Perigrine Class Interceptor

Pages: 1
Corsair_SG
11/26/03 03:28 PM
67.125.104.125

Edit Reply Quote Quick Reply
AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Perigrine
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 4,400 tons
Power Plant: Standard
Safe Thrust: 10
Maximum Thrust: 15
Armor Type: Ferro-aluminum
Armament:
20 ER PPC
22 Large Pulse Laser
24 Small Pulse Laser
------------------------------------------------------------------------------
==Overview:==
Tired of not having a high speed assualt/interceptor dropship, the Storm
Haven Protectorate, intitiated a design study for a a new highspeed dropship,
striving for total ammunition independence, it was decided to equip the ship
with energy weapons only, also the ship when finished would not carry fighters
or smallcraft, only a small pod for cargo space, the rest of the ship space
would be taken up by the ships massive 2,860 ton transit drive and weapons
leaving little room for normal rec facilities on slower attack ships. The
beauty of the new ship is that is only slightly smaller than the Achillies and
also faster at the same time carring a more formidable weapons load. The new
ship lives up to its name, fast, small, and hard hitting like a Perigrine on
attack dive for dinner.

------------------------------------------------------------------------------
Class/Model/Name: Perigrine
Mass: 4,400 tons

Equipment: Mass
Power Plant, Drive & Control: 2,860.00
Thrust: Safe Thrust: 10
Maximum Thrust: 15
Structural Integrity: 15 330.00
Total Heat Sinks: 284 Double 141.00
Fuel & Fuel Pumps: 306.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 33.00
Fire Control Computers: 9.00
Food & Water: (100 days supply) 11.00
Armor Type: Ferro-aluminum (1,270 total armor pts) 67.50
Standard Scale Armor Pts
Location: L / R
Fore: 400
Left/Right Wings: 300/300
Aft: 270

Cargo:
Bay 1: Cargo (1) 86.50

Escape Pods: 4 (7 tons each) 28.00

Crew and Passengers:
4 Officers (3 minimum) 40.00
6 Crew (1 minimum) 42.00
12 Gunners (11 minimum) 84.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 ER PPC Nose 6(60) 6(60) 6(60) -- 90 42.00
6 Large Pulse Laser Nose 5(54) 5(54) -- -- 60 42.00
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
4 ER PPC L/RW 4(40) 4(40) 4(40) -- 120 56.00
4 Large Pulse Laser L/RW 4(36) 4(36) -- -- 80 56.00
4 Small Pulse Laser L/RW 1(12) -- -- -- 16 8.00
2 ER PPC L/RW(A) 2(20) 2(20) 2(20) -- 60 28.00
2 Large Pulse Laser L/RW(A) 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser L/RW(A) 1(12) -- -- -- 16 8.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Lot Spare Parts (1.00%) 44.00
------------------------------------------------------------------------------
TOTALS: Heat: 568 4,400.00
Tons Left: .00

Calculated Factors:
Total Cost: 677,635,200 C-Bills
Battle Value: 14,841
Cost per BV: 45,659.67
Weapon Value: 13,548 (Ratio = .91)
Damage Factors: SRV = 453; MRV = 326; LRV = 56; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 70,589
(33,399 Structure, 29,700 Life Support, 7,490 Weapons)
Support Points (SP) = 49,050 (69% of MPV)
BattleForce2: MP: 10, Armor/Structure: 21 / 21
Damage PB/M/L: 32/28/14, Overheat: 0
Class: DM; Point Value: 148


Edited by Corsair_SG (11/26/03 05:21 PM)
Pages: 1
Extra information
0 registered and 39 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 2988


Contact Admins Sarna.net