LegatusDavoke
05/01/14 02:17 PM
198.62.219.9
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MAV Stryker Mk.A
Mass: 20 tons Tech Base: Mixed Motive Type: Tracked Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-A Production Year: 3133 Cost: 346,800 C-Bills Battle Value: 395
Power Plant: Militia Arms 120 Fuel Cell Engine Cruise Speed: 64.8 km/h Flanking Speed: 97.2 km/h Armor: Militia Arms GJ-Type Ferro-Fibrous Armament: 2 IRI Hailstorm II (CL) AP Gauss Rifles 1 Militia Arms K32 (CL) Machine Gun 1 Unknown Hitch 1 Infantry Compartment (3.0 tons) 1 Militia Arms QuikRevive Paramadic Equipment Manufacturer: Militia Arms Primary Factory: Durban System Communications System: Scarabus LandComm 5 Targeting and Tracking System: Scarabus LandTrak 2 T&T
Overview: The MAV Stryker carries a platoon of infantry or squad of Battle Armor at a respectable 97.2kph speed. AP Gauss Rifles and a machine gun allow the APC to cut through hostile infantry formations so that it can protect its own infantry platoon. With a cost less than 400000 C-Bills, the Stryker is not only affordable, but lightweight, easy to store during dropship transit, and capable of surviving fire from a Class 20 Autocannon on every arc except the rear.
Variants: Mk.B
The AP Gauss Rifles and their ammo are replaced by a Clan LRM5 with one ton of ammo.
Mk.C
The Mk.C removes the MG and its ammo, replacing it with three more sets of Paramedical Equipment, this variant is a dedicated medical transport.
Mk.D
All equipment, including the infantry bay, are removed. A LAC/5 and one ton of ammo are mounted in the turret.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 10 points 2.00 Engine: Fuel-Cell Engine 120 5.00 Cruise MP: 6 Flank MP: 9 Heat Sinks: (IS) Single Heat Sink 1 0.00 Control Equipment: 1.00 Lift Equipment: 0.00 Turret: 0.50 Armor: Ferro-Fibrous AV - 98 5.50
Armor Factor Front 22 Left/Right 20/20 Turret 20 Rear 16
================================================================================ Equipment Location Heat Spaces Mass -------------------------------------------------------------------------------- (CL) Machine Gun FR 0 1 0.25 Hitch RR - 1 0.00 2 (CL) AP Gauss Rifles T 2 2 1.00 Infantry Compartment (3.0 tons) BD 0 1 3.00 Paramadic Equipment BD 0 1 0.25 @AP Gauss Rifle (40) BD - 0 1.00 @MG (1/2) (100) BD - 0 0.50
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 4 6t 1 1 0 0 1 0 Structure: 1 Special Abilities: EE, TUR(1/1/0)
There'll be the devil to pay mate. Better make it good, eh?
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Karagin
05/01/14 06:07 PM
70.118.139.48
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Would this work better as a wheeled vehicle?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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LegatusDavoke
05/02/14 01:32 PM
198.62.219.9
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My intent was for it to be a militia general utility vehicle, or for second-line Clan forces who'd have to deal with rubble or thick terrain in cities, forests, badlands, etc. that a wheeled or hover vehicle would face more trouble moving through. If you take a look at the Swamp Raider truck i made(should be in the builds forums), its the wheeled counterpart.
There'll be the devil to pay mate. Better make it good, eh?
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