Hitman HM-9

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Karagin
03/05/14 12:44 AM
70.118.139.48

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Slowed this one down a bit, countered it with jump jets, this way it can move around more and get in out of tight spots better. Added in a C3 Slave, this allows it to link better into other DCMS units and networks. Went with DHS since it could use a break from the heat. Not saying this the win all of variants/upgrades but I think it helps the mech gain more use.


Code:
               BattleMech Technical Readout

Type/Model: Hitman HM-9
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Chariot Type I Endo Steel
Power Plant: 180 Kagushima XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Starshield A Standard
Armament:
3 Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
1 LRM 5 w/ Artemis IV
1 C³ Slave Unit
1 TAG
Manufacturer: Diplan Mechyards
Location: Ozawa
Communications System: Sipher CommCon SCU-4 w. Guardian ECM Suite
Targeting & Tracking System: Cat's Eyes 5 w. Forward 1 and Artemis IV FCS

--------------------------------------------------------
Type/Model: Hitman HM-9
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 2 LA, 2 RA, 1 LT, 4 RT, 1 CT, 2 LL, 2 RL)
Engine: 180 XL Fusion 12 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 LA, 2 RA)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 80 pts Standard 0 5.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (Rear): 6
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 5 7/7
L/R Leg: 7 9/9

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Medium Lasers LA 9 3 3.00
1 Beagle Active Probe RT 0 2 1.50
1 Guardian ECM LT 0 2 1.50
1 LRM 5 w/ Artemis IV LT 2 24 3 4.00
(Ammo Locations: 1 LT)
1 C³ Slave Unit CT 0 1 1.00
1 TAG HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 11 77 30.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 4,974,320 C-Bills
Battle Value 2: 833 (old BV = 818)
Cost per BV2: 5,971.57
Weapon Value: 416 / 399 (Ratio = .50 / .48)
Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 2
BattleForce2: MP: 6J, Armor/Structure: 2/1
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 8
Specials: ecm, tag, c3s, prb
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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