Corsair_SG
12/02/03 11:53 AM
66.126.135.168
|
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Just - Passing -Thru Rum Runner Tech: Inner Sphere / 3067 Vessel Type: Aerodyne DropShip Rules: Level 1, Standard design Rules Set: AeroTech2
Mass: 800 tons Power Plant: Standard Safe Thrust: 8 Maximum Thrust: 12 Armor Type: Standard Armament: 2 PPC 14 Medium Laser ------------------------------------------------------------------------------ ==Overview:== Designed for high speed insertion of troops behind enemy frontlines or to bolster a threatend flank, the JPT class Dropship fills that role with style, and to top it off light on the checkbook, designed with old tech from the pre Star League, the JPT can be built almost anywhere, much to the delight to Mercs, Pirates, and small one planet systems in the inner sphere and periphericy.
==Capabilities:== Designed as a high speed troop transport the JPT can carry 12 plattons of Jump Platoons to there needed combat destination, also the ship can fufill a secondary role of ground support fire in the form of the JPT's foward firing PPC's and Medium Lasers.
==Variants:== One time in some small out the way dustball, a enterprising merc of a unit named the Kentucky raiders heard of a blockade going on against a city defended by Federal Troops that his unit was working for, they was low on supplys and other consumables, so the Merc had a brilliant flash of insight in the form of modifing the payload section of the JPT into carring 60 tons of cargo of supplies for the beleagured Federals, strangley enough one of the first cargo runs dealt with the delivery of 5 tons of Kack Kaniels Whiskey, so needed by the Federals by their Medicail Forces to help steady the nerves of the troops for purly medicinail purposes. What also was done to delivery the supplies was that the JPT had to come in low and fast over the enemy lines below radar to avoid patroling rebel fighters, needless to say this suprised more than one rebel, when they seen a fast moving dropship past overhead at 50 feet open fire for a strafing run and then look like it jump over the walls of the Federals defensive line, after wards the Pilots of the JPT's installed Rebal Flag Insignias underneath the fusalage of thier ships and installed Speakers to play Dixie while on their Strafing Runs and wall jumping.
==Notable Vessels & Crews:== Vessels General Lee
Pilot Bo and Luke
==Deployment== Anywhere a cheap, small fast ship is needed.
------------------------------------------------------------------------------ Class/Model/Name: Just - Passing -Thru Rum Runner Mass: 800 tons
Equipment: Mass Power Plant, Drive & Control: 416.00 Thrust: Safe Thrust: 8 Maximum Thrust: 12 Structural Integrity: 12 48.00 Total Heat Sinks: 62 Single 42.00 Fuel & Fuel Pumps: 82.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 6.00 Fire Control Computers: .00 Food & Water: (7 days supply) 9.00 Armor Type: Standard (288 total armor pts) 15.00 Standard Scale Armor Pts Location: L / R Fore: 96 Left/Right Wings: 72/72 Aft: 48
Cargo: Bay 1: Infantry (jump) Platoons (12) with 6 doors 72.00 Cargo (1) 6.00
Escape Pods: 2 (7 tons each) 14.00
Crew and Passengers: 2 Officers (1 minimum) 20.00 3 Crew (2 minimum) 21.00 3 Gunners (3 minimum) 21.00 252 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 PPC Nose 2(20) 2(20) -- -- 20 14.00 4 Medium Laser L/RW 2(20) -- -- -- 24 8.00 2 Medium Laser L/RW(A) 1(10) -- -- -- 12 4.00 2 Medium Laser Aft 1(10) -- -- -- 6 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 62 800.00 Tons Left: .00
Calculated Factors: Total Cost: 176,627,520 C-Bills Battle Value: 2,034 Cost per BV: 86,837.52 Weapon Value: 3,172 (Ratio = 1.56) Damage Factors: SRV = 83; MRV = 14; LRV = 0; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 23,309 (4,875 Structure, 17,160 Life Support, 1,274 Weapons) Support Points (SP) = 10,578 (45% of MPV) BattleForce2: MP: 8, Armor/Structure: 5 / 5 Damage PB/M/L: 6/2/-, Overheat: 0 Class: DS; Point Value: 20
|
tgsofgc
12/02/03 03:45 PM
67.4.201.43
|
Heh interesting niche for a dropship, though I am not sure how feasiableit is for use when you could use more conventional craft. Lol, it also has less BV than a pillager.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
|