Retry
11/21/13 10:48 PM
67.239.127.187
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After Crossroads(Alt history faction I'm using) conquered periphery nation XXXXX in a counterattack, they rebuilt under the Crossroadian banner. In order to rebuild the planet's economy it was suggested that the planet create cheaper battlemechs to ship off to the IS for profit(through a medium to keep their presence unknown). In rough terms the planet could produce some advanced technologies, but nothing hyper-advanced like Crossroads. Crossroad design teams advised with the other planet's design teams, working with what they had to create a cheap, easy to produce mech... relatively anyways.
One such result was a workhorse mech named the Quakenbush after a Crossroadian general skilled in the deployment of Charger mk.V assets, credited with shortening the war by about half a month.
The Quakenbush is a very capable mech whose design was completed shortly after the Timberwolf was unleashed in the inner sphere along with all other clan assets. Twin MML9s give the mech some versatility in it's roles. When laden with LRM ammunition for a missile boat role, it's twin snub-nose PPCs act as an extremely powerful secondary armament. A C3 system allows these to further increase their LR capabilities. In an urban combat role the PPCs, charged with capacitors, along with SRMs fired from the MML9, make an extremely potent first-strike at close range, though such an alpha-strike greatly overtaxes the heat sinks.
Not without flaws, most Quakenbushes manufactured lack any sort of CASE system(bar more advanced refits using weightless Clan grade CASE), so a hit to their ammo normally means they are done for. It also has less than maximum armor, almost all of it being sacrificed from the rear.
To simplify construction, a light fusion engine(as opposed to XL), a standard gyro, standard structure, and standard armor was used in the construction. The 'mech legs and controls were created nearly flawlessly, making this design exceptionally stable and easy to pilot.
The Quakenbush aesthetically looks like someone's attempt to copy the Timberwolf, particularly variant E, making the design quite controversial(Mech X is made, Mech Y is made months afterwards and looks like mech X, quite suspicious eh?) Most people assume the design choice was for the intimidation factor, making it look like a mech much more advanced than itself. That said it isn't exactly a slouch for it's technology level, in fact two of these are said to be much more than a match for the Timberwolf Prime while being significantly cheaper and easy to manufacture, often holding a definite edge in city environments.
---- Quakenbush QKN Mk.1 IS TW non-box set 75 tons BV: 1,539 Cost: 14,008,750 C-bills
Movement: 3/5 Engine: 225 Light Heat Sinks: 15 [30] Gyro: Standard Gyro
Internal: 114 Armor: 216/231 Internal Armor Head 3 9 Center Torso 23 35 Center Torso (rear) 4 Right Torso 16 25 Right Torso (rear) 3 Left Torso 16 25 Left Torso (rear) 3 Right Arm 12 24 Left Arm 12 24 Right Leg 16 32 Left Leg 16 32
Weapons Loc Heat Snub-Nose PPC LA 10 Snub-Nose PPC RA 10 MML 9 LT 5 MML 9 RT 5
Ammo Loc Shots MML 9 LRM Artemis-capable Ammo LL 13 MML 9 LRM Artemis-capable Ammo RL 13 MML 9 LRM Artemis-capable Ammo LT 13 MML 9 LRM Artemis-capable Ammo RT 13 MML 9 SRM Artemis-capable Ammo HD 11
Equipment Loc PPC Capacitor LA PPC Capacitor RA Artemis IV FCS LT Artemis IV FCS RT C3i Computer CT
Optional Quirks: Stable Easy to Maintain Easy to Pilot
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Retry
03/13/14 06:21 PM
76.7.238.202
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Rear armor is a bit thin, but otherwise is it a good mech?
Ah yeah, a bump? Don't worry, it's totally justified according to Karagin.
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Karagin
03/13/14 06:26 PM
70.118.139.48
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Hey Retry it's an okay mech nothing special and you know what? Someone might have missed this first time around, so hey nothing wrong with bumping a thread. Unless of course you are not happy with the mech, if so then I would suggest drop two tons ammo and going with some medium lasers and dropping the capacitors since those are not really needed. Using the gains space and tonnage for CASE. And oh, yeah this NO WAY going to take down a Timber Wolf run by a decent Clan pilot.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/13/14 06:29 PM
76.7.238.202
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Two can take out a Timberwolf in an urban environment.
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Karagin
03/13/14 07:02 PM
70.118.139.48
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Two of them took a Timber Wolf, two of them, just about any combo of mechs can take down another one, the whole two on one normally favors the two.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/13/14 07:08 PM
76.7.238.202
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It's about half the cost of the Timberwolf, and IS grade tech.
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Karagin
03/13/14 07:10 PM
70.118.139.48
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Okay and? Clans aren't big on worrying about the price tag of their stuff.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/13/14 07:14 PM
76.7.238.202
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The Quakenbush isn't made by the clans.
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Karagin
03/13/14 07:28 PM
70.118.139.48
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No kidding, I did see the IS tech part that you mentioned and as I said two of them taking down a Timber Wolf isn't going to bother the Clans prices wise since they don't normally worry about money issues.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
03/13/14 08:29 PM
70.118.139.48
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That does bring up a point, though, if the Clans are not worried about money on the same level as the Inner Sphere, and we can see that they Sharks/Foxes (what ever they are going with this week) do trade for raw goods/materials as well as finished goods, the idea though how the Inner Sphere merchants actually deal with them comes into question since the IS merchant isn't really gaining a lot for the money side when they deal with the Clans.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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