Hopper HT-5B & Hopper HT-6B

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Karagin
02/10/14 11:18 PM
70.118.139.48

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This one is a friends design and one that is a bit of an odd ball, but fun to fight and to run as well.
Code:
                BattleMech Technical Readout

Type/Model: Hopper HT-5B
Tech: Mixed Tech / 3025
Config: Armless BattleMech
Rules: Level 3, Standard design

Mass: 15 tons
Chassis: Bergan IX Standard (IS)
Power Plant: 120 GM 120 Fusion (IS)
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard Lite Standard
Armament:
1 Holly 50 LRM 5 (C)
1 Armstrong Small Small Laser(IS)
Manufacturer: Star Industries Ltd
Location: Star's End
Communications System: Comlink 20
Targeting & Tracking System: True Shot 240

------------------------------------------------------------------------------
==Overview:==
The Hopper is an off world, outer Sphere Mech. In fact it has not been seen in
the
inner Sphere very much at all. (There are about 5-6 such times) Most of the
times in and around the Bandit Kingdom areas, or inner sphere space in that
section. Thus House Steiner has seen them more than any one else. The 113th
Regiment has fought these things more than once.

==Capabilities:==
The Mech is very fast, as fast as the locust. It is used for Recon only and it
does not engage in combat if it can help it. The thin armor means fight other
Mechs is very dangerous.' Though it can take on Stinger and Wasps, and Locusts
are long range with the LRM, but once you get inside it is very hard for the
Hopper to put up much of a fight. Though it is a very hard target to hit even
when it is just standing there. The long legs are very thing, the Disc like
head is also hard to target on. The feature that one sees is that there are no
arms, this means the Mech does not run like a human Mech at all.
Seeing that this Mech is not native to the inner Sphere , the manufacturer is
unknown. In fact the originals had Medium Lasers what weighed as much as the
small lasers made here. Thus there are many unknowns on the listing. There
have been produced in very few numbers in the Inner Sphere, The cost is very
low and it makes for a very good recon mech. It does not have to get very
close in order to recon, at a mile or more the sensors can pick up a lot of
things. There are thoughts that the shape of the head is one reason that the
sensors seem to work so good.
It is not a great fighter, but it is certainly a very stable and useful Mech.
I'm sure that the Inner Sphere will be running into these a lot more.

--------------------------------------------------------
Type/Model: Hopper HT-5B
Mass: 15 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 22 pts Standard (IS) 0 1.50
Engine: 120 Fusion 6 4.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Single (IS) 6 .00
(Heat Sink Loc: 1 HD, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Armless 'Mech 8 .00
Armor Factor: 40 (IS) 0 2.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 5 5
Center Torso (Rear): 2
L/R Side Torso: 4 5/5
L/R Side Torso (Rear): 2/2
L/R Arm: 0 0/0
L/R Leg: 3 5/5

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 (C) RT 2 12 2 1.50
(Ammo Locations: 1 RT)
1 Small Laser (IS) LT 1 1 .50
--------------------------------------------------------
TOTALS: 3 56 15.00
Crits & Tons Left: 22 .00

Calculated Factors:
Total Cost: 1,296,912 C-Bills
Battle Value 2: 344 (old BV = 305)
Cost per BV2: 3,770.09
Weapon Value: 59 / 59 (Ratio = .17 / .17)
Damage Factors: SRDmg = 4; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 8, Armor/Structure: 1/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 3


And his upgrade :

Code:
               BattleMech Technical Readout

Type/Model: Hopper HT-6B
Tech: Mixed Tech / 3025
Config: Armless BattleMech
Rules: Level 3, Standard design

Mass: 15 tons
Chassis: Bergan IX Endo Steel (IS)
Power Plant: 120 GM 120 Fusion (IS)
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard Lite Standard
Armament:
1 Holly 50 LRM 5 (C)
2 ER Small Lasers(IS)
Manufacturer: Star Industries Ltd
Location: Star's End
Communications System: Comlink 20
Targeting & Tracking System: True Shot 240

--------------------------------------------------------
Type/Model: Hopper HT-6B
Mass: 15 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 22 pts Endo Steel (IS) 14 .75
(Endo Steel Loc: 6 LT, 5 RT, 1 CT, 1 LL, 1 RL)
Engine: 120 Fusion 6 4.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Single (IS) 6 .00
(Heat Sink Loc: 1 HD, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Armless 'Mech 8 .00
Armor Factor: 44 (IS) 0 2.75

Internal Armor
Structure Value
Head: 3 9
Center Torso: 5 5
Center Torso (Rear): 2
L/R Side Torso: 4 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 0 0/0
L/R Leg: 3 6/6

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 5 (C) RT 2 12 2 1.50
(Ammo Locations: 1 RT)
2 ER Small Lasers (IS) LT 4 2 1.00
--------------------------------------------------------
TOTALS: 6 71 15.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 1,333,425 C-Bills
Battle Value 2: 406 (old BV = 364)
Cost per BV2: 3,284.3
Weapon Value: 94 / 94 (Ratio = .23 / .23)
Damage Factors: SRDmg = 6; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 8, Armor/Structure: 1/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 4
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/10/14 11:30 PM
24.30.128.72

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the one issue I could see with this mech is the lack of arms/hands. I know you designed it that way, but having arms to move things like tree branches and such would be something that would be good for a recon mech.
But that is my opinion.
Karagin
02/10/14 11:37 PM
70.118.139.48

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I mentioned that to Herbert once or twice, but he was happy with the design.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
02/11/14 12:32 PM
208.54.4.162

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Unless I am getting my dates wrong you cant have clan tech in 3025 designs.

Other than that I think its an OK design. Because I am biased against light mechs that is the best rating will give to a light design.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
02/11/14 12:44 PM
72.214.204.166

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The clans didn't just spontaneously spawn out of nowhere in the 3060ish era.
His_Most_Royal_Highass_Donkey
02/11/14 01:26 PM
208.54.4.162

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That is exactly what happened!

??? Do you not know that? It took time before it was even learned that the Clans where even human and not some kind of race of space monsters.

Well... They are a race of space monsters but they are still biologically humans.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
02/11/14 01:30 PM
72.214.204.166

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They existed since the 28th or so century a bit after kerensky left the IS. That isn't a spontaneous spawning.

Not knowing something exists is different than something not existing.
Karagin
02/11/14 02:01 PM
70.118.139.48

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The mech is not set to be a Clan mech or even part of them. The person who built it was originally using smaller weighted weapon systems. Then when Clan tech was made aviable he went with that. My group didn't find any issues with his stuff and we all had and still do have a good time when play so the date is what he gave me and I left it as is.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
02/11/14 02:25 PM
208.54.4.162

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If you don't know something exists then it dose not exist.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Rotwang
02/11/14 05:31 PM
94.227.126.162

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Nice little design.
Retry
02/11/14 05:49 PM
67.239.109.174

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Okay, not a clan machine, but one with clan grade weapons.

I suppose HMRHD also believes that if a tree falls in a forest and no one is around it doesn't make a sound as well.
ghostrider
02/12/14 01:45 AM
24.30.128.72

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I thought the c in the lrm was center torso. If it is clan made, then yes, there is a problem with the time line.

The clans started hitting the periphery in 3049. The only way I could see the launcher being used is when the minnisota (sp) clan hit the periphery and combine. The issue that might be with that is I don't believe the clan tech was that advanced when they hit. I could be wrong.

One way around this might be the person raided a research facility that was on the verge of making a lighter lrm launcher and got several prototypes.
ATN082268
02/12/14 05:04 AM
69.128.58.222

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Quote:
If you don't know something exists then it dose not exist.



That's absurd unless someone is all knowing (omniscient)...
Karagin
02/12/14 06:41 AM
70.118.139.48

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Guys the mech has NOTHING to do with the Clans. Herbert, one of the guys I game with, came up with the mech a long time ago, he had the idea of using lower weighted items in other words something things weighed less then what the IS had. We had no issues with that and he made this mech and about a dozen more with his ideas and we had a lot of fun with the battles and campaign.

Again when the Clans and their weapons and tech etc...showed up he converted them over to that. For any time line, treat them as raiders who happen to have some limited Clan tech or a renegade Bandit Caste group or something like that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/12/14 02:52 PM
24.30.128.72

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the minnesota tribe is a good one to use. It was the unnamed clan that had used nukes when they clans were still young. Clan Wolverine.
And as long as the group is happy with it, then so be it.
Just remember that next time you say things about other peoples designs
Karagin
02/12/14 07:44 PM
70.118.139.48

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I do remember that about things and when a design is fubared like some are then saying something is to help point out the issues not to attack the person, which some around tend to forget.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/13/14 04:21 AM
24.30.128.72

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yeah, sometimes it isn't what you say, but how you say it.

And I just noticed the endosteel on the second design. If your other players are fine with it, so be it. This isn't like a big game changer. Hell, I'm used to a mech being 20 tons or more.

Though it might be better to have the lrm facing rear. That would give it a chance to fire while running.
Retry
02/13/14 10:01 AM
72.214.204.166

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At such a low tonnage, I would have forgone rear armor entirely and gone with commercial armor.
Karagin
02/13/14 06:55 PM
70.118.139.48

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Commericial Armor? And why is this?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/13/14 07:00 PM
67.239.109.174

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Simple.
If an attack deals more than 5 damage, which is required to cause a crit to the unit with commercial armor, the armor is almost certainly already gone and you'll get critted anyways due to the shot hitting the internal structure, if it doesn't outright core your mech. Gives you an extra half ton, maybe a full ton.

I've screwed around a bit with 10 ton micromechs myself.
Karagin
02/13/14 07:16 PM
70.118.139.48

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Well I don't see us using that stuff and since the person who actually uses the mech is happy with it then all is good. And seeing how this a military grade machine, not some POS agromech from the post Jihad mechs are super rare (even though they aren't) line of thinking using CA is not worth even bothering with.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/13/14 07:40 PM
67.239.109.174

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I don't think turning 6 points FF to 6 points commercial will turn the design into a PoS agromech. It will probably more likely help with extra tonnage to spare, even if that only results in an extra ER SL

If a location has only 5 points of armor, you should take commercial armor anyways because you don't have to worry about an attack that deals more than that because by then you are already dead.

The design is so close to 5 points of armor per location you will hardly see a loss of survivability due to commercial armor, if any at all.

Again, you ask why I think so, I answer why I think so, you don't have to attack it.
Karagin
02/13/14 07:43 PM
70.118.139.48

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And I don't see the point of going with something like that, so given that much I am not a fan of it. As I said the mech is not a refurbished argomech that is retro-fitted with armor, this one as Herbert has always claimed and stuck with is a purpose built military war machine. So going with that I can not see him downgrading the armor to something like CA over Ferro.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/13/14 07:49 PM
67.239.109.174

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I've made plenty of purpose built micromechs with commercial armor as it just does not make sense to take anything else with that low max armor and tiny mech size.

Plenty being like 5. But I bet it's a lot more ultralight mechs than y'all made. I don't make mechs very often though.
Karagin
02/13/14 07:51 PM
70.118.139.48

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Right a lot more ultra lights then my group has made...if you believe that then hey more power to you Retry.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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