AAT Mk2

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Karagin
01/26/15 11:12 PM
70.118.139.48

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: AAT Mk2
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design

Mass: 45 tons
Power Plant: 180 GM Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 Ultra AC/5
1 SRM 2
1 Medium Laser
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: AAT Mk2
Mass: 45 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 180 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 3 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Front: 5 40
Left / Right Sides: 5 30/30
Rear: 5 28
Turret: 5 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Ultra AC/5 Turret 0 20 2 10.00
1 SRM 2 Turret 0 50 2 2.00
1 Medium Laser Turret 3 1 1.00
1 Small Laser Turret 1 1 .50
Repulsor Lift Drive Body 1 2.00
--------------------------------------------------------
TOTALS: 4 7 45.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 1,478,638 C-Bills
Battle Value 2: 749 (old BV = 403)
Cost per BV: 1,974.15
Weapon Value: 343 / 343 (Ratio = .46 / .46)
Damage Factors: SRDmg = 13; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 4T, Armor/Structure: 0 / 6
Damage PB/M/L: 2/2/1, Overheat: 0
Class: GM; Point Value: 8
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CarcerKango
01/27/15 04:22 PM
32.210.44.189

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Repulsor lift drive? I'm sorry, what? I've never heard of that in btech....
ghostrider
01/27/15 05:14 PM
75.80.238.47

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It's a large land speeder. Luke should be flying by soon.

Actually, I have never heard of it in battle tech either.
But with all the changes, it might be experimental tech.

Only other thing I can think of at the moment is iron man made an appearance.
It is a tracked vehicle, so that is even more of a mystery. A hover craft might fit.
CarcerKango
01/27/15 06:14 PM
32.210.44.189

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lolol
CrayModerator
01/27/15 06:19 PM
67.8.171.23

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Quote:
ghostrider writes:

Actually, I have never heard of it in battle tech either.
But with all the changes, it might be experimental tech.



Nope, no such thing. But if it's just fluff for a hover system or jump jets that follow standard rules, it doesn't matter.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
01/27/15 08:05 PM
70.118.139.48

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It is fluff for the hover system, we were having a design contest among some friends and I was watching SW, so yeah I went a bit with things, all fun and games. Trying for a hybrid vehicle sadly it never work to well. Three games and by turn three the AAT was out of the fight mainly due to mobility crits on the to hit table. I am thinking of redoing it and might go with something else but still fun to use.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/27/15 10:10 PM
76.7.225.145

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The only way to make the hybrid vehicle work well would be to give it an artificial ever-present bonus similar to the armored motive system, in order to significantly reduce chances of getting "de-treaded". But that's a rules issue.


Edited by Retry (01/27/15 10:10 PM)
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