Karagin
03/05/14 12:44 AM
70.118.139.48
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Slowed this one down a bit, countered it with jump jets, this way it can move around more and get in out of tight spots better. Added in a C3 Slave, this allows it to link better into other DCMS units and networks. Went with DHS since it could use a break from the heat. Not saying this the win all of variants/upgrades but I think it helps the mech gain more use.
Code: BattleMech Technical Readout
Type/Model: Hitman HM-9 Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 30 tons Chassis: Chariot Type I Endo Steel Power Plant: 180 Kagushima XL Fusion Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: 6 Standard Jump Jets Jump Capacity: 180 meters Armor Type: Starshield A Standard Armament: 3 Medium Lasers 1 Beagle Active Probe 1 Guardian ECM 1 LRM 5 w/ Artemis IV 1 C³ Slave Unit 1 TAG Manufacturer: Diplan Mechyards Location: Ozawa Communications System: Sipher CommCon SCU-4 w. Guardian ECM Suite Targeting & Tracking System: Cat's Eyes 5 w. Forward 1 and Artemis IV FCS
-------------------------------------------------------- Type/Model: Hitman HM-9 Mass: 30 tons
Equipment: Crits Mass Int. Struct.: 51 pts Endo Steel 14 1.50 (Endo Steel Loc: 2 LA, 2 RA, 1 LT, 4 RT, 1 CT, 2 LL, 2 RL) Engine: 180 XL Fusion 12 3.50 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 Double [20] 9 .00 (Heat Sink Loc: 1 LA, 2 RA) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00 Armor Factor: 80 pts Standard 0 5.00
Internal Armor Structure Value Head: 3 8 Center Torso: 10 10 Center Torso (Rear): 6 L/R Side Torso: 7 8/8 L/R Side Torso (Rear): 4/4 L/R Arm: 5 7/7 L/R Leg: 7 9/9
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 3 Medium Lasers LA 9 3 3.00 1 Beagle Active Probe RT 0 2 1.50 1 Guardian ECM LT 0 2 1.50 1 LRM 5 w/ Artemis IV LT 2 24 3 4.00 (Ammo Locations: 1 LT) 1 C³ Slave Unit CT 0 1 1.00 1 TAG HD 0 1 1.00 6 Standard Jump Jets: 6 3.00 (Jump Jet Loc: 3 LT, 3 RT) -------------------------------------------------------- TOTALS: 11 77 30.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 4,974,320 C-Bills Battle Value 2: 833 (old BV = 818) Cost per BV2: 5,971.57 Weapon Value: 416 / 399 (Ratio = .50 / .48) Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 2 BattleForce2: MP: 6J, Armor/Structure: 2/1 Damage PB/M/L: 2/2/-, Overheat: 0 Class: ML; Point Value: 8 Specials: ecm, tag, c3s, prb
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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