Drasnighta
04/23/15 10:07 PM
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BattleMech Technical Readout
Type/Model: Aram (Javelin) JVN-21-X Tech: Inner Sphere / 3067 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 30 tons Chassis: Defiance 450 Endo Steel Power Plant: 180 GM Light Fusion Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: 4 Rawlings 45 Standard Jump Jets Jump Capacity: 120 meters Armor Type: Longanecker PlastiSteel Standard Armament: 2 Defiance B3M Medium Lasers 2 Doering Electronics Glowworm Narc Missile Beacons 1 Nashan Diversified Guardian ECM 1 Defiance B3S Small Laser Manufacturer: Dynamics Corp / Heretic BattleMechs Location: Gallery Communications System: Nashan Quartet ComSy with Guardian ECM Targeting & Tracking System: Doering Electronics Glowworm
------------------------------------------------------------------------------ ==Overview:== Armed with the knowledge that a lot of Heretic BattleMechs were packing Missile Weapons that were ideally able to use a NARC missile system, Heretic BattleMechs started the design of a platform that would mount the requisite NARC Launchers.
Rather than develop a platform from scratch, Heretic BattleMechs contacted Jalastar Aerospace in order to get the baseline designs of the well reknown Javelin BattleMech.
The Aram was then born, named after the Spear of Jangar, a Mongol Hero.
==Capabilities:== It was once said that the Javelin's main function was reconnaissance, though it was also used extensively in ambushes. In that regard, the term "sneaky as a Javelin" had become widespread among Mechwarriors throughout the Inner Sphere.
The Aram builds on that Reputation. Numerous design compromises were made in order to facilitate its Ambush and Support operation. The SRM-6 Packs were replaced with NARC Beacon launchers with a ton of ammunition each. Furthermore, the Engine was replaced with a 180 Light Fusion Engine - initially designed to be an upgrade for Goblin IFVs.
The Center Torso jump jets were removed in order to make way for a Guardian ECM system to help the Javelin remain undetected until its ready to ambush - at which point, the paired NARC Launchers tag enemy BattleMechs for other NARC equipped launcher mechs - such as the Leriae or Maskim.
Backup weapons are a pair of Medium Lasers mounted under the Aram's wrists, and a Small Laser in a small mounting beside the cockpit.
Despite the chassis being upgraded to Endo Steel, the Aram still only packs 60% of the maximum armour for its size - exactly the same as the Javelin it is derived from - Heretic BattleMechs being unable under license to significantly modify the external apperance.
This also means that the Aram still shares the less-known problem of the Javelin Series. With its torso-mounted missile racks and ammunition supply, the 'Mech's center of gravity is too far forward when it is at full-load displacement. This tends to make the machine somewhat top-heavy and prone to falls while moving at high speeds in difficult terrain. (Treat this a +1 die roll modifier for falling whenever a Javelin is running through woods, rough terrain, or rubble).
==Battle History:==
==Variants:==
==Deployment== ==OOC Design==
Is it a good design? No, not really... But from hidden deployment with a Shoot-and-Jump mentality, the Aram might just work as a Tagger 'mech.
It has the Javelin Charm, and the added benefit (for me) of being able to use that Javelin Miniature I have lying around.
I had to toss up between NARC and iNARC, and chose NARC for its availability more than anything... I'll probably make a dedicated iNARC BattleMech in the coming times...
I kept the fluff bit about the Unbalanced. It would superficially look like a Javelin, which means it would probably still act like one, too.
-------------------------------------------------------- Type/Model: Aram (Javelin) JVN-21-X Mass: 30 tons
Equipment: Crits Mass Int. Struct.: 51 pts Endo Steel 14 1.50 (Endo Steel Loc: 3 LA, 3 RA, 4 LT, 4 RT) Engine: 180 Light Fusion 10 5.50 Walking MP: 6 Running MP: 9 Jumping MP: 4 Heat Sinks: 10 Single 3 .00 (Heat Sink Loc: 1 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 64 pts Standard 0 4.00
Internal Armor Structure Value Head: 3 6 Center Torso: 10 8 Center Torso (Rear): 2 L/R Side Torso: 7 8/8 L/R Side Torso (Rear): 2/2 L/R Arm: 5 6/6 L/R Leg: 7 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Medium Laser RA 3 1 1.00 1 Medium Laser LA 3 1 1.00 1 Narc Missile Beacon RT 0 12 4 5.00 (Ammo Locations: 1 LT, 1 RT) 1 Narc Missile Beacon LT 0 2 3.00 1 Guardian ECM CT 0 2 1.50 1 Small Laser HD 1 1 .50 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 7 67 30.00 Crits & Tons Left: 11 .00
Calculated Factors: Total Cost: 3,603,665 C-Bills Battle Value 2: 679 (old BV = 611) Cost per BV2: 5,307.31 Weapon Value: 193 / 193 (Ratio = .28 / .28) Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0 BattleForce2: MP: 6, Armor/Structure: 2/2 Damage PB/M/L: 2/1/-, Overheat: 0 Class: ML; Point Value: 7 Specials: ecm
CEO Heretic BattleMechs.
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