Chassis: Star League HO-01a
Power Plant: LTV 60
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Firestone Radial 6s
Jump Capacity: 120 meters
Armor: SimplePlate Manufacturers Type M
1 Krieger 4s Medium Laser
1 Shrike SRM 2
1 Deprus RF 14mm Machine Gun
Primary Factory: Unknown
Communications System: StarLink/Benicia Model AS829G
Targeting and Tracking System: Ranger LAF Model 2
The WRD-005x was the Star Leagues first attempt at making mobile
power armor for the infantry man. Issued to only elite units,
the Warden saw active service for only a decade before being
decommissioned from from front line combat due too many casualties.
Many units were assigned to garrision and militia units, often the
the only defending force from Amaris's forces. Every existing unit
was destroyed and none are known to exsist today.
The WRD-500x was the result from several attempts at power armor.
The first proto-types lacked suffient power sources to move even
at half the projected speeds. The later models suffered from
exposed cockpits, bulky armor plates restricting movement, and
faulty life support systems.
The final model weighed in at 15 tons, enough weight to allow the
machine to run at speeds of your average heavy mech and carry
suffient firepower to stop light mechs with a few hits. Four
firestone Radial 6s jumpjets allow the mech to jump up to 120
meters. The Warden carries only 2 tons of SimplePlate armor,
just enough to stop small arms fire.
The Warden was originaly designated the Hunter XMG, but after being
deligated to militias it earned the name Warden in the Star League
Armory TO&E. Many redneck pilots became very good at handling the
machines and turned down offers to pilot real mechs out of a sense
of fierce loyalty. Many of the pilots died in the early fighting of
the Armaris coup defending their homelands.
The Warden was often deployed in companies inside of cities, where their
size and mobility would bog down invading troops.
Technology Base: - Inner Sphere - Level 1
Internal Structure: 1.5
Engine: 60 1.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 0
Armor Factor: 32 2
Head 3 4
Center Torso 5 4
Center Torso(rear) 2
R/L Torso 4 4
R/L Torso(rear) 1
R/L Arm 2 3
R/L Leg 3 3
Weapons and Ammo Location Critical Tonnage
Machine Gun LA 1 0.5
Jump Jet LT 2 0.5
Jump Jet RT 2 0.5
Medium Laser RA 1 1
Machine Gun Ammo (1/2 ton) CT 1 0.5
SRM 2 Ammo CT 1 1
SRM 2 H 1 1
blurb: just recently found my old Heavy Gear (1) game in the closet. I think of the Gears as having the fire power of a
medium or heavy mech packed in the size of an elemental. I always liked the conscept.
Popular Bumper Stickers
“Keep honking: I’m re-loading”
“If you don’t mind, please eject now: that Mech is a **** to salvage"
“I ran out of room to stencil all the Mechs I’ve killed, so now I just go by regiment’s wiped out.”