Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: What good would
#18805 - 11/05/01 03:14 PM (63.173.170.46)
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Can you make up your mind???
One mintue you don't want fire, now you do...are you sure you even know what you are doing?
How about getting the vehicles done up and sent to me so I can see what I am facing and you can get my mechs and then we can get this over with and you can learn that you have no clue as is normal but you don't understand that tell it's beat down your throat.
So less talk and more on to getting this over with...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18806 - 11/05/01 03:16 PM (63.173.170.46)
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You are forgetting that with the way the damage is given to a vehicle via it's arcs the same location stand to take mulitple hits and fail much faster then a mech armor break down do to the fact that the mech can take the internal hits and still be there in the game...CAN YOU UNDERSTAND THAT???
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Greyslayer
Major
Reged: 05/11/01
Posts: 1481
Loc: Queensland, Australia
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Re: Brush fires vs infernos
#18807 - 11/05/01 03:17 PM (137.172.211.9)
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Did I say infernoes .... nope. A tank entering a burning hex must roll 8+ or be destroyed no inferno needed ... oh and a M113A1 was hardly air-tight either ;).
Greyslayer
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18808 - 11/05/01 03:22 PM (63.173.170.46)
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Wow you are using hovers...why doesn't that surprise me...oh wait I forgot you are making this up as you go so I guess in the end you will still find away to claim you won no matter the out come of the fight...
HELLO...your theory is that vehicles can run rings around mechs cause according to you they have more advantages then mechs, so the vehicle type shouldn't matter, but you instist on hovercrafts...maybe I should go with LAMs all armed with LBX weapons...that should really be a nice game...
Let me spell this out so you can really understand it, send me your vehicles, and I will send you the mechs. That way niether of us can spend all day figuring out the weakness of the other's units...
Any questions???
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#18825 - 11/05/01 06:15 PM (134.121.149.97)
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>>>Any questions???<<<
What tonnage are you using?
What tech are you using?
Answer these questions, and I will have vehicles to you within 24 hours.
I am NOT making ANYTHING up as I go along. Tonnage was part of my thesis as stated.
And it is also my contention that a properly designed vehicles cannot used tracked mobility.
-Bob Richter A dead primate is nobody's ancestor.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18858 - 11/05/01 09:05 PM (63.173.170.214)
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Yes you are making things up as you go along...the over all theory keeps changing and then you limit it to only certain vehicles being bad etc...
I am using four mechs, ranging from 40 to 75 tons, Tech 2 does that help?
Or did you forget this was lance on lance...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#18859 - 11/05/01 09:09 PM (134.121.149.97)
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okay...which means your tonnage is anywhere from 160 to 300.
Tell me, Karagin, do you have trouble adding?
An exact number would not be impossible.
And, no, I haven't changed anything. Anyone with elementary training in logic should be able to recognize that the conditions I have requested are only those necessary for you to DISPROVE MY POINT.
-Bob Richter A dead primate is nobody's ancestor.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18864 - 11/05/01 09:45 PM (63.173.170.214)
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240 tons...you figure out what each mech weighs based on that.
You keep wanting thing YOUR way, there is no randomness if you want to pick both the units and the terrain...as said on ICQ if you want that kind of fight flip over a map and test it your self, cause you are not proving anything of your point by trying to pick the terrain you want...that is why I listed a set of maps that hurts BOTH of us and gives us BOTH something to use...and yet you don't like that...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#18901 - 11/06/01 10:39 AM (134.121.16.65)
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Um. Okay. Looks like I'll have to spot you 40 tons. No problem.
Actually, to prove my point, its best that randomness be eliminated as it will MUDDY THE RESULTS OF THE TEST.
But I will get some terrain drawn up by a third party. Hey Lev, you up for this?
-Bob Richter A dead primate is nobody's ancestor.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18910 - 11/06/01 12:33 PM (63.173.170.151)
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Randominess doesn't muddy the waters...you want all the events to favor your side, sorry nope.
You picked the forces, I picked the terrain, live with it and let's get this over with.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#18915 - 11/06/01 12:43 PM (134.121.149.97)
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>>>Randominess doesn't muddy the waters...<<<
Yes it does, unless a great number of tests are used to sift out its effects.
>>>you want all the events to favor your side, sorry nope. <<<
Yes, because I want you to have the BEST POSSIBLE CHANCE of disproving me. Think, Karagin, if I have everything go my way, and I still lose, wouldn't that put me in an entirely untenable position? I'd HAVE to admit I was wrong, wouldn't I?
And, well, heck...It's not like I'm saying "My dice always roll 12s, and yours always roll 2s"
So the randomness is still there, just not the extremely restrictive terrain to limit the combat to close range.
>>>You picked the forces, I picked the terrain, live with it and let's get this over with.<<<
I picked HALF the forces (you picked the other half), it's only fair that a third party should design the terrain, besides, we CAN'T use the terrain you want....unless you want to copy it onto OpenRPG.
-Bob Richter A dead primate is nobody's ancestor.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Karagin
General
Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
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Re: On vehicle rules...
#18919 - 11/06/01 12:47 PM (63.173.170.151)
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Either the random events stay or no game...random means anything can happen and it allows for either of us to win...
Deal with it or don't. I have everything I need to prove you wrong...you have to PROVE your theory, all I have to do is show you the know results of mechs fighting vehicles...that is it...so the ball is in your court not mine.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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NathanKell
Major
Reged: 04/30/01
Posts: 1310
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Re: On vehicle rules...
#21847 - 01/01/02 08:57 PM (24.44.238.62)
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Ah, but that's the ticket!
You mean a *unit* of given weight, rather than a *force* of given weight...
-------------------- -NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#21859 - 01/02/02 11:34 AM (4.35.174.250)
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I would challenge this assertion.
It's just as easy to mess with a 'Mech's movement, and the vehicle will almost always be faster (or far better armed.)
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Nightmare
Sergeant
Reged: 11/16/01
Posts: 344
Loc: Finland
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Re: On vehicle rules...
#21879 - 01/02/02 09:42 PM (194.251.240.105)
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Vehicles are forbidden to enter woods though. Plant more
trees on every planet known to man! You`ll soon get rid of
those pesky tanks :)
-------------------- Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
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Bob_Richter
General
Reged: 04/23/01
Posts: 2886
Loc: Richland, WA (USA)
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Re: On vehicle rules...
#21881 - 01/02/02 10:06 PM (4.35.174.250)
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Not all vehicles. Tanks may enter light woods. Woods can also be cleared.
-------------------- -Bob (The Magnificent) Richter
Assertions made in this post are the humble opinion of Bob. They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so. :)
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Nightmare
Sergeant
Reged: 11/16/01
Posts: 344
Loc: Finland
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Re: On vehicle rules...
#21937 - 01/03/02 09:44 PM (194.251.240.107)
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I stand corrected :)
-------------------- Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
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Korbel
Sergeant
Reged: 05/04/01
Posts: 215
Loc: IN
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Re: On vehicle rules...
#21999 - 01/05/02 05:56 AM (206.152.237.32)
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Gotta love that SRM carrier loaded up with infernos igniting those forests where the mechs are hiding.
oh... is there an inferno version of Artillery?... Ignites radius of 2-4 would REALLY be great... How much heat is accumulated for passing through a fire hex?
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Nightmare
Sergeant
Reged: 11/16/01
Posts: 344
Loc: Finland
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Re: On vehicle rules...
#22000 - 01/05/02 07:47 AM (194.251.240.107)
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There should be a Inferno Arrow IV missile available
to someone, perhaps the Capellans?
-------------------- Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
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