MAV Stryker IFV

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LegatusDavoke
05/01/14 02:17 PM
198.62.219.9

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MAV Stryker Mk.A

Mass: 20 tons
Tech Base: Mixed
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3133
Cost: 346,800 C-Bills
Battle Value: 395

Power Plant: Militia Arms 120 Fuel Cell Engine
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor: Militia Arms GJ-Type Ferro-Fibrous
Armament:
2 IRI Hailstorm II (CL) AP Gauss Rifles
1 Militia Arms K32 (CL) Machine Gun
1 Unknown Hitch
1 Infantry Compartment (3.0 tons)
1 Militia Arms QuikRevive Paramadic Equipment
Manufacturer: Militia Arms
Primary Factory: Durban System
Communications System: Scarabus LandComm 5
Targeting and Tracking System: Scarabus LandTrak 2 T&T

Overview:
The MAV Stryker carries a platoon of infantry or squad of Battle Armor at a
respectable 97.2kph speed. AP Gauss Rifles and a machine gun allow the APC to
cut through hostile infantry formations so that it can protect its own infantry
platoon. With a cost less than 400000 C-Bills, the Stryker is not only
affordable, but lightweight, easy to store during dropship transit, and capable of surviving
fire from a Class 20 Autocannon on every arc except the rear.


Variants:
Mk.B

The AP Gauss Rifles and their ammo are replaced by a Clan LRM5 with one ton of
ammo.


Mk.C

The Mk.C removes the MG and its ammo, replacing it with three more sets of
Paramedical Equipment, this variant is a dedicated medical transport.


Mk.D

All equipment, including the infantry bay, are removed. A LAC/5 and one ton of
ammo are mounted in the turret.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 10 points 2.00
Engine: Fuel-Cell Engine 120 5.00
Cruise MP: 6
Flank MP: 9
Heat Sinks: (IS) Single Heat Sink 1 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Turret: 0.50
Armor: Ferro-Fibrous AV - 98 5.50

Armor
Factor
Front 22
Left/Right 20/20
Turret 20
Rear 16

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
(CL) Machine Gun FR 0 1 0.25
Hitch RR - 1 0.00
2 (CL) AP Gauss Rifles T 2 2 1.00
Infantry Compartment (3.0 tons) BD 0 1 3.00
Paramadic Equipment BD 0 1 0.25
@AP Gauss Rifle (40) BD - 0 1.00
@MG (1/2) (100) BD - 0 0.50

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 4
6t 1 1 0 0 1 0 Structure: 1
Special Abilities: EE, TUR(1/1/0)
There'll be the devil to pay mate. Better make it good, eh?
Karagin
05/01/14 06:07 PM
70.118.139.48

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Would this work better as a wheeled vehicle?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/02/14 01:32 PM
198.62.219.9

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My intent was for it to be a militia general utility vehicle, or for second-line Clan forces who'd have to deal with rubble or thick terrain in cities, forests, badlands, etc. that a wheeled or hover vehicle would face more trouble moving through. If you take a look at the Swamp Raider truck i made(should be in the builds forums), its the wheeled counterpart.
There'll be the devil to pay mate. Better make it good, eh?
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