Rotwang
08/04/14 03:25 PM
94.226.248.136
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Pinpoint
Mass: 40 tons Tech Base: Clan Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: F/X-C-D-A Production Year: 3132 Cost: 6.496.560 C-Bills Battle Value: 1.415
Chassis: Unknown Endo-Steel Power Plant: Unknown 240 Fusion XL Engine Walking Speed: 64,8 km/h Maximum Speed: 97,2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 4 LRM-10s 2 SRM-2s Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Brand new for 3140, the Pinpoint is a fast multi-role missile mech from Randam Mechworks in cooperation with Clan Sea Fox.
Capabilities: The Pinpoint is a multirole missile platform, able to deliver a wide range of ordonnance types as well as provide classic fire support, scout hunting and limited scouting abilities.
Armed with four LRM10 launchers and twin SRM2 lanchers the Pinpoint's punch is limited, but used in the proper manner can cause major disruption and damage to unprepared enemy forces.
Lightly armoured and with average mobility for a mech of its size the Pinpoint is a poor candidate for protracted high intensity combat, instead it provides support with its access to diverse types of ammo and providing specialist functions such as laying smoke, FASCAM or just taking potshots at advancing enemy forces before pulling back. But it must be cautious of enemy heavy mechs that can match it in terms of speed and make clever use of terrain to avoid damage.
Because the pinpoint lacks any kind of energy weapons it is highly dependant on ammo resupply and can't stray too far from friendly lines or risk being caught with empty bins.
Battle History: The Pinpoint has been given a mixed reception. Once any mech with Clan technology would have been a welcome addition to Inner Sphere forces, but with new technology such as MML launchers and new, improved tactics, the Clan edge has been dulled. The proponents of the Pinpoint consider it a very valuable, versatile mech, able to perform many roles, despite not being an omnimech, while opponents consider it a second-rate fire support mech lacking in staying power and too dependant on novelty ammo types to justify its existence.
Despite this the Pinpoint has performed quite adequately in the field. When properly used it has given more than one mechjock a run for its money, though a few were caught in open terrain with the wrong type of ammo and were mercilessly gunned down.
Deployment: The latest mech designed by Randam Mechwerks is available on the open market and has been snapped up by most houses and generally snubbed by most Clans, oddly enough the largest contingent is in the hands of the Jade Falcons who captured a transport heading into the Lyran Alliance. Though the mech has been spotted in rear areas it has yet to appear in front line units.
Variants: A modified version mounting four MML 5 Launchers with six tons of ammo is available, though considered somewhat more flexible it lacks the firepower of the original.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 67 points 2,00 Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL Engine: XL Fusion Engine 240 6,00 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Heat Sink Locations: 1 RT Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 128 8,00 CASE Locations: LT, RT 0,00
Internal Armor Structure Factor Head 3 9 Center Torso 12 18 Center Torso (rear) 5 L/R Torso 10 16 L/R Torso (rear) 4 L/R Arm 6 12 L/R Leg 10 16
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- LRM-10 RA 4 1 2,50 LRM-10 LA 4 1 2,50 LRM-10 RT 4 1 2,50 LRM-10 LT 4 1 2,50 (R) SRM-2 CT 2 1 0,50 SRM-2 CT 2 1 0,50 @LRM-10 (24) RT - 2 2,00 @SRM-2 (50) RT - 1 1,00 @LRM-10 (36) LT - 3 3,00 @SRM-2 (50) LT - 1 1,00 Free Critical Slots: 21
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14 6 3 3 3 0 2 0 Structure: 2 Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
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ghostrider
08/04/14 07:41 PM
24.30.141.170
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Interesting design. I am a little curious about the rear firing srm 2. I was going to point out the range issues, then remembered clan lrms don't suffer the horrible minimum range.
I would like to bounce the idea that maybe using the srms would be only running away from an enemy, and shift the second one to cover the rear as well. Or both forward facing.
Also a single ton of srm ammo for both launchers and add another for the lrms. Yeah, energy weapon, blah, blah, blah. I know you said using different ammunitions so that would change the srms options if you did.
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KamikazeJohnson
08/04/14 08:40 PM
50.72.218.68
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I'm curious about the choice to use LRM 10s, when 2 20s or 8 5s would have been more efficient. Minimaxing concerns aside, interesting take on things. Not to my taste, but that doesn't mean it's not useful.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Rotwang
08/05/14 03:38 AM
194.78.67.210
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The original idea was for a 5/8 mech with multipurpose LRM capabilities. I was then tempted to up the speed to 7/11, but that just made it a fast, hard to catch mech with the firepower of an Archer … Not the concept I had in mind.
I lowered it to 6/9, still nimble and fast, but not overwhelmingly so next to say your average Thor or Thanatos, more in line with the capabilities of the Bombardier.
With leftover space I decided to add SRM launchers to add to the diversity of weapons and give it something to shoot with when moving away from the enemy or when in close quarters with multiple bogeys.
I wanted something functional without going all out on optimization like adding Jump Jets and other features.
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