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| author              =  
 
| author              =  
 
| development        = [[Loren K. Wiseman]], [[Michelle Sturgeon]]
 
| development        = [[Loren K. Wiseman]], [[Michelle Sturgeon]]
| primarywriting      = [[Kevin Stein (person)|Kevin Stein]]<br>[[Vincent J. Tognarelli]]<br>[[Dale L. Kemper]]<br>[[Michael C. LaBossiere]]<br>and others
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| primarywriting      = [[Kevin Stein]], [[Vincent J. Tognarelli]], [[Dale L. Kemper]], [[Michael C. LaBossiere]] and others.
 
| pages              =  
 
| pages              =  
 
| cover              =  
 
| cover              =  
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| publisher          = Game Designers' Workshop
 
| publisher          = Game Designers' Workshop
 
| productioncode      =  
 
| productioncode      =  
| year                = 1986–1996
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| year                = 1986
 
| ISBN10              =  
 
| ISBN10              =  
 
| ISBN13              =  
 
| ISBN13              =  
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| content            =  
 
| content            =  
 
| era                =  
 
| era                =  
| timeline            =  
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| timeline            = 1986-1996
 
| series              =  
 
| series              =  
| precededby          = Journal of the Travellers Aid Society
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| precededby          = Journal of the Travellers Aid Society
 
| followedby          =  
 
| followedby          =  
 
}}
 
}}
'''''Challenge''''', often called Challenge Magazine, was a gaming magazine published by [[w:Game Designers' Workshop|Game Designers' Workshop]] that contained articles covering GDW's own games as well as those of other companies. Challenge replaced the earlier ''[[w:Journal of the Travellers Aid Society|Journal of the Travellers Aid Society]]'', retaining the numbering of ''JTAS'' but moving to a larger format; JTAS continued as a regular feature in ''Challenge''. Publication ended with issue 77.
 
  
Approximately a third of issues had at least one BattleTech article, often the final article in the magazine. Only BattleTech-related material is listed here.
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This gaming magazine contained periodic BattleTech content. Fifty-three issues of the magazine were printed beginning with issue #25. The last issue was issue #77. Approximately one-third of the issues had a single BattleTech article.
 +
 
 +
Known content
  
 
==Issue 30==
 
==Issue 30==
'''Building the Perfect 'Mech''' by [[Kevin Stein (person)|Kevin Stein]]. Art by [[Tim Bradstreet]].
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Article: Building the Perfect 'Mech by Kevin Stein
: A how-to guide resulting in the 85-ton ''Lucien''.
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 +
The example 'Mech created is called the ''Lucien''.
  
 
==Issue 35==
 
==Issue 35==
'''AFT 1B "''Afterburner''"'''' by [[Clare W. Hess|C.W. Hess]] and Mike A. Bozulich. Art by [[Janet Aulisio]], Rick Lowry, and [[Rick Harris]], with two images unsigned.
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TRO: ''Afterburner'' AFT 1B 'Mech by C.W. Hess
: A light 'Mech with a number of house rules, including standing and "crouching" (quad) modes and limited-use jump jets. The stats for the AFT-1K Kuritan variant are also given.
 
  
 
==Issue 36==
 
==Issue 36==
'''<nowiki>'</nowiki>Mech Alternatives''' by Kevin Stein. Art by [[Duane Loose]].
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*'Mech Alternatives by Kevin Stein
: Jump Vehicles built using ''[[CityTech]]'' design rules for hovercraft. TROs for three vehicles are included:
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*TRO: ''Silhouette'', ''Worker Bee'' & ''FreeFall'' APC hover/jump tanks. (The artwork for the jump tanks was done by revered BattleTech artist [[Duane Loose]].)
:* Silhouette Jump Tank
 
:* Worker Bee Jump Engineer
 
:* FreeFall Drop APC
 
  
 
==Issue 38==
 
==Issue 38==
'''Direct Fire Artillery''' by C.W. Hess. Art by Rick Harris, with an unsigned TOE diagram.
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*Direct Fire Artillery by C.W. Hess
: New rules for towing and deploying [[artillery]] in direct-fire mode, with fire rates for [[machine gun]]s and various sizes of [[autocannon]] and [[Long-Range Missile|long-]] and [[short-range missile]]s. Mobile emplacements are [[Gun Trailer|towed artillery]] with a turret.
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*Scenario: A Place in the Sun by David L. Pulver. 'Hanse Davion has to act fast to prevent raiders from getting away with six-months stock of radio-actives."
'''A Place in the Sun''' by [[w:David L. Pulver|David L. Pulver]]. Art by A.C. Farley.
 
: A pair of scenarios for BattleTech and ''CityTech'', set on a world similar to [[w:Mercury (planet)|Mercury]].
 
  
 
==Issue 39==
 
==Issue 39==
'''Sky Eyes''' by [[Dale L. Kemper]]. Art is an unsigned hexmap.
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*Scenario: Sky Eyes by Dale L. Kemper. A raid on Patinir.<ref>Patinir II (Mercenaries Handbook p94), LC world raided by Wilson's Hussars in 3018.</ref>
: A raid on Patinir by [[Sorenson's Sabres]], using maps from ''CityTech''.<ref>''Mercenaries Handbook'', p. 94: "Wilson's Hussars" mentions the Hussars being hired by the Draconis Combine in 3018 to raid the Lyran world of Patinir II, suffering betrayal immediately afterward.</ref> This scenario was republished with some changes in ''[[BattleTechnology: The Lost Issues]]''.
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*Fiction and TO&E: The Waco Rangers- An In-Depth Look by [[Dale L. Kemper]]
'''The Waco Rangers: An In-Depth Look''' by Dale L. Kemper. Art by Rick Lowry.
 
: A complete roster of the [[Waco Rangers|Rangers]] at the start of 3028.
 
  
 
==Issue 44 (April/May 1990)==
 
==Issue 44 (April/May 1990)==
'''CST-3S ''Cestus'': Technical Data Readout for a Heavy BattleMech''' by Dale L. Kemper. Art by Rick Harris.
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TRO: ''Cestus'' CST-3S Heavy BattleMech by [[Dale L. Kemper]].
: An ancient long-range fire support design by [[Technicron Manufacturing]], only 5% remain in operation. Similar to a ''[[Rifleman]]'' with the movement profile of a ''[[Panther]]'', the arms paired an [[AC/2]] with a [[medium laser]], with an [[LRM-5]] in each side torso. A variant sacrifices the jump jets, some armor, and extra heat sinks to mount larger missile racks.
+
 
:* This is not the canon ''[[Cestus]]'' BattleMech, but rather statistics intended for the ''Cestus'' figure produced by Ral Partha Enterprises, commonly called the Battledroid ''Cestus''. The text and 'Mech profile is identical to that previously published in ''[[w:The Space Gamer|Space Gamer/Fantasy Gamer]]'' #79. Ral Partha's catalog number for this 'Mech, referenced explicitly in the ''Space Gamer'' article, was 20-814.<ref>[http://www.oocities.org/jymset/TROC_notes.html.tmp Discussion of the Cestus.]</ref> The [[jump jet]]s were not included in the stats, producing a 'Mech two tons underweight, two tons overweight with the jump jets included.
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Note: This is not the canon ''[[Cestus]]'' BattleMech, but rather statistics intended for the ''Cestus'' figure produced by Ral Partha Enterprises… commonly called the BattleDroid ''Cestus''. The text and 'Mech profile is identical to the previously published one from ''Space Gamer'' magazine issue #79. Ral Partha's catalog number… referenced explicitly in the ''Space Gamer'' article... for this 'Mech was 20-814. The unattributed artwork in the ''Challenge'' article looks more like a ''Rifleman'' than the artwork from ''Space Gamer'' magazine by John Bridges which was clearly based on the Ral Partha figure.<ref>[http://www.oocities.org/jymset/TROC_notes.html.tmp Discussion of of the Cestus.]</ref>
 +
 
 +
The Introductory Level technology 'Mech was 65 tons and moved like a Panther. It relied on dual AC/2's, ML's and LRM5's for weaponry. It is 2 tons overweight.
  
 
==Issue 47 (December 1990)==
 
==Issue 47 (December 1990)==
'''Psychology of 'Mech Warriors''' by [[w:Marcus L. Rowland|Marcus L. Rowland]]. Art by Rick Harris.
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Game Aid: The Psychology of MechWarriors by Marcus L. Rowland. 'What happens if your 'Mech is damaged or destroyed?'
: A one-page article that defines the concept of "Identification Psychosis", with which a MechWarrior can suffer psychosomatic effects from their 'Mech being damaged.
 
'''Challenge Briefs'''
 
: [[BattleTech Centers|The BattleTech Center]] now open in [[w:Chicago|Chicago]].
 
  
 
==Issue 48 (January/February 1991)==
 
==Issue 48 (January/February 1991)==
'''Wolftrap: Harrow's Sun, June 25, 3029''' by Dale L. Kemper. Art is a hexmap diagram.
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Scenario: Wolftrap by [[Dale L. Kemper]]. 'Wolf's Dragoons struggle to hold their ground.'
: A scenario with [[Gamma Regiment (Wolf's Dragoons)|Gamma Regiment of Wolf's Dragoons]] defending against the [[Eighth Galedon Regulars]].
 
  
 
==Issue 51 (July 1991)==
 
==Issue 51 (July 1991)==
'''The Warrior's End: A 'MechWarrior Roleplaying Table''' by James Beane. Art by [[Earl Geier]].
+
* Game Aid: The Warriors' End by James Beane. This article profiles a well-known bar catering to MechWarriors.
: Random encounters and gambling at a bar on Gard, a conveniently located asteroid. No 'Mechs or military vehicles allowed.
 
  
 
==Issue 54 (November 1991)==
 
==Issue 54 (November 1991)==
'''Ghosts in the Machines''' by Michael C. LaBossiere.
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Featured two single page articles.
: A scenario with a lance of 'Mechs and four [[Scorpion|Scorpion-U]]s (ultra AC/5 replaces standard autocannon) versus an AI battle computer controlling a ''[[Phoenix Hawk]]'', some combat vehicles, and an armed compound. Two designs are introduced for the scenario:
+
*Fiction and Scenario: Ghosts in the Machine by Michael C. LaBossiere.
:* Laumer-class Heavy Tank, a Star League–era 80-ton tank with appropriate technology.
+
*Mini-TRO: ''Laumer'' heavy tank and the ''Achilles'' BattleMech plus record sheets.
:* ACH-1 ''Achilles'', a heavy command 'Mech with a [[C3 command unit|C3 master]]. A variant without the C3 is also listed.
 
'''Challenge Briefs'''
 
: FASA's recent releases include ''[[Falcon Guard|BattleTech: Falcon Guard]]'', ''[[ClanTroops]]'' and ''[[Unbound]]''.
 
  
 
==Issue 55 (December 1991)==
 
==Issue 55 (December 1991)==
'''Conner's World''' by Michael C. LaBossiere. Art by Earl Geier.
+
*Game Aid & Scenarios: Connor's World by Michael C. LaBossiere.<ref>Connor's World may be an unknown planet.</ref>
: Conner's World is a balkanized earthlike Periphery planet with a working [[Hyperpulse Generator|HPG]] and several operational [[Star League]] factories capable of producing weapons and 'Mech parts, a perfect site for three scenarios. In "Border Incident", a mixed force of 'Mechs and combat vehicles attacks a border station. In "Rumble During the Rumble", an earthquake has uncovered a Star League supply vault in a desolate area between two polities, who react predictably. In "Guard Duty", a mercenary unit contracted by [[ComStar]] to protect the HPG station is simultaneously attacked by two local powers. Many of the 'Mechs and combat vehicles have modifications and two locally produced hovertanks are statted.
+
*TRO: ''Agni'' & ''Rudra'' Hovertanks
:* The local Agni and Rudra are based on the same chassis, with the Agni carrying medium lasers and [[SRM-6]]s in its turret, the Rudra replacing the lasers, an SRM-6, and some ammo with a [[PPC]].
 
:* [[Wheeled APC]] – Nietzchen variant with three machine guns and a half-ton of ammo.
 
:* Modified versions of the [[Bulldog]], [[Hunter Light Support Tank]], [[J. Edgar]], and [[Scimitar]].
 
:* Modified versions of the ARC-2R ''[[Archer]]'', CN9-A ''[[Centurion (BattleMech)|Centurion]]'', CLNT-2-3T ''[[Clint]]'', HER-2S ''[[Hermes]]'', LCT-1V ''[[Locust]]'', MAD-3R ''[[Marauder]]'',, RFL-3N ''[[Rifleman]]'', SHD-2DH ''[[Shadow Hawk]]'', STG-3R ''[[Stinger]]'', TBT-5N ''[[Trebuchet]]'', and WSP-1A ''[[Wasp]]''.
 
'''Challenge Briefs'''
 
: FASA's recent BattleTech releases are the same ones list in the previous issue.
 
  
 
==Issue 60 (May 1992)==
 
==Issue 60 (May 1992)==
'''It Takes All Kinds: 'MechWarriors and Society''' by Patrick Sheats.
+
* It Takes All Kinds by Patrick Sheats. A MechWarrior Social structure. An empowered society within a society.
: Five archetypes of MechWarriors with three inborn abilities for the ''MechWarrior'' RPG.
 
  
 
==Issue 61 (June 1992)==
 
==Issue 61 (June 1992)==
'''Cover''' by [[Jim Nelson]].
+
*Scenario: Low Desert Kill by Michael C. LaBossiere. 'Kenseng 4 is an excellent example of what mankind can do to a world.'
: A ''[[Goliath]]'' in combat.
+
*TRO: ''Yellow Jacket'' YJ-5K & ''Mosquito'' MS-5Q BattleMechs
'''Low Desert Kill''' by Michael C. LaBossiere.
+
*''Kelson'' Support Vehicle (Hovercraft)
: A [[Clan]] [[Trinary]] raids a Kerek Arms factory on the [[Draconis Combine]] world of Kenseng 4. The defenders have a mixed bag of 'Mechs, combat vehicles, and [[infantry]], with some of the vehicles locally produced.
 
:* YJ-5K "Yellow Jacket". A 25-ton VTOL with eight medium lasers. Not the canonical [[Yellow Jacket]] VTOL.
 
:* MS-5Q "Mosquito". A 35-ton VTOL with four medium lasers and four [[LRM-5]]s.
 
:* Kelson Support Vehicle. A 35-ton hovercraft with a [[large laser]], two [[small laser]]s, and LRM-5s, capable of carrying extra ammo internally and externally.
 
 
 
==Issue 64 (September 1992)==
 
'''Challenge Reviews'''
 
: ''BattleTech OmniMechs'' four-packs from [[Ral Partha]]. No reviewer credit.
 
  
 
==Issue 67 (December 1992)==
 
==Issue 67 (December 1992)==
'''On the Cutting Edge: Apple Churchill Hawkeye 4077 Weapon Linkage System''' by Vincent J. Tognarelli and Ryan Gore.
+
* Game Aid: On the Cutting Edge by Vincent J. Tognarelli and Ryan Gore. Features a targeting system  "Apple Churchill Hawkeye 4077 weapon linkage system", which allows you to link identical weapon systems to fire together, with one "To Hit" roll.<ref>[http://bg.battletech.com/forums/index.php?topic=437.30 Info from user GRUD]</ref>
: A [[Capellan Confederation]] technology similar to a [[machine gun array]], allowing any number of identical weapons in one location to use a single attack roll when activated.<ref>[http://bg.battletech.com/forums/index.php?topic=437.30 Info from user GRUD]</ref> A scenario using the system appears in the next issue.
 
  
 
==Issue 68==
 
==Issue 68==
'''Fire on the Mountain''' by Vincent J. Tognarelli. Art by LaMont Fullerton.
+
* Scenario: Fire on the Mountain by Vincent J. Tognarelli. 'Ivan's Marauders are on a non-sanctioned raiding mission.'
: A lance of the [[Sarna Reserves]] on [[Ward]] defends against an unsanctioned raid by a lance of Ivan's Marauders, a unit of [[Longwood's Bluecoats]]. The Marauders are on a tight schedule and only get one shot at their smash-and-grab. This scenario uses the Apple Churchill weapon linkage system profiled in Issue 67.
 
  
 
==Issue 69 (February 1993)==
 
==Issue 69 (February 1993)==
'''Infantry and Field Weapons''' by Michael C. LaBossiere.
+
*Game Aid: Infantry and Field Weapons by Michael C. LaBossiere. This article introduces rules for towed field guns, along with a table to determine the Experience Level of an Infantry unit, PLUS rules for Armored Infantry. Designed to enhance the [[BattleTech Compendium]]<ref>[http://bg.battletech.com/forums/index.php?topic=437.30 Info from user GRUD]</ref>
: Rules for constructing and using field weapons, towed chassis with common weapons. And new infantry types – optional modifiers for infantry experience and armored infantry.
 
  
 
==Issue 70==
 
==Issue 70==
'''Infantry & Field Weapon Vehicles''' by Michael C. LaBossiere.
+
*Vehicles TRO: ''Echidna'', ''Porcupine'', ''Tapir'', Infantry Transport, ''Mule'' & ''Medusa'' tanks  by Vincent J. Tognarelli.
: Technical readouts for vehicles designed for infantry transport, anti-infantry work, and supporting field weapons.
 
:* Echidna. A late Star League–era anti-infantry tracked vehicle with sixteen machine guns, two medium lasers, and four small lasers. Several variants are briefly described.
 
:* Porcupine. An infantry fighting vehicle common to all the [[Successor States]], tracked and carrying missiles, machine guns, and flamers. Variants are common.
 
:* Tapir. A modified Echidna hull that uses the same laser setup in the turret; the three machine guns are modular and can be removed to increase the infantry compartment's capacity. Variants replace the [[fusion engine]] with an [[internal combustion engine]].
 
:* Jump Troop Transport. A VTOL for deploying jump infantry. Some armor and weapons are sacrificed to allow more space for troops.
 
:* Infantry Transport. A standard infantry transport VTOL. Variants range from removing all weapons to carry more troops to gunship versions which remove abandon the troop transport role.
 
:* Mule. A 20-ton wheeled vehicle for towing things and carrying cargo. Light armor and three machine guns.
 
:* Medusa. Designed to operate eight remote field weapons while remaining out of sight. It does a fine [[w:Monty Python and the Holy Grail#Cast|Sir Robin]] impression if spotted.
 
  
 
==Issue 71==
 
==Issue 71==
'''Maxed Out!''' by Dan Snuffin.
+
*Maxed Out! by Dan Snuffin. An Armor Construction Table.
: A table showing maximum possible armor by location, for use in 'Mech construction.
+
*Scenario: Ant Hill by Michael C. LaBossiere. 'Bandit forces stumble onto a society with Star League-era technology.'
'''Ant Hill''' by Michael C. LaBossiere.
 
: The JumpShip ''Grant'', part of [[Operation EXODUS|Kerensky's Exodus]], suffered an overloaded drive system when reentering normal space; the bridge crew released all DropShips minutes before the ''Grant'' exploded. Without any alternative, the DropShips colonized a convenient world. After decades of peace, bandits discovered a juicy target with Star League technology. Three scenarios detail attacks by bandits in 3021, the Draconis Combine in 3029, and [[Clan Smoke Jaguar]] in 3052. These scenarios include weapons and machines described in issues 69 and 70.
 
  
 
==Issue 73==
 
==Issue 73==
'''Cover''' by [[Jeff Laubenstein]].
+
*New Technologies by Aaron Braskin.
: A ''[[Firestarter (BattleMech)|Firestarter]]'' reflects flames in its visor.
+
*TRO: ''Pulse Leader'' PLS-5A, ''Pulsar'' & ''Ranger'' BattleMechs<ref>The ''Pulsar'' is not connected to the ''[[Future Wars]]'' version.</ref>
'''New Technologies and Tactics''' by Aaron Braskin.
 
: New Avalon Tactics Research Think Tank Paper #FCH145-AS describes three new 'Mechs that combine pulse lasers with C3 computers. Record sheets are included but should be proofread before using.
 
:* PLS-5A ''Pulse Leader''. A 50-ton machine with jump jets and two [[large pulse laser]]s.
 
:* PLR-6A ''Pulsar''. Five tons lighter and slightly faster than the ''Pulse Leader''.
 
:* RGR-7A ''Ranger''. A 60-ton [[Hatchet|ax]]-wielder with [[MASC]] as well as jump jets.
 
'''Reviews'''
 
: ''[[Technical Readout: 3055|Technical Readout 3055]]'' and ''Medium OmniMechs'' reviewed by Craig Sheeley.
 
 
 
==Issue 76==
 
BattleTech is listed on the cover but there is no BattleTech material.
 
  
 
==References==
 
==References==
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== External Links ==
 
== External Links ==
* [[w:Challenge (game magazine)|''Challenge Magazine'']]
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*[https://en.wikipedia.org/wiki/Challenge_(game_magazine) ''Challenge Magazine'']
* [http://bg.battletech.com/forums/index.php?topic=437.0 Jal Phoenix's Inventory of ''Challenge Magazine'']
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*[http://bg.battletech.com/forums/index.php?topic=437.0 Jal Phoenix's Inventory of ''Challenge Magazine'']
* [http://www.drivethrurpg.com/product/87201/Index-To-Challenge-Magazine-2577?term=Challenge+Magazine&manufacturers_id=4 Index to ''Challenge Magazine'']
+
*[http://www.drivethrurpg.com/product/87201/Index-To-Challenge-Magazine-2577?term=Challenge+Magazine&manufacturers_id=4 Index to ''Challenge Magazine'']
* [http://www.drivethrurpg.com/product/87334/Challenge-Magazine-25-to-77--BUNDLE?filters=0_0_10122_0_0 Purchase nominally priced PDFs of this Magazine]
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*[http://www.drivethrurpg.com/product/87334/Challenge-Magazine-25-to-77--BUNDLE?filters=0_0_10122_0_0 Purchase nominally priced PDF's of this Magazine]
  
 
[[Category:Magazines]]
 
[[Category:Magazines]]

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