Cunctator CNC-7R

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Rotwang
01/29/14 07:56 AM
94.227.126.162

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Cunctator CNC-7R

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 9.161.750 C-Bills
Battle Value: 1.800

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
5 Light PPCs
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Cunctator, named after the Roman Fabius Maximus "the delayer", who successfully
kept Hannibal in check for many years until Carthage was defeated.


The task profile of the Cunctator includes cavalry, interdiction and
interception. To this end it is well-armed with five light PPC's tied to a
targeting computer with a single ER Medium Laser for short range protection.


Often found guarding the flanks of mech units it is often tasked with finding
and countering probes and scouting by enemy light mechs.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2,50
Internal Locations: 1 HD, 3 LT, 2 RT, 8 LA
Engine: XL Fusion Engine 250 6,50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2,50
Heat Sinks: Double Heat Sink 13(26) 3,00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 152 9,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 6
L/R Torso 12 19
L/R Torso (rear) 5
L/R Arm 8 14
L/R Leg 12 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Light PPCs RA 25 10 15,00
Targeting Computer RT - 4 4,00
ER Medium Laser CT 5 1 1,00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
5j 3 3 3 0 2 1 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
ghostrider
01/29/14 03:20 PM
66.27.181.51

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Honestly, I would suggest moving a few of the ppcs to another location. Losing the arm would destroy most of the punch the mech has.
Otherwise, it looks like a nasty mech.
Retry
01/29/14 05:44 PM
67.239.109.174

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I'd rid of the laser and add something else, currently it only suits to overheat the mech.
CrayModerator
01/29/14 06:14 PM
71.47.122.85

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Quote:
Honestly, I would suggest moving a few of the ppcs to another location. Losing the arm would destroy most of the punch the mech has.



Yep. A spread of LA/LT/CT/RT/RA would be pretty damage resistant and would even broaden the firing arc on the left side.

Fun design however the LPPCs are mounted.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Retry
01/29/14 07:45 PM
67.239.109.174

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Perhaps double up on the LT and RT instead of the RA and LA so you can fire while in CQC.
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