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The '''Acid (AX) Warhead''' is an alternate [[SRM]] ammunition type.
 
The '''Acid (AX) Warhead''' is an alternate [[SRM]] ammunition type.
  
==Description==
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== Description ==
Developed by Dr. [[James Long (Scientist)|James Long]] of the [[New Avalon Institute of Science]]<ref name="UNBOUNDp68">''Unbound'', p. 68: "Alternative Ordnance"</ref> starting in [[3050]] in response to the heavy use of [[Ferro-fibrous]] armor by the invading [[Clans]] and increasing use by the various [[Successor States]], this warhead replaces the normal explosive charge of the standard short-range missile with a small tank of a gelled chemical. This chemical becomes a highly corrosive acid which targets the foamed aluminum structure of Ferro-Fibrous plating, dealing a third more damage than a standard SRM hit per missile.<ref name="UBp68">''Unbound'', p. 68: "AX (Acid) Warhead"</ref><ref name="THp56">''Tactical Handbook'', p. 56: "Acid (AX) Warhead"</ref><ref name="TO_367">''Tactical Operations'', p. 367: "Missile Munitions"</ref>
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Developed by the [[New Avalon Institute of Science]] starting in [[3050]] in response to the heavy use of [[Ferro-Fibrous]] armor by the invading [[Clans]] and increasing use by the various [[Successor States]], this warhead replaces the normal explosive charge of the standard short-range missile with a small tank of a gelled chemical. This chemical becomes a highly corrosive acid which targets the foamed aluminum structure of Ferro-Fibrous plating, dealing a third more damage than a standard SRM hit per missile.<ref name="UBp68">''Unbound'', p. 68, "AX (Acid) Warhead"</ref><ref name="THp56">''Tactical Handbook'', p. 56, "Acid (AX) Warhead"</ref><ref name="TO_367"/>
  
While a highly effective first-fire weapon, the acid only works against Ferro-Fibrous and similar armor, inflicting only half the damage of a standard SRM missile against standard armor, and standard and [[Endo Steel]] internal structures, making them of only limited use during extended combat. While rumored to be aerodynamically unstable due to the liquid-filled warhead, the technical reason for the lower accuracy (compared to a standard missile) is the removal of the guidance equipment, allowing for both an enlarged warhead and the necessary secondary explosive charge to catalyze chemical saturation.<ref name="UBp68"/><ref name="THp56"/><ref name="TO_367"/>
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While a highly effective first-fire weapon, the acid only works against Ferro-Fibrous and similar armor, inflicting only half the damage of a standard SRM missile against standard armor, and standard and [[Endo Steel]] internal structures, making them of only limited use during extended combat. While rumored to be aerodynamically unstable due to the liquid-filled warhead, the technical reason for the lower accuracy (compared to a standard missile) is the removal of the guidance equipment, allowing for both an enlarged warhead and the necessary secondary explosive charge to catalyze chemical saturation.<ref name="UBp68"/><ref name="THp56"/></ref><ref name="TO_367"/>
  
==Availability==
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== Availability ==
 
With production availability starting in [[3053]],<ref name="TO_367"/> it is unknown to what extent these early systems ever ended up in production, and the term "availability" should be taken with a grain of salt. Nonetheless, at the time of their development the main Successor States listed here each had, at the very least, a technical understanding of these systems.  
 
With production availability starting in [[3053]],<ref name="TO_367"/> it is unknown to what extent these early systems ever ended up in production, and the term "availability" should be taken with a grain of salt. Nonetheless, at the time of their development the main Successor States listed here each had, at the very least, a technical understanding of these systems.  
  
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* [[St. Ives Compact]]<ref name="THp56"/>
 
* [[St. Ives Compact]]<ref name="THp56"/>
  
==Models==
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== Models ==
 
The Acid (AX) Warhead is manufactured on the following planets:
 
The Acid (AX) Warhead is manufactured on the following planets:
  
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<div class="gamerules">
 
<div class="gamerules">
 
=== Specification ===
 
=== Specification ===
: '''Item''': Acid (AX) Missiles <ref name="TO_367"/>
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: '''Item''': Acid (AX) Missiles <ref name="TO_367">''Tactical Operations'', p. 367, "Missile Munitions"</ref>
 
: '''Equipment Rating''': E/X-X-F
 
: '''Equipment Rating''': E/X-X-F
 
: '''Affiliation''': [[Federated Commonwealth]]
 
: '''Affiliation''': [[Federated Commonwealth]]
: '''BV Modifier''': 1.0<ref name="TO_386">''Tactical Operations'', p. 386: "Alternative Munitions Table"</ref>
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: '''BV Modifier''': 1.0<ref name="TO_386">''Tactical Operations'', p. 386, "Alternative Munitions Table"</ref>
: '''Used By''': [[SRM]], [[MML]]<ref name="TO_414">''Tactical Operations'', p. 414: "Heavy Weapons Ammunition Construction Data"</ref>
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: '''Used By''': [[SRM]], [[MML]]<ref name="TO_414">''Tactical Operations'', p. 414, "Heavy Weapons Ammunition Construction Data"</ref>
 
: '''Range''': 0/3/6/9 (short)<ref name="TO_414"/>
 
: '''Range''': 0/3/6/9 (short)<ref name="TO_414"/>
 
: '''Ammo (per ton)''': x0.5<ref name="TO_414"/>
 
: '''Ammo (per ton)''': x0.5<ref name="TO_414"/>
 
: '''Level''': Experimental
 
: '''Level''': Experimental
: '''Cost/Reload''': x2<ref name="TO_415">''Tactical Operations'', p. 415: "Heavy Weapons Ammunition Combat Data"</ref>
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: '''Cost/Reload''': x2<ref name="TO_415">''Tactical Operations'', p. 415, "Heavy Weapons Ammunition Combat Data"</ref>
 
: '''Weight (tons)'''" x1<ref name="TO_415"/>
 
: '''Weight (tons)'''" x1<ref name="TO_415"/>
 
: '''Rules''':
 
: '''Rules''':
 
:* -2 modifier on Cluster Hits
 
:* -2 modifier on Cluster Hits
:* 3 damage points against [[Ferro-fibrous]], [[Ferro-Lamellor]], [[Laser Reflective Armor|Laser-Reflective]], [[Reactive Armor|Reactive]] armor or [[BAR]] less than 6.
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:* 3 damage points agsinst [[Ferro-Fibrous]], [[Ferro-Lamellor]], [[Laser Reflective Armor|Laser-Reflective]], [[Reactive Armor|Reactive]] armor or [[BAR]] less than 6.
 
:* 2 damage points all other armor and structure  
 
:* 2 damage points all other armor and structure  
 
:* Conventional infantry multiplies damage by 1.5 (rounded up)
 
:* Conventional infantry multiplies damage by 1.5 (rounded up)

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