Retry
03/15/14 12:39 AM
76.7.238.202
|
Sped the GOL to 5/8 with an XL engine, which gave enough free heat sinks to install dual ERPPCs without fear of overheat. Overall a respectable assault cavalry/dragoon mech, if you ignore it's lack of brute force normal for mechs it's size.
Goliath GOL-1X IS TW non-box set 80 tons BV: 1,819 Cost: 21,364,799 C-bills Source: Clan Invasion
Movement: 5/8 Engine: 400 XL Double Heat Sinks: 16 [32] Gyro: Standard Gyro
Internal: 130 (Endo-Steel) Armor: 263/263 Internal Armor Head 3 9 Center Torso 25 38 Center Torso (rear) 12 Right Torso 17 26 Right Torso (rear) 8 Left Torso 17 26 Left Torso (rear) 8 Front Right Leg 17 34 Front Left Leg 17 34 Rear Right Leg 17 34 Rear Left Leg 17 34
Weapons Loc Heat ER PPC LT 15 ER PPC RT 15 AMS FRL 1 AMS FLL 1 Machine Gun FLL 0 Machine Gun FRL 0
Ammo Loc Shots Half Machine Gun Ammo RRL 100 Half Machine Gun Ammo RLL 100 AMS Ammo RLL 12 AMS Ammo RRL 12
Equipment Loc C3 Slave HD
Edited by Retry (03/15/14 12:41 AM)
|
Karagin
03/15/14 02:34 PM
70.118.139.48
|
Think the AMS would be better used in the Torsos...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
ghostrider
03/15/14 03:00 PM
66.27.181.33
|
I would think so to. If you wanted to use the legs for a kick, I think the ams firing would prevent that. But he may not have a choice. Even though the program doesnt show it, he may not have the crits in the torsos for it.
|
Karagin
03/15/14 03:19 PM
70.118.139.48
|
Really wish he would find a better design program...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Karagin
03/15/14 10:00 PM
70.118.139.48
|
ALL the weapons can fit in the torso...
Code: BattleMech Technical Readout
Type/Model: Goliath GOL-1X Tech: Inner Sphere / 3050 Config: Quad BattleMech Rules: Level 2, Standard design
Mass: 80 tons Chassis: Endo Steel Power Plant: 400 LTV XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 ER PPCs 2 Anti-Missile Systems 2 Machine Guns 1 C³ Slave Unit Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Goliath GOL-1X Mass: 80 tons
Equipment: Crits Mass Int. Struct.: 130 pts Endo Steel 14 4.00 (Endo Steel Loc: 2 LFL, 2 RFL, 3 LT, 2 RT, 1 CT, 2 LRL, 2 RRL) Engine: 400 XL Fusion 12 26.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 16 Double [32] 0 6.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00 Armor Factor: 263 pts Standard 0 16.50
Internal Armor Structure Value Head: 3 9 Center Torso: 25 38 Center Torso (Rear): 12 L/R Side Torso: 17 26/26 L/R Side Torso (Rear): 8/8 L/R Front Leg: 17 34/34 L/R Rear Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RT 15 3 7.00 1 Anti-Missile System RT 1 24 3 2.50 (Ammo Locations: 1 LT, 1 RT) 1 Machine Gun RT 0 200 2 1.50 (Ammo Locations: 1 CT) 1 ER PPC LT 15 3 7.00 1 Anti-Missile System LT 1 1 .50 1 Machine Gun LT 0 1 .50 1 C³ Slave Unit HD 0 1 1.00 -------------------------------------------------------- TOTALS: 32 65 80.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 21,364,799 C-Bills Battle Value 2: 1,839 (old BV = 1,559) Cost per BV2: 11,617.62 Weapon Value: 1,955 / 1,955 (Ratio = 1.06 / 1.06) Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 8 BattleForce2: MP: 5, Armor/Structure: 7/3 Damage PB/M/L: 4/2/2, Overheat: 0 Class: MA; Point Value: 18 Specials: c3s
Wish we had rules for ball turrets for mechs...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Karagin
03/15/14 10:04 PM
70.118.139.48
|
I can see this one doing well in a city fight with help from it's lance mates, as well as on open ground, going to be a bit of tough one to get past, but it's work able.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Retry
03/15/14 10:13 PM
76.7.238.202
|
They probably should be in the torso location. Eh, the thought of mini leg turrets on the legs appealed to me too much.
If I was going to use it, they'd definitely be in the torsos.
|
Karagin
03/15/14 10:42 PM
70.118.139.48
|
I like the idea of small ball turrets for the guns to be in the legs, sadly BT doesn't allow for that...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
ghostrider
03/15/14 11:03 PM
66.27.181.33
|
Then someone would say that they should be able to kick and fire leg weapons. The turret would allow for that.
|
Karagin
03/15/14 11:04 PM
70.118.139.48
|
Good point.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|