many for its militias. By 3067, fighters are plentiful enough for the FWL to field WarShips (the Thera-class) with over 300 aboard.

But this battlestation has exactly the same flaws as the last one:

1) Short ranged. It has no weapons that can match the reach of capital missiles, nor can it prevent "high speed closing engagements" as detailed in Strategic Operations. It's a sitting duck.

Addendum: no, the extra fighters don't compensate. They don't have the legs to properly screen this station from threats with strategic fuel modes available.

2) No tactical mobility. While it can putter around a star system at 0.1G, it cannot effectively avoid tactical threats like high speed closing engagements, space bombing (which is easy to avoid with even 2/3 thrust), and ramming. It also cannot counter tactical movements of enemies around it, which is a useful feature of DropShip and WarShip fighter carriers - they have much greater endurance than their fighters and can do things like skirting a battlefield to pick up their fighters on the other side, or follow combat aerospace patrols to provide continuous resupply.

3) Expensive. I can get a good WarShip for this price and with none of two above drawbacks. In eras where WarShips are not available, it is still worth a flotilla of DropShips.

There's a few minor issue, too.

1) No capital missiles. Thse could partly plug the drawbacks of this design and offer a lot of unique engagement opportunities (bearings-only launch, off-arc launches, teleoperated missiles for very, very long shots, etc.) and weapon effects (automatic crit rolls, good anti-fighter performance).

This is the spacegoing equivalent of one of your 1/2, 200-ton tanks. Big, beautiful, and yet ultimately vulnerable to much lighter, cheaper opponents.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Retry
11/20/13 07:06 PM
67.239.127.187

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I am not very well versed in warship combat. #1 seems to conflict with the wiki...
1)Heavy NPPC has a maximum extreme range of 54. Barracuda and Killer Whale missiles have maximum extreme ranges of 50 and 48, respectively. Unless I'm missing something, the H NPPC not only matches the reach of some capital missiles but exceeds them.
ATN082268
11/21/13 01:00 AM
69.128.58.222

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<Snip Post>

<But this battlestation has exactly the same flaws as the last one:

1) Short ranged. It has no weapons that can match the reach of capital missiles, nor can it prevent "high speed closing engagements" as detailed in Strategic Operations. It's a sitting duck.

Addendum: no, the extra fighters don't compensate. They don't have the legs to properly screen this station from threats with strategic fuel modes available.>

O.K. The Phoenix III can't prevent "high speed engagements" as detailed in Strategic Operations. Please explain, in detail, how other Warships are able to prevent "high speed engagements" as detailed in Strategic Operations.

On page 74 of Strategic Operations under High Speed Closing Engagements it states: "All the Standard and Advanced Aerospace Movement and Combat Rules assume low relative velocities, where both sides typically start the scenario under 20 velocity and do not move greatly faster than this." So even if you managed to show how the Phoenix III somehow is less capable to other Warships in "high speed engagements," it would still be an exception to the norm for combat.

Fighters may not be useful in "high speed engagements" but they are an excellent at low velocities where most of the combat takes place. Besides, what happens when you zoom by the Phoenix III with you high speed pass, inflicting a little damage to it and the Phoenix III continues onward to blow up your orbital facility, bombard your cities, etc?
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