Maurer
02/19/15 11:07 PM
75.85.84.93
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Code: BattleMech Technical Readout
Type/Model: Mastiff Primary Configuration Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 95 tons Chassis: Standard Power Plant: 285 Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 ER Large Lasers 2 LB 5-X ACs 2 Medium Pulse Lasers 2 Anti-Missile Systems 1 SRM 4 1 LRM 10 w/ Artemis IV Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Mastiff made its debut in 3066. Along with a large profile similar to Clan Wolf's Dire Wolf and , the mech's name as a means to emphasize the strength of the Clan, it is indeed a reflection of the canine originating from Terra.
Originally intended only as a Clan Wolf design to protect their holdings in the Inner Sphere, limited resources forced Wolf scientists and technicians to seek aid else where. Clan Diamond Shark was approached and asked to help in manufacture. Diamond Shark agreed in exchange for a copy of technical schematics and a small number of the first production run for their own use. From there, the Mastiff quickly spread to the other invading Clans who put the Mastiff into production for their own use.
The Mastiff is built as a new generation of Clan front line Omnimech, far from the norm of Clan construction techniques. Built with relatively little advanced technology save double heat sinks and utilizing standard armor and a regular internal structure simplifies construction without having to retool existing factories of Inner Sphere manufactures located in Clan space. A standard 285 fusion engine significantly reduces cost and increases durability to the engine from weapon hits or ammo explosions. With eleven double heat sinks built into the engine, there is significant room through out the mech for any possible weapon configuration, even the use of bulkier Inner Sphere weaponry could be used as a temporary replacement of a damaged weapon. And oddly, the only hard wired equipment is a Clan Anti-Missile System and ammo bay in the right torso, perhaps indicating a new way of Clan thinking.
==Capabilities:== With the modular flexibility of 43 tons of pod space, it is just as capable as any Clan omnimechs and many of the configurations seen so far seem to take a hint from other well known Omnimech configurations, perhaps to simplify the introduction of Clan Mechwarriors new to the design.
The Primary Configuration is a reflection of the Dire Wolf, with a ER Large Lasers and LB5-X autocannons in each arm and LRM-10 slaved to an Artemis IV FCS for long range combat. Close range weaponry includes two medium pulse lasers and SRM-4. A second AMS is installed alongside the hardwired one for additional missile defense. Fifteen double heat sinks control heat build up and nine tons of ammo feed the various ammo dependent weaponry. Due to this logistical need, the primary configuration is mostly seen guarding Clan assets or in a supporting, rarely offensive, role.
The next most configuration seen seems to be a blend of several Timber Wolf designs, giving the Mastiff great flexibility at medium and short ranges. The A Configuration can soften up an enemy with its twin LRM-15s, ER large and accurate large pulse laser, before moving into close range to finish it off triple SRM-6 racks and medium caliber laser systems. A Narc launcher is fitted to enhance its missiles and an ECM Suit provides electronic countermeasures. Additional defense systems are a pair of MGs and a single Anti-personal pod on the left leg. Heat is barely keep in check by the addition of 6 double heat sinks. Heavily dependent on logistical needs and requiring ten tons of various ammo, it is often paired in an offensive role supported by the primary configuration Mastiff.
Utilizing less ammunition compared to other Mastiff configurations, the B Configuration is adapt at city fighting. Fitting with 3 jumps and an active probe, it can detect hidden enemies and maneuver around the tight confines of buildings to either hunt down or evade enemy units. A massive Ultra AC/20 in the right arm can down or cripple most units, while an accurate large pulse and twin medium pulse lasers in the left arm can hit fast units. A Streak SRM-6 ensures a lock on enemy units to avoid damaging infrastructure. The Mastiff B is well prepared for the possible presence of infantry, with two MGs and two flames, and quad A-Pods in the legs. 14 double heat sinks can manage the heat, as long as the mech warrior keeps an eye on his heat gauges.
The C configuration is more adapt as a general purpose combat mech and suited to Clan one-on-one battles. With an Artemis enhanced LRM-10 and targeting computer boosting a Gauss Rifle and ER PPC, it favors the Clans emphasis on long range single combat. A single ER Small laser, two Medium Pulse lasers and Streak SRM-4 round out the weaponry and can defend against an enemy that manages to get close. The few ammo dependent weapons are well stocked to allow the mechwarrior sufficient combat time.
Inspired from the Warhawk, the D configuration is armed for long term campaigns. While it does not mount the devastating Clan ER PPC,with a massive coolant system of 23 double heat sinks tightly control the heat build up of quad ER Large Lasers linked to a targeting computer, it is capable of near continuous, precision long-range hits. . Other equipment includes two secondary ER medium lasers, a second AMS in the left torso cross linked with two additional tons of ammunition to keep both anti-missile units well fed and a jump capacity of 90 meters to increase mobility over difficult terrain.
The E configuration is somewhat of an oddity, but should not be taken lightly regardless ot its rare appearance. Mounting three Arrow IV systems, it is a devastating artillery unit capable of inflicting considerable damage despite mounting a single ER medium laser for defense, two additional heat sinks and only four tons of ammo. The one notable battle record of its performance was of a Clan Ghost Bear unit launching a three-two-three barrage of FASCAM rounds at the exit of a narrow valley for 80 seconds emptying its ammo bins. Seconds after the last shell landed, the lead elements of an escaping DCMS raiding unit entered the minefield, damaging itself beyond repair before the pilot knew what was going on. The commander of the unit quickly surrendered after realizing the situation.
-------------------------------------------------------- Type/Model: Mastiff Primary Configuration Mass: 95 tons
Equipment: Crits Mass Int. Struct.: 145 pts Standard 0 9.50 Engine: 285 Fusion 6 16.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 15 Double [30] 8 5.00 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 280 pts Standard 0 17.50
Internal Armor Structure Value Head: 3 9 Center Torso: 30 41 Center Torso (Rear): 14 L/R Side Torso: 20 30/30 L/R Side Torso (Rear): 10/10 L/R Arm: 16 31/31 L/R Leg: 20 37/37
Primary Config. Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Large Laser RA 12 1 4.00 1 LB 5-X AC RA 1 80 8 11.00 (Ammo Locations: 2 LA, 2 RA) 1 Medium Pulse Laser RA 4 1 2.00 1 ER Large Laser LA 12 1 4.00 1 LB 5-X AC LA 1 4 7.00 1 Medium Pulse Laser LA 4 1 2.00 2 Anti-Missile Systems RT 2 48 4 3.00 (Ammo Locations: 2 RT) 1 SRM 4 RT 3 25 2 2.00 (Ammo Locations: 1 RT) 1 LRM 10 w/ Artemis IV LT 4 24 4 5.50 (Ammo Locations: 2 LT)
Calculated Factors: Total Cost: 13,626,844 C-Bills Battle Value: 2,123
Alt. Config. A Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 SRM 6 RA 4 45 4 4.50 (Ammo Locations: 1 LA, 1 RA, 1 LT) 1 ER Large Laser RA 12 1 4.00 1 Medium Pulse Laser RA 4 1 2.00 1 SRM 6 LA 4 1 1.50 1 Large Pulse Laser LA 10 2 6.00 1 ER Medium Laser LA 5 1 1.00 1 Anti-Missile System RT 1 24 2 1.50 (Ammo Locations: 1 RT) 1 LRM 15 RT 5 32 6 7.50 (Ammo Locations: 2 LT, 2 RT) 1 Machine Gun RT 0 100 2 .75 (Ammo Locations: 1 RT) 1 LRM 15 LT 5 2 3.50 1 SRM 6 LT 4 1 1.50 1 Narc Missile Beacon LT 0 6 2 3.00 (Ammo Locations: 1 LT) 1 Machine Gun CT 0 1 .25 1 ECM Suite CT 0 1 1.00 1 Anti-Personnel Pod LL 0 1 .50
Calculated Factors: Total Cost: 13,823,062 C-Bills Battle Value: 2,202
Alt. Config. B Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Ultra AC/20 RA 7 15 11 15.00 (Ammo Locations: 2 RA, 1 RT) 1 Large Pulse Laser LA 10 2 6.00 2 Medium Pulse Lasers LA 8 2 4.00 1 Anti-Missile System RT 1 24 2 1.50 (Ammo Locations: 1 RT) 1 Flamer RT 3 1 .50 1 Streak SRM 6 LT 4 15 3 4.00 (Ammo Locations: 1 LT) 2 Machine Guns LT 0 100 3 1.00 (Ammo Locations: 1 LT) 1 Flamer CT(R) 3 1 .50 1 Active Probe HD 0 1 1.00 2 Anti-Personnel Pods LL 0 2 1.00 2 Anti-Personnel Pods RL 0 2 1.00 3 Standard Jump Jets: 3 6.00 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
Calculated Factors: Total Cost: 13,127,767 C-Bills Battle Value: 2,336
Alt. Config. C Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LRM 10 w/ Artemis IV RA 4 24 4 5.50 (Ammo Locations: 2 RT) 1 ER PPC RA 15 2 6.00 1 Medium Pulse Laser RA 4 1 2.00 1 Gauss Rifle LA 1 24 9 15.00 (Ammo Locations: 3 LA) 1 Medium Pulse Laser LA 4 1 2.00 1 Anti-Missile System RT 1 24 2 1.50 (Ammo Locations: 1 LT) 1 ER Small Laser LT 2 1 .50 1 Streak SRM 4 LT 3 25 2 3.00 (Ammo Locations: 1 RT) 1 Targeting Computer LT 5 5.00
Calculated Factors: Total Cost: 12,871,829 C-Bills Battle Value: 2,551
Alt. Config. D Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 ER Large Lasers RA 24 2 8.00 1 ER Medium Laser RA 5 1 1.00 2 ER Large Lasers LA 24 2 8.00 1 ER Medium Laser LA 5 1 1.00 1 Anti-Missile System RT 1 72 4 3.50 (Ammo Locations: 1 LT, 2 RT) 1 Flamer RT 3 1 .50 1 Anti-Missile System LT 1 1 .50 1 Targeting Computer LT 4 4.00 3 Standard Jump Jets: 3 6.00 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
Calculated Factors: Total Cost: 12,834,656 C-Bills Battle Value: 2,851
Alt. Config. E Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Arrow IV System RA 10 20 16 16.00 (Ammo Locations: 4 RT) 1 Arrow IV System LA 10 12 12.00 1 Anti-Missile System RT 1 24 2 1.50 (Ammo Locations: 1 RT) 1 ER Medium Laser RT 5 1 1.00 1 Arrow IV System LT 10 12 12.00
Calculated Factors: Total Cost: 13,000,406 C-Bills Battle Value: 1,636
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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CarcerKango
02/20/15 08:53 AM
64.251.51.246
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I like it. Good price, solid configs, although Arrow IV wouldn't be something you see much on a front-line omni...
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Maurer
02/21/15 04:32 AM
75.85.84.93
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The very nature of an Omnimech is its flexibility of fitting for mission, easy of repair and refit, and ability to put it back into the field quickly. If an artillery unit was needed, I see no point why it couldn't be fitted to an Omnimech, provided it fit (don't put it directly on the front lines, but in the rear where it can do its duty and send it back to the depot to refit it according to the next mission).
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Edited by Maurer (02/21/15 04:33 AM)
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wolf_lord_30
02/21/15 07:07 AM
166.137.244.36
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Clan Wolf's Naga comes to mind for an omni mech with arrow IV.
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