Heatwave HWV-1001A

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Rotwang
08/11/14 05:03 PM
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Heatwave HWV-1001A

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 16.745.275 C-Bills
Battle Value: 2.182

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion XL Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 Plasma Rifles
1 Snub-Nose PPC
1 Medium Pulse Laser
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Based on the battle-proven Stalker, the Heatwave borrows from other designs
such as the Clan Warhawk and the Awesome.


Capabilities:
The Heatwave is a pyromaniac's dream and everyone else's nightmare. Armed with
quad Plasma Rifles, the mech can obliterate tanks and whole infantry units in a
single salvo and cause most mechs to shut down with a succesful hit. With the
ability to flip its arms backwards the Heatwave is hard to catch undefended.


The secondary weapon is a Snub-Nosed PPC, very accurate at shorter ranges it
makes up for the lack of arms at close quarters.


The final line of defense is a pair of flamers. These weapons are easily
removed and can be swapped for medium lasers or small pulse lasers to satisfy
the needs of the pilot.


With all this weaponry the Heatwave is ironically a hot mech, able to quickly
overwhelm its sixteen double strength heat-sinks if the pilot is not careful
about which weapons to shoot, but since it doesn't carry any explosive ammo,
some pilots are willing to risk shutdown knowing that a single alpha strike can
cripple or destroy an opponent.


Due to its armour, the mech has substantial staying power and can wade into the
thick of the melee with little fear.


One weak spot is the XL-Engine, with a top speed of only 54kph, the Heatwave
can be vulnerable if caught in the open by faster mechs with long range
weaponry. The XL engine that allows it to carry a substantial arsenal and
solid armour is also the Achilles heel as it is more vulnerable to penetrating
shots than conventional engines.


Battle History:
A recent introduction on the battlefield, the Heatwave has only seen minor
fighting so far, but has performed adequately. Enemy troops, expected the mech
to mount PPCS or lasers received a rude awakening when they discovered that the
Heatwave carries four such weapons.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8,50
Engine: XL Fusion Engine 255 6,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 256 16,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 28
L/R Leg 18 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Plasma Rifles RA 20 4 12,00
2 Plasma Rifles LA 20 4 12,00
Flamer RT 3 1 1,00
Flamer LT 3 1 1,00
Snub-Nose PPC CT 10 2 6,00
Medium Pulse Laser HD 4 1 2,00
@Plasma Rifle (40) RT - 4 4,00
@Plasma Rifle (40) LT - 4 4,00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
3 4 3 0 0 4 3 Structure: 4
Special Abilities: ENE, HT2, SRCH, ES, SEAL, SOA
Pages: 1
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