CarcerKango
03/09/15 09:48 AM
64.251.51.246
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Light BattleMech Technical Readout
Type: SuburbanMech SM-R30P Technology Base: Inner Sphere / 3075 Ruleset: Standard (5th edition) Tonnage: 30 Cost: 1,520,350 C-bills Battle Value: 512 Equipment Mass Internal Structure: Standard 3.0 Engine: 90 3.0 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 13 [13] 3.0 Gyro: Standard 1.0 Cockpit: 3.0 Armor Factor: 104 6.5 Internal Structure Armor Value Head 3 8 Center Torso 10 15 Center Torso (rear) 5 L/R Torso 7/7 10/10 L/R Torso (rear) 4/4 L/R Arms 5/5 10/10 L/R Legs 7/7 14/14 Weapons and Ammo Location Crits Tons Large Laser LA 2 5.0 Machine Gun LT 1 0.5 Machine Gun LT 1 0.5 Machine Gun RT 1 0.5 Machine Gun RT 1 0.5 Rocket Launcher 20 RA 3 1.5 Rocket Launcher 20 RA 3 1.5 Ammo (MG) 100 CT 1 0.5 BattleForce 2 MP Damage PB/M/L Overheat Class 3 6/5/- 5 L Armor/Structure Point Value Specials 3/3 6 - SuburbanMech SM-R30P Mass: 30 tons Chassis: Standard Power Plant: DAV 90 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Advanced Motive: none Jump Jets: none Jump Capacity: none Armor: Standard Cockpit: Standard Armament: Large Laser Machine Gun Machine Gun Machine Gun Machine Gun Rocket Launcher 20 Rocket Launcher 20 Manufacturer: Inner Sphere Communications System: Standard Targeting & Tracking System: Standard Overview A Periphery refit of the venerable UrbanMech, using Rocket Launchers, Machine Guns, a Large Laser, and a larger engine. Capabilities Two RL-20's formed the core of the SuburbanMech's armament, mounted where the AC/10 would go on most Urbies--the right arm. A Large Laser replaced the left arm's Small Laser for greatly enhanced range and hitting power. Finally, two Machine Guns were mounted in each side torso, with a center-torso-carried half ton of ammo. The engine was upgraded to a 90-rated Fusion Engine, allowing speeds on par with an Atlas rather than an Annihilator. However, jump jets were removed. Three extra single heat sinks were installed, and all heat sinks were spread between the left and right torsos.
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Reiter
03/09/15 12:25 PM
45.48.53.140
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BattleMech Technical Readout
Type/Model: Super Urbanmech UM-R60z Tech: Clan / 3025 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 90 tons Chassis: Republic-R Endo Steel Power Plant: 180 Leenex Fusion Walking Speed: 21.6 km/h Maximum Speed: 32.4 km/h Jump Jets: 2 Pitban 6000 Standard Jump Jets Jump Capacity: 60 meters Armor Type: Durallex Medium Standard Armament: 3 Ultra AC/20s 1 Large Pulse Laser Manufacturer: Orguss Industries Location: (Unknown) Communications System: Dalban Interact Targeting & Tracking System: Dalban Urban
-------------------------------------------------------- Type/Model: Super Urbanmech UM-R60z Mass: 90 tons
Equipment: Crits Mass Int. Struct.: 138 pts Endo Steel 7 4.50 (Endo Steel Loc: 1 HD, 4 LA, 1 LL, 1 RL) Engine: 180 Fusion 6 7.00 Walking MP: 2 Running MP: 3 Jumping MP: 2 Heat Sinks: 10 Double [20] 6 .00 (Heat Sink Loc: 2 LA, 1 LT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 279 pts Standard 0 17.50
Internal Armor Structure Value Head: 3 9 Center Torso: 29 44 Center Torso (Rear): 14 L/R Side Torso: 19 28/28 L/R Side Torso (Rear): 10/10 L/R Arm: 15 30/30 L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Ultra AC/20 RA 7 50 18 22.00 (Ammo Locations: 10 LT) 1 Ultra AC/20 RA 7 8 12.00 1 Large Pulse Laser LA 10 2 6.00 1 Ultra AC/20 RT 7 8 12.00 2 Standard Jump Jets: 2 4.00 (Jump Jet Loc: 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 52 78 90.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 8,905,300 C-Bills Battle Value 2: 2,290 (old BV = 1,857) Cost per BV2: 3,888.78 Weapon Value: 1,391 / 1,391 (Ratio = .61 / .61) Damage Factors: SRDmg = 39; MRDmg = 16; LRDmg = 6 BattleForce2: MP: 2J, Armor/Structure: 7/7 Damage PB/M/L: 4/3/-, Overheat: 4 Class: MA; Point Value: 23
Its only suburban, when you can blow buildings away and level a block. I know its clan, but it was something I was goofing with awhile back to see if I could fit 3 Ultra/20 on the Urbie by making it 3x bigger, with 12x the firepower on full double shots over the original while only upping the smaller laser to a large pulse and having way to much ammo with not enough heat sinks. Its mainly a joke, but yeah....the joke is kind of funny...sometimes...until you fire and blow up while taking out an Atlas...and the office building behind it o_O.
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Cray
03/09/15 04:30 PM
67.8.171.23
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Quote: CarcerKango writes:
Heat Sinks: 13 [13] 3.0
On a non-jumping 'Mech with a single, regularly heat generating item (the large laser), 3 of those heat sinks will only ever see use on a turn it fires one of its RL/20s. Honestly, I'd think of trading them for 2 more RL/20s. Or use a 120 engine (4 tons), which is abundantly available from Wasps and Stingers and forms a good hook for a rebuild story. But YMMV.
Otherwise, that's a fun improvisation on the classic Urbie.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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