Editing Arrow IV Homing Missile
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<div class="gamerules"> <div class="gamerules">
=== Game Rules === === Game Rules ===
− The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. If no target is tagged by the time the missile arrives, the missile will explode in midair, harmlessly. This type of missile can't target a hex when fired immediately however, they are aimed at a mapsheet instead. In rare cases, the missile can't "find" the mapsheet (a roll of less than 4) and the missile is lost. In all other cases the player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit as though it was a direct fire weapon, like an [[Autocannon]] and area-effect damage to all other units within the hex. This damage is rolled relative to the unit tagging the target, regardless of where the missile came from: An Arrow fired "at" the front arc of a 'Mech, with a spotter tagging the rear arc of the 'Mech, will hit the 'Mech in its rear arc once it lands. An unsuccessful roll deals only area-effect damage to all units within the hex.<ref name="TOp353+"/> + The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. If no target is tagged by the time the missile arrives, the missile will explode in midair, harmlessly. This type of missile can't target a hex when fired immediately however, they are aimed at a mapsheet instead. In rare cases, the missile can't "find" the mapsheet (a roll of less than 4) and the missile is lost. In all other cases the player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit as though it was a direct fire weapon, like an [[Autocannon]] and area-effect damage to all other units within the hex. This damage is rolled relative to the unit tagging the target, regardless of where the missile came from, so an Arrow fired "at" the front arc of a 'Mech, has a spotter tagging the rear arc of a 'Mech. The Arrow will hit the 'Mech in its rear arc once it lands. An unsuccessful roll deals only area-effect damage to all units within the hex.<ref name="TOp353+"/>
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<div class="gamerules"> | <div class="gamerules"> | ||
=== Game Rules === | === Game Rules === | ||
− | The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. If no target is tagged by the time the missile arrives, the missile will explode in midair, harmlessly. This type of missile can't target a hex when fired immediately however, they are aimed at a mapsheet instead. In rare cases, the missile can't "find" the mapsheet (a roll of less than 4) and the missile is lost. In all other cases the player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit as though it was a direct fire weapon, like an [[Autocannon]] and area-effect damage to all other units within the hex. This damage is rolled relative to the unit tagging the target, regardless of where the missile came from | + | The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. If no target is tagged by the time the missile arrives, the missile will explode in midair, harmlessly. This type of missile can't target a hex when fired immediately however, they are aimed at a mapsheet instead. In rare cases, the missile can't "find" the mapsheet (a roll of less than 4) and the missile is lost. In all other cases the player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit as though it was a direct fire weapon, like an [[Autocannon]] and area-effect damage to all other units within the hex. This damage is rolled relative to the unit tagging the target, regardless of where the missile came from, so an Arrow fired "at" the front arc of a 'Mech, has a spotter tagging the rear arc of a 'Mech. The Arrow will hit the 'Mech in its rear arc once it lands. An unsuccessful roll deals only area-effect damage to all units within the hex.<ref name="TOp353+"/> |
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