Rotwang
08/11/14 05:03 PM
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Heatwave HWV-1001A
Mass: 85 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/X-X-F-A Production Year: 3132 Cost: 16.745.275 C-Bills Battle Value: 2.182
Chassis: Unknown Standard Power Plant: Unknown 255 Fusion XL Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 4 Plasma Rifles 1 Snub-Nose PPC 1 Medium Pulse Laser 2 Flamers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Based on the battle-proven Stalker, the Heatwave borrows from other designs such as the Clan Warhawk and the Awesome.
Capabilities: The Heatwave is a pyromaniac's dream and everyone else's nightmare. Armed with quad Plasma Rifles, the mech can obliterate tanks and whole infantry units in a single salvo and cause most mechs to shut down with a succesful hit. With the ability to flip its arms backwards the Heatwave is hard to catch undefended.
The secondary weapon is a Snub-Nosed PPC, very accurate at shorter ranges it makes up for the lack of arms at close quarters.
The final line of defense is a pair of flamers. These weapons are easily removed and can be swapped for medium lasers or small pulse lasers to satisfy the needs of the pilot.
With all this weaponry the Heatwave is ironically a hot mech, able to quickly overwhelm its sixteen double strength heat-sinks if the pilot is not careful about which weapons to shoot, but since it doesn't carry any explosive ammo, some pilots are willing to risk shutdown knowing that a single alpha strike can cripple or destroy an opponent.
Due to its armour, the mech has substantial staying power and can wade into the thick of the melee with little fear.
One weak spot is the XL-Engine, with a top speed of only 54kph, the Heatwave can be vulnerable if caught in the open by faster mechs with long range weaponry. The XL engine that allows it to carry a substantial arsenal and solid armour is also the Achilles heel as it is more vulnerable to penetrating shots than conventional engines.
Battle History: A recent introduction on the battlefield, the Heatwave has only seen minor fighting so far, but has performed adequately. Enemy troops, expected the mech to mount PPCS or lasers received a rude awakening when they discovered that the Heatwave carries four such weapons.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 130 points 8,50 Engine: XL Fusion Engine 255 6,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 16(32) 6,00 Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA R: SH+UA Armor: Standard Armor AV - 256 16,00
Internal Armor Structure Factor Head 3 9 Center Torso 27 40 Center Torso (rear) 11 L/R Torso 18 27 L/R Torso (rear) 9 L/R Arm 14 28 L/R Leg 18 34
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 Plasma Rifles RA 20 4 12,00 2 Plasma Rifles LA 20 4 12,00 Flamer RT 3 1 1,00 Flamer LT 3 1 1,00 Snub-Nose PPC CT 10 2 6,00 Medium Pulse Laser HD 4 1 2,00 @Plasma Rifle (40) RT - 4 4,00 @Plasma Rifle (40) LT - 4 4,00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22 3 4 3 0 0 4 3 Structure: 4 Special Abilities: ENE, HT2, SRCH, ES, SEAL, SOA
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