Goliath GOL-1X

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Retry
03/15/14 12:39 AM
76.7.238.202

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Sped the GOL to 5/8 with an XL engine, which gave enough free heat sinks to install dual ERPPCs without fear of overheat. Overall a respectable assault cavalry/dragoon mech, if you ignore it's lack of brute force normal for mechs it's size.

Goliath GOL-1X
IS TW non-box set
80 tons
BV: 1,819
Cost: 21,364,799 C-bills
Source: Clan Invasion

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 130 (Endo-Steel)
Armor: 263/263
Internal Armor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
Right Torso 17 26
Right Torso (rear) 8
Left Torso 17 26
Left Torso (rear) 8
Front Right Leg 17 34
Front Left Leg 17 34
Rear Right Leg 17 34
Rear Left Leg 17 34

Weapons Loc Heat
ER PPC LT 15
ER PPC RT 15
AMS FRL 1
AMS FLL 1
Machine Gun FLL 0
Machine Gun FRL 0

Ammo Loc Shots
Half Machine Gun Ammo RRL 100
Half Machine Gun Ammo RLL 100
AMS Ammo RLL 12
AMS Ammo RRL 12

Equipment Loc
C3 Slave HD


Edited by Retry (03/15/14 12:41 AM)
Karagin
03/15/14 02:34 PM
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Think the AMS would be better used in the Torsos...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/15/14 03:00 PM
66.27.181.33

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I would think so to. If you wanted to use the legs for a kick, I think the ams firing would prevent that.
But he may not have a choice. Even though the program doesnt show it, he may not have the crits in the torsos for it.
Karagin
03/15/14 03:19 PM
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Really wish he would find a better design program...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/15/14 10:00 PM
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ALL the weapons can fit in the torso...

Code:
               BattleMech Technical Readout

Type/Model: Goliath GOL-1X
Tech: Inner Sphere / 3050
Config: Quad BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Endo Steel
Power Plant: 400 LTV XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER PPCs
2 Anti-Missile Systems
2 Machine Guns
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Goliath GOL-1X
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4.00
(Endo Steel Loc: 2 LFL, 2 RFL, 3 LT, 2 RT, 1 CT, 2 LRL, 2 RRL)
Engine: 400 XL Fusion 12 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Double [32] 0 6.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 263 pts Standard 0 16.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Front Leg: 17 34/34
L/R Rear Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RT 15 3 7.00
1 Anti-Missile System RT 1 24 3 2.50
(Ammo Locations: 1 LT, 1 RT)
1 Machine Gun RT 0 200 2 1.50
(Ammo Locations: 1 CT)
1 ER PPC LT 15 3 7.00
1 Anti-Missile System LT 1 1 .50
1 Machine Gun LT 0 1 .50
1 C³ Slave Unit HD 0 1 1.00
--------------------------------------------------------
TOTALS: 32 65 80.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 21,364,799 C-Bills
Battle Value 2: 1,839 (old BV = 1,559)
Cost per BV2: 11,617.62
Weapon Value: 1,955 / 1,955 (Ratio = 1.06 / 1.06)
Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 8
BattleForce2: MP: 5, Armor/Structure: 7/3
Damage PB/M/L: 4/2/2, Overheat: 0
Class: MA; Point Value: 18
Specials: c3s


Wish we had rules for ball turrets for mechs...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/15/14 10:04 PM
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I can see this one doing well in a city fight with help from it's lance mates, as well as on open ground, going to be a bit of tough one to get past, but it's work able.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/15/14 10:13 PM
76.7.238.202

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They probably should be in the torso location. Eh, the thought of mini leg turrets on the legs appealed to me too much.

If I was going to use it, they'd definitely be in the torsos.
Karagin
03/15/14 10:42 PM
70.118.139.48

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I like the idea of small ball turrets for the guns to be in the legs, sadly BT doesn't allow for that...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/15/14 11:03 PM
66.27.181.33

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Then someone would say that they should be able to kick and fire leg weapons. The turret would allow for that.
Karagin
03/15/14 11:04 PM
70.118.139.48

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Good point.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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