Vultan

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Karagin
01/18/14 12:22 PM
24.243.178.124

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Was thinking this would be found in the FWLM and merc units to a degree, and while not that powerful, it can fill the role of main battle tank for many who need one.


Code:
           BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Vultan
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 45 tons
Power Plant: 270 GM XL Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Light Gauss Rifle
2 ER Medium Lasers
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Vultan
Mass: 45 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 270 XL Fusion 2 7.50
Shielding & Transmission Equipment: 0 4.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 3 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 134 pts Ferro-Fibrous 2 7.50

Internal Armor
Structure Value
Front: 5 40
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Light Gauss Rifle Turret 0 32 2 14.00
2 ER Medium Lasers Front 10 2 2.00
1 Anti-Missile System Turret 0 12 2 1.50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 10 11 45.00
Items & Tons Left: 3 .00

Calculated Factors:
Total Cost: 5,864,525 C-Bills
Battle Value 2: 1,004 (old BV = 682)
Cost per BV: 5,841.16
Weapon Value: 493 / 493 (Ratio = .49 / .49)
Damage Factors: SRDmg = 15; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 6T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/2/1, Overheat: 0
Class: GM; Point Value: 10
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
01/18/14 01:13 PM
97.101.96.171

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Why not put one of the lasers on the turret? You've got the turret tonnage for it, and it makes the laser more versatile.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Retry
01/18/14 01:46 PM
67.239.109.174

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Yeah, a good rule of thumb is generally to put anything you can on a turret.
Karagin
01/18/14 02:32 PM
24.243.178.124

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I was going for something different with the lasers. Didn't want a clone of other AFVs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/18/14 06:13 PM
67.239.109.174

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Not many vehicles use HG or iHG.
Karagin
01/18/14 06:22 PM
24.243.178.124

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Why would/should I put a Heavy Gauss on this?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/18/14 06:34 PM
67.239.109.174

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Well, you said you didn't want a clone of other AFVs.

Now, in my opinion, changing the position of 2 medium lasers isn't enough to make something "not a clone". Unless ofc the 2 lasers were the only armament but they more likely weren't.
ghostrider
01/18/14 07:03 PM
66.74.188.170

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actually, the light gauss might be a good idea for the unit. The further range would help it by staying out of range of most other weapons. It would be a good sniper/firesupport tank.
I would think changing out one of the lasers to something more anti infantry, but thats just thinking of a sniper thing. Infantry getting close. Yes, it would subtract from an optimal design.

As for an hg or ihg. Maybe put one on a saladin chassis. or use that as a basis.
Karagin
01/18/14 09:45 PM
24.243.178.124

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The clone part I am referring to is to place them in the turret, that has been done time and time again, sure it gives them more use, but look at all the vehicles out there that have them.

As for the LGR, it fits the weight of the vehicle and the idea that this is a medium weight class that is there to fill the ranks and slow the enemy down to the point that the heavies and assaults show up.

Now dropping one of the lasers for say a MG and some ammo might be a good idea, but I don't see the idea of moving them into the turret as the best way to improve this design and I see it more as cloning other tanks that are out there, having all of the weapons in the turret is like putting things in one basket, and given how the turret locks or gets taken out and you lose all of the toys. Yes, I know how the rules don't favor vehicles and yes I know that it will more then likely be dead way before a turret lock happens, but I still favor the idea of not placing all things in the turret for this design.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/18/14 10:27 PM
67.239.109.174

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If you can you just probably should.

Say, it was a normal gauss rifle. Depending on the design that .5 extra tons from putting something else in the turret could be detrimental. In this case the only purpose of putting them on the front is flavor, and *maybe* "critsoaking"

Make a M3 Lee if you want something that is rarely done.
ghostrider
01/18/14 11:06 PM
66.74.188.170

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I agree with karagin on the about not having everything in the turret. Just like harjel preventing ships from sinking, the loss of everything due to a single shot that locks or even destroys all weapons is something to think about.

If you want to use the design and don't like the weapons loadout or location, change it.
I understand using the lasers since it has a fusion engine.

If you wanted to put out one for millitias, the engine should be made into an ice, and drop the lasers, but that would only be IF you wanted it for militias.
Retry
01/18/14 11:23 PM
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Well, I'm pretty sure if you lose the turret, you lose the entire tank, not just the turreted weapons.
ghostrider
01/19/14 05:04 AM
66.74.188.170

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It is probable. A turret lock may not cause the tank to be destroyed, but having a weapon stashed elsewhere doesn't doom the tank either. There are successful tanks out there that don't have a turret.
The hunter light tank is one.
Karagin
01/19/14 09:33 AM
24.243.178.124

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And just because you should doesn't mean it needs to be done. And no having them in the turret is not an end of the world event. As for making an M3 Lee, been there done that and moved on to other things.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/19/14 11:37 AM
166.147.104.45

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Needs more lees and less re-arranged clones.
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