Drasnighta
04/24/15 12:32 AM
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BattleMech Technical Readout
Type/Model: Szepasszony SPZ-04Y Tech: Inner Sphere / 3067 Config: Biped BattleMech Rules: Level 1, Custom design
Mass: 40 tons Chassis: Coventry Metal Works Standard Power Plant: 160 LTV Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 Leviathan Lifters Standard Jump Jets Jump Capacity: 120 meters Armor Type: Star Slab Standard Armament: 4 Defiance B3M Medium Lasers 3 Exostar SRM 6s Manufacturer: Dynamics Corp / Heretic BattleMechs Location: Gallery Communications System: Nashan Quartet ComSys Targeting & Tracking System: Nashan Diana Mark I
------------------------------------------------------------------------------ ==Overview:== An effective BattleMech with an unfortunate name, the Szepasszony is one of the earliest offerings of Heretic BattleMechs, from when they were just a design corps on Solaris VII and trying to get a contract with Coventry Metal Works.
Although its technology is outdated in todays modern battlefield, for its cost, it is highly effective for smaller units, or those on a discerning budget.
In open warfare however, the Szepasszony is fragile, and it is supposed to be used as an ambush or city fighter, where it can use terrain to its advantage.
==Capabilities:== Built with Urban Warfare in mind, the Szepasszony packs an average amount of firepower into a smallish chassis. The Double-Barrelled lasers on each wrist provide the main punch to blow through armour, while the impressive barrage of torso mounted short range missiles hammer the point home.
With separate ammunition bins, the Szepasszony has ample firepower to feed its trio of launchers, but even it cannot fight indefinately.
It has only average armour for a 'mech of its size, but this is offset by a quartet of Leviathan Lifters, giving it an impressive 120m jump capability to traverse difficult urban terrain.
Two fully articulated hands allow the 'Mech to fight in close combat, where it excels, but it is not recommended to hold your enemy and give him what is known as the "18 Rocket Salute", due to splash damage...
It is unknown if the Szepasszony will be incorporated into the Heretic BattleMechs design schedule, as they have minimal production capabilities, and much more effective modern designs...
==Variants:== Since its original design, a higher-technology based successor has been decided upon. The SPZ-04Y-X Szepasszony II is a field-upgrade to the Orginal.
All 3 Exostar launchers have been upgraded with Artemis-IV targeting systems - including the Center Torso launcher, with its system head-mounted.
A Light Fusion Engine and Double Heat Sinks rounds out the upgrade, with a further Half-Ton of armour added. Due to the Heat Sinks, however, there was critically no space for even an expanded Endo Steel Structure, or Ferro Fibrous Armour.
==Deployment== ==OOC Design Notes:==
Its not great with heat, but it performs just as well as many level-1 designs...
The trick is figuring wether to give an enemy the Quad Laser Barrage, or the 18 Missile Salute...
Szepasszony is another demon name, this time of a female demon from Hungarian folklore, who lures young men out to dance in Showers and Hail Storms... Only in my case, its raining Short Range Missiles...
I'll eventually get around to giving it a level-2 variant... Probably with Artemis-IV... Especially since the CT Launcher then fills the head slot...
-------------------------------------------------------- Type/Model: Szepasszony SPZ-04Y Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Standard 0 4.00 Engine: 160 Fusion 6 6.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 12 Single 6 2.00 (Heat Sink Loc: 3 LT, 3 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 96 pts Standard 0 6.00
Internal Armor Structure Value Head: 3 8 Center Torso: 12 13 Center Torso (Rear): 3 L/R Side Torso: 10 11/11 L/R Side Torso (Rear): 3/3 L/R Arm: 6 8/8 L/R Leg: 10 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Medium Lasers RA 6 2 2.00 2 Medium Lasers LA 6 2 2.00 1 SRM 6 RT 4 30 4 5.00 (Ammo Locations: 1 LT, 1 RT) 1 SRM 6 LT 4 2 3.00 1 SRM 6 CT 4 2 3.00 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 24 53 40.00 Crits & Tons Left: 25 .00
Calculated Factors: Total Cost: 3,003,094 C-Bills Battle Value 2: 871 (old BV = 692) Cost per BV2: 3,447.87 Weapon Value: 468 / 468 (Ratio = .54 / .54) Damage Factors: SRDmg = 20; MRDmg = 3; LRDmg = 0 BattleForce2: MP: 4J, Armor/Structure: 2/3 Damage PB/M/L: 3/2/-, Overheat: 2 Class: MM; Point Value: 9
-------------------------------------------------------- Type/Model: Szepasszony II SPZ-04Y-X Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Standard 0 4.00 Engine: 160 Light Fusion 10 4.50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 10 Double [20] 12 .00 (Heat Sink Loc: 2 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 104 pts Standard 0 6.50
Internal Armor Structure Value Head: 3 8 Center Torso: 12 14 Center Torso (Rear): 4 L/R Side Torso: 10 12/12 L/R Side Torso (Rear): 3/3 L/R Arm: 6 9/9 L/R Leg: 10 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Medium Lasers RA 6 2 2.00 2 Medium Lasers LA 6 2 2.00 1 SRM 6 w/ Artemis IV RT 4 30 5 6.00 (Ammo Locations: 1 LT, 1 RT) 1 SRM 6 w/ Artemis IV LT 4 3 4.00 1 SRM 6 w/ Artemis IV CT 4 3 4.00 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 24 66 40.00 Crits & Tons Left: 12 .00
Calculated Factors: Total Cost: 4,778,760 C-Bills Battle Value 2: 1,007 (old BV = 865) Cost per BV2: 4,745.54 Weapon Value: 836 / 761 (Ratio = .83 / .76) Damage Factors: SRDmg = 32; MRDmg = 5; LRDmg = 0 BattleForce2: MP: 4J, Armor/Structure: 3/3 Damage PB/M/L: 5/4/-, Overheat: 1 Class: MM; Point Value: 10
CEO Heretic BattleMechs.
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