***2nd JMInc. Invitational Design Challenge***

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Bob_Richter
03/13/02 11:01 PM
134.121.157.14

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I've been informed that ACs MUST be supplied with ammo.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:01 PM
216.161.100.84

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Pardon me, but if that THING actualy wins, I'm gonna demand a retrial.
Real mechwariors pilot IS mechs.
Bob_Richter
03/13/02 11:03 PM
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So far it's working.

But it WOULD be amusing if it won. I don't think it can kill an Atlas tho.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:04 PM
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I wonder if I should point out the biggest weakness I'm seeing in these designs....
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:06 PM
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Scary thing is...I can see it doing well in the prelims...should melt the Atlas to slag in record time, has some chance of surviving in the Lance-on-Lance battles, and might take something out in the early stages of the Free-for-all. With a small amount of luck, we might see this in the finals!!!!!!! But I sincerely hope not :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:07 PM
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That depends... a gauss to the head will kill anything, and 3 of them to the CT wouldn't be comfortable. Weirder things have happened....
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:07 PM
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You mean the Autocannons?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:09 PM
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No, I mean IS XL engines with ammo dependent weapons. For that matter, IS XL engines in a heavy combat design period...
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:11 PM
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That's why some of them don't use XL...but those that don't face a serious firepower shortage due to the mass of the required ACs. Quite a pickle, isn't it?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:20 PM
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I don't look at it as a "firepower shortage". I look at it as a "Overabundence of enderance".

Besides, firepower doesn't mean everything. It's APPLIED firepower that's important. Which would you rather get hit by, 4 Medium Lasers, 1 AC 20, or 1 LB20-X (cluster)? the Cluster's likelier to take you out in one shot, but the the AC20 is likelier to cripple a single location, while the 4 med lasers aren't likely to do ether.
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:31 PM
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Very true. However, keep in mind that first trial is based on the speed with which the taget can be destroyed...overall firepower is much more important than endurance. Of course, the opposite might be true in the free-for-all. XL engines are a big trade-off...offense vs defense.

btw...I was hoping most designs would be forced to use XL...I know how reluctant most of us are to put XL on a heavy
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 11:32 PM
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Eh. With...no armor...and only 8 GR rounds?

I rather doubt it.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:37 PM
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Oh, I'll design an XL-based mech... but you won't like it.
Real mechwariors pilot IS mechs.
LordChaos
03/13/02 11:58 PM
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I found a way, staying completely in the design requirements, to fit 6 Large Lasers on a mech...

Course, it would overheat and set off an ammo explosion the first time it fired all 6, but that's besides the point.
Real mechwariors pilot IS mechs.
KitK
03/14/02 11:06 AM
216.239.5.155

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75 Tons
DKR-2 Drakkar

Chassis: CMCDieron Orbital Endo Steel
Power Plant: Vlar 300 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: StarSlab/3 with CASE
Armament:
3 Shigunga MRM 10s
1 Imperator Automatic Weaponry Ultra AC/10
1 CMCSpecialized Showguns LB 5-X AC
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Coral Snake

Overview:
CMCDesigns DKR-2 Drakkar is a showpiece of the company's
political, scientific and manufacturing prowess. The Darkkar's LBX-5
Autocannon was created by CMCD's research and development department
based on Clan and reverse engineering data from the DCMS. (The
official line is that the DCMS released this information to CMCD to
stimulate industry within the Combine, while unconfirmed reports
indicate that CMCD CEO, KitK, received the data theirs head via
certified mail as a warning to stay out of the DCMS' data archives.)
The Drakkar's endo steel chassis is the first to come out of CMCD's
brand new orbital manufacturing plant at the company's home planet of
Dieron. The chassis' normal use will be for CMCD's 75-ton Malari
battlemech. The Drakkar design is a modification for the 2nd JMInc.
Invitational Design Challenge.

Capabilities:
The Drakkar is a heat efficient mech that is over dependant on
ammunition. It's LB-5 and Ultra 10 Autocannons provide the Drakkar
its long-range firepower and a trio of MRM-10s across the mech's
torsos provides additional firepower at short ranges. CASE in each
side torso of the mech protect the pilot and prevent the entire mech
from turning into a fireworks show should one of its many ammunition
bins explode. The Drakkar is an average speed for its Class
featuring a XL engine.

Deployment:
None

Battle History:
Lab Test Completed
Live Tests Completed
Live Ammo Competions Scheduled

Variants:
None


DKR-2 Drakkar

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 4
Engine: 300 XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 12(24) - Double 2
Gyro: 3
Cockpit: 3
Armor Factor: 231 14.5

Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso(rear) 11
R/L Torso 16 24
R/L Torso(rear) 8
R/L Arm 12 24
R/L Leg 16 32

Weapons and Ammo Location Critical Tonnage
MRM 10 CT 2 3
Ultra AC/10 LA 7 13
Ultra AC/10 Ammo (10) LA 1 1
CASE LT 1 0.5
MRM 10 LT 2 3
MRM 10 Ammo (48) LT 2 2
Ultra AC/10 Ammo (30) LT 3 3
LB 5-X AC RA 5 8
LB 5-X AC Ammo - Cluster (20) RA 1 1
CASE RT 1 0.5
MRM 10 RT 2 3
MRM 10 Ammo (24) RT 1 1
KamikazeJohnson
03/14/02 01:00 PM
209.202.47.12

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I was wondering when MRMs would make an appearance. Kewl looking design!

It seems the list of submissions is filling up with 75-tonners :-( Going to screw up the team trial...oh well.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 01:15 PM
204.245.128.3

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I had to do this L1 design, and it's horrible thing to do to this mech...I was seriously thinking about slapping in an ICE, too, but the heat sink tonnage and power amps stopped me. Though I shed 6 heat sinks, this has less of a heat problem than the original Marauder.

Just MAD Marauder
75 tons
7.5 tons internal structure
19 tons 300 Vlar
Walking: 4
Running: 6
Jumping: 0
0 tons 10 DHS [edit]
3 tons gyroscope
3 tons cockpit
12.5 tons armor
Head: 3 9
CT: 23 32/7
RT/LT: 16 24/8
RA/LA: 12 24
RL/LL: 16 20
16 tons 2x AC/5 (RA/LA)
6 tons AC/2 (RT)
3 tons 3x Medium Lasers (RA/LA/RT)
2 tons AC/5 ammo (RA/LA)
1 ton AC/2 ammo (RT)

Okay...
heavy mech, check.
2 differing ACs, check.
triplet of non-AC weapons, check.
no fancy electronics, check.

Did I do it this time?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (03/14/02 02:51 PM)
KamikazeJohnson
03/14/02 02:37 PM
209.202.47.12

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Are you entering the L1 version as described, or do you want me to do a L2 refit?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:39 PM
204.245.128.3

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Feh. It HAS to be L2. Okay, consider it to have DHS.

Man, I was rather happy with that refit. The AC/5s replaced the PPCs so neatly.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KamikazeJohnson
03/14/02 02:50 PM
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Right...the ACs are fine, HS are fine, but the two mediums are against the triplet rule.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:51 PM
204.245.128.3

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Fixed already.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 02:54 PM
63.173.170.177

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Found this one buried on the hard drive in a text file with six other mechs, the date of the file was 1992, enjoy:

Type/Model: Ghoulie Mk1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Autocannon/5s
2 Medium Lasers
3 LRM 5s
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ghoulie Mk1
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 224 pts Standard 0 14.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 11
L/R Side Torso: 16 23/23
L/R Side Torso (Rear): 8/8
L/R Arm: 12 23/23
L/R Leg: 16 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/5 RA 1 40 6 10.00
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser RA 3 1 1.00
1 Autocannon/5 LA 1 4 8.00
1 Medium Laser LA 3 1 1.00
1 LRM 5 RT 2 48 3 4.00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 5 LT 2 1 2.00
1 LRM 5 CT 2 1 2.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 15 49 75.00
Crits & Tons Left: 29 .00

Calculated Factors:
Total Cost: 6,487,688 C-Bills
Battle Value: 1,056
Cost per BV: 6,143.64
Weapon Value: 1,294 / 1,294 (Ratio = 1.23 / 1.23)
Damage Factors: SRDmg = 12; MRDmg = 13; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MH; Point Value: 11
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/14/02 02:55 PM
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Sure that works. Good luck!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:59 PM
204.245.128.3

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That violates several of the design rules for this competition, like triple mounts for non-AC weapons and having 2 AC sizes. Easy enough to fix on this model, though.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:04 PM
63.173.170.177

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Thank judge and jury...are you running the testing? As for the triple mounting I don't see anything that says it can't happen...are you sure you are reading the rules right?

The rules said TWO Autocannons, and then it said other weapons could be in triplet. Then it goes on to tell us what NOT to use...so could you please tell me where I didn't follow this? I must have missed something since you are claiming other wise with your comment?

And seeing how the mech is NOT your design how can YOU fix it without getting an ok from me?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/14/02 03:12 PM
209.202.47.12

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The rules state that non-AC weapons must be mounted in triplets (although they can be placed in separate locations). The Medium Laser pair and single Small Laser do not follow this rule.

Also, the design must mount at least 2 different sizes of Autocannons, although additional ACs may be added single once that requirement is met.

I hope that clears it up
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/02 03:13 PM
63.173.170.177

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Then I with draw the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/14/02 03:16 PM
204.245.128.3

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>so could you please tell me where I didn't follow this?

Quoting the original post:

*****ENTRY CRITERIA FOR THIS CHALLENGE*****
[snip rule 1]
[snip rule 2]
3) **Must** mount at least 2 **sizes** of Autocannon. Please note that AC/2 and LB-2X AC will be considered the same size, while UAC/5 and UAC/10 are different sizes.
4) **Any** additional weapons **must** be added in groups of 3; however, a 'Mech may mount more than one triplet (i.e. 6, 9, 12) of a given weapon. Additional autocannons may be added singly. Ammunition is not subject to this restriction.

I added the emphasis around several words in the preceding quotes, but the rest is straight copy-and-paste from the original post.

>And seeing how the mech is NOT your design how can YOU fix it without getting an ok from me?

I didn't try to fix anything, I was trying to offer words of support to the effect that you had a good design that could be easily modified (by you) to meet the above quoted rules.

I had to go through the same thing. I had a nifty stealth armor design that wouldn't work, and my original design did not have its non-AC weapons in a triplet.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CrayModerator
03/14/02 03:17 PM
204.245.128.3

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Aw, just tweak it a bit. You've got a good start there. You don't have to withdraw it.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:17 PM
63.173.170.177

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The mech was withdrawn...end of topic.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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