RE: The Engineer Mech, a 2750 45-ton Special Support Unit, 5/8/2

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08/03/18 01:08 AM
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BattleMech Technical Readout
Custom* Weapons

Type/Model: Engineer EN-GN-3R
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Standard
Power Plant: 225 VOX Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Standard
Armament:
1 Flamer
1 Spot Welder*
1 Medium Laser
1 SRM 4
1 LRM 5
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Engineer EN-GN-3R
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 225 Fusion 6 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks: 13 Single 4 3.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 153 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RA 3 1 1.00
1 Spot Welder* LA 2 1 2.00
1 Medium Laser LA 3 1 1.00
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RL)
1 LRM 5 LT 2 24 2 3.00
(Ammo Locations: 1 LL)
1 Small Laser HD 1 1 .50
2 Standard Jump Jets: 2 1.00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 14 44 45.00
Crits & Tons Left: 34 .00

Calculated Factors:
Total Cost: 3,616,808 C-Bills
Battle Value 2: 943 (old BV = 756)
Cost per BV2: 3,835.43
Weapon Value: 441 / 441 (Ratio = .47 / .47)
Damage Factors: SRDmg = 11; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 5, Armor/Structure: 4/4
Damage PB/M/L: 3/1/-, Overheat: 0
Class: MM; Point Value: 9


Designer's Notes:


This highly specialized 2750 BattleMech is a built around the role of a battlefield engineer. Building up and tearing down fortifications, maintaining and/or constructing bridges, clearing woodlands and other such things. However, this is a BattleMech, not an IndustrialMech, and as such it carries a combat ready weapons payload. Consisting of a single 4-tube Short Range Missile Launcher and 5-tube Long Range Missile Launcher alotted a ton each for their respective magazines; this ammo dependent main battery is backed up by a single Medium Laser, a head mounted Small Laser and a Flamer for anti-infantry work. An overall anemic weapon load-out only mildly assisted by the Spot Welder which replaces the Left Hand Actuator. While this armament is effective against vehicles, infantry, and Light 'Mechs, the Engineer is NOT intended for front line assaults or heavy combat.

The Engineer mounts ten tons of armor, giving it great protection despite it's paltry firepower, while it's 225 Fusion Engine is augmented by a pair of Jump Jets to help the Engineer get to where it's needed despite the terrain. The LRM 5 system allows the Engineer the flexibility to lay and clear minefields or lay a smokescreen from a safe distance. Fragmentation ammo can turn it into a long or short range infantry killer, while Tandem-Charge and Dumbfire LRMs can give it a good punch in a pinch.

Overall, the Engineer is a good unit to add to any Light, Medium, Mixed Mech lance and especially in a Combined Arms role. While it's weapons on their own are lacking, in conjuction with other BattleMechs the Engineer can be used not only to add to their overall firepower, but also to add to their ability to traverse difficult terrain, fortify a position, or aid in the repair of a facility. While the Engineer was designed with the intent of it primarily being a non-combatant, it has been pressed into all kinds of front line duties and performed gracefully under fire thanks to it's high level of protection and adequate mobility. While not originally intended to put up much of fight, the Engineer's eclectic complement of weapons systems proved to be an effective force multiplier in it's own right.

Inadvertently, the Engineer became a roaring success due to the sheer number of applications it carried and it's ability to accomplish all of them under fire. It's plethora of roles and unique applications earned it the nickname "Handyman" and saw it used throughout the Succession Wars as a detachment for lances needing a Vehicle Hunter, Infantry Killer, or that were expecting rough terrain that would require the services of a battlefield engineer. Mercs and pirates alike would value the 'Mechs utility in raids and salvage ops, often hurrying along the process and providing much appreciated protection to the salvage crews or cutting down and undermining static defenses before scooping up a handful of booty and keel-hauling **** outta there with it's not too shabby 86.4 km/h sprinting speed. It became a truly beloved 'Mech of Garrison Forces everywhere, not only serving admirably as a force multiplier and competent brawler in urban environments, but aiding the rebuilding of the garrison's facilities after the attack... making it much beloved by citizens and non-combatants as well.
"Woad Raider, kill things today."
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