Broadside BRS-0R

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01/27/15 11:02 PM

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                BattleMech Technical Readout

Type/Model: Broadside BRS-0R
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Corean Model KL77 Endo Steel
Power Plant: 300 GTEM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Glasgow Limited Primo Ferro-Fibrous Ferro-Fibrous
2 FireStar 15s LRM 15s w/ Artemis IV
2 Falcon Heavies ER Large Lasers
2 Diverse Optics Type ER Medium Lasers
Manufacturer: Bodie Industries
Location: Ferris
Communications System: Army Comm. Class 5
Targeting & Tracking System: Instatrac Mark XV

Built to meet the needs of the Inner Sphere in the fighting against the Clans,
the Broadside was built to give a massive salvo of firepower in a compact and
relatively cheap frame.

The Broadside was able to reach the hands of both Fed-Com and Combine warriors
in Operation Bulldog.

The mech was in combat from the get go, as several lance of these begin the
drive to push back the Smoke Jaguars on several planets during the first wave
of the attacks.

The ablitiy to bring to bare awesome firepower at range give the Broadside a
large advantage over other mechs in the firesupport grouping.

The StarFire 15 are well know for their accurrcey and tied into a SureShot
Artiems IV system they are even better. The two Falcon Heavy large laser (ER)
round out the long range firepower of the Broadside. The Diverse Optics ER
mediums add their potent hitting power and can keep those pesky Elementals at
bay long enough for the pilot to bring the two Falcon Heavies to help drive
them off.

==Battle History:==
The Broadside saw extestive use during all phases of Operation Bulldog.

None at this time but Bodie Industries is know to be reviewing battle roms
from the fighting during Operation Bulldog and there yet may be a newer
version of the Broadside in the works.

In use with the Fed-Com Military and the DCMS forces.

Type/Model: Broadside BRS-0R
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4.00
(Endo Steel Loc: 1 LA, 2 RA, 6 LT, 5 RT)
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 3 3.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 197 pts Ferro-Fibrous 14 11.00
(Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 28
Center Torso (Rear): 8
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 20/20
L/R Leg: 16 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
1 LRM 15 w/ Artemis IV RA 5 32 8 12.00
(Ammo Locations: 2 LA, 2 RA)
1 LRM 15 w/ Artemis IV LA 5 4 8.00
1 ER Large Laser RT 12 2 5.00
1 ER Large Laser LT 12 2 5.00
2 ER Medium Lasers CT 10 2 2.00
TOTALS: 44 76 75.00
Crits & Tons Left: 2 .00

Calculated Factors:
Total Cost: 8,374,625 C-Bills
Battle Value 2: 1,729 (old BV = 1,292)
Cost per BV2: 4,843.62
Weapon Value: 1,851 / 1,729 (Ratio = 1.07 / 1.00)
Damage Factors: SRDmg = 22; MRDmg = 21; LRDmg = 12
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 3/3/2, Overheat: 2
Class: MH; Point Value: 17
Specials: if

Given time and plenty of paper, a philosopher can prove anything.
01/27/15 11:19 PM

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Love it. It's like a 'Grand Archer.'
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