Sprinter SPRNT-3R

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Maurer
05/15/14 09:19 PM
98.154.219.23

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Code:
               BattleMech Technical Readout

Type/Model: Sprinter SPRNT-3R
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 20 tons
Chassis: Bergan VII Endo Steel
Power Plant: 180 LTV XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 [194.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 1/Star Slab Ferro-Fibrous
Armament:
3 Medium Pulse Lasers
Manufacturer: Bergan Industries
Location: (Unknown)
Communications System: Garret T-10B
Targeting & Tracking System: O/P 911

------------------------------------------------------------------------------
==Overview:==
With the appearance of the Clans and its more advanced battlemechs, the
Sprinter is the Inner Sphere's attempt to mimic the abilities of the Dasher,
or Fire Moth as it is called by the Clans.

==Capabilities:==
The Sprinter looks much like the Locus and has similar capabilities as the
Dasher, except not having omni capabilties and a slower top speed.

Using a 180 XL engine, the Sprinter is capable of top speeds of 151 km/h. With
the activation of the MASC system, the mech is able to cruise at speeds in
excess of 190 km/h for brief periods of time.

To make up for its slower speed, the Sprinter is armored a fair bit more then
its Clan cousin with ferro-fiberous armor. Endo is used to lighten the
internal structure and allow room for a decent weapons payload.

The weapon system consists of 3 Medium pulse lasers, 1 mounted in each arm and
1 in the center torso. With its amazing speed and accurate weapon system, it
can get behind many a heavy mech and strike at its weak rear armor.



==Variants:==
There are several variants in testing. All typically switch out the standard
coolent system for double strength heatsinks. The most promising variant
switchs out the medium pulse lasers for 6 standard medium lasers, nearly
doubling its firepower at the cost of more heat. Other variants swap out 1 or
2 medium lasers for a variaty of standard medium lasers or small pulse lasers.

--------------------------------------------------------
Type/Model: Sprinter SPRNT-3R
Mass: 20 tons

Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 180 XL Fusion 12 3.50
Walking MP: 9
Running MP: 14 [18]
Jumping MP: 0
Heat Sinks: 10 Single 3 .00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 1 1.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 63 pts Ferro-Fibrous 14 3.50
(Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 9
Center Torso (Rear): 2
L/R Side Torso: 5 7/7
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 7/7

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Pulse Laser RA 4 1 2.00
1 Medium Pulse Laser LA 4 1 2.00
1 Medium Pulse Laser CT 4 1 2.00
--------------------------------------------------------
TOTALS: 12 68 20.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 2,844,000 C-Bills
Battle Value: 495
Cost per BV: 5,745.45
Weapon Value: 217 / 217 (Ratio = .44 / .44)
Damage Factors: SRDmg = 12; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 2/1
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 5
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier


Edited by Maurer (05/15/14 09:20 PM)
Karagin
05/15/14 11:04 PM
70.118.139.48

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Fast and has the ability to hit well at close range.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/16/14 05:38 AM
66.74.185.193

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Definitely usable.

But I still have this stupid idea that light mechs should always have hands for raiding with. Grab and snatch sort of thing.

The big issue with the innersphere pulse lasers are the range, but I guess the to hit bonus is worth the risk. Going that fast should help avoid alot of incoming fire.
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