Karagin
04/19/16 05:41 PM
61.40.222.5
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Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Spike Mk3 Tech: Inner Sphere / 3050 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 55 tons Power Plant: 220 DAV Fusion Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: Ferro-Fibrous Armament: 1 Sniper Cannon 2 Medium Lasers Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Spike Mk3 Mass: 55 tons
Equipment: Items Mass Int. Struct.: 30 pts Standard 0 5.50 Engine: 220 Fusion 0 10.00 Shielding & Transmission Equipment: 0 5.00 Cruise MP: 4 Flank MP: 6 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 3.00 Crew: 4 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 179 pts Ferro-Fibrous 2 10.00
Internal Armor Structure Value Front: 6 42 Left / Right Sides: 6 35/35 Rear: 6 25 Turret: 6 42
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Sniper Cannon Turret 0 20 2 17.00 1 Medium Laser Front 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Rear 1 .00 -------------------------------------------------------- TOTALS: 6 8 55.00 Items & Tons Left: 8 .00
Calculated Factors: Total Cost: 2,691,833 C-Bills Battle Value 2: 774 (old BV = 398) Cost per BV: 3,477.82 Weapon Value: 469 / 469 (Ratio = .61 / .61) Damage Factors: SRDmg = 16; MRDmg = 5; LRDmg = 0 BattleForce2: MP: 4T, Armor/Structure: 0 / 7 Damage PB/M/L: 2/2/-, Overheat: 0 Class: GM; Point Value: 8
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
11/26/17 07:42 PM
72.176.187.91
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So looking to upgrade this, any ideas?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
11/27/17 12:15 AM
66.74.61.223
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Maybe upping the ml to er versions. You got the fusion engine for it. Also, maybe putting both lasers in the turret.
Might be worth dropping some armor weight for an ecm, but that might be a little much. Though the idea of having the idf in the turret makes me wonder if you shouldn't have more armor on the rear then the front, and just part the tail end towards the enemy. Then you could take off at flank speed once something gets close, instead of having to turn the unit around. Fighting close range only when running idea.
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