Editing Barracuda

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| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
| Year Availability = [[3051]]<br>[[3056]] (T)<ref name="TMp292">''TechManual'', p. 292, "Heavy Weapons And Euqipment - Table"</ref>
+
| Year Availability = 3051<br>[[3056]] (T)<ref>''TechManual'', p. 292</ref>
| Year Introduced = [[2305]]<br>[[3056]] (T)<ref name="TMp292"/>
+
| Heat = 10<ref>''[[AeroTech 2]], p. 101''</ref>
| Heat = 10<ref>''AeroTech 2'', p. 101, "Combat Tables - Capital Weapons"</ref>
 
 
| Damage = 2 Capital<br>20 Standard
 
| Damage = 2 Capital<br>20 Standard
 
| Minimum Range = N/A
 
| Minimum Range = N/A
| Short Range = 1-20<ref>''Strategic Operations Record Sheets and Compiled Tables'', p. 31</ref><br>N/A<ref name="ATp41">''AeroTech 2'', p. 41, "Teleoperated Missiles"</ref>
+
| Short Range = 1-20<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download]'', p. 31</ref><br>N/A<ref>''AeroTech 2'', p. 41 - "Teleoperated Missiles"</ref>
 
| Medium Range = 21-30<br>N/A
 
| Medium Range = 21-30<br>N/A
 
| Long Range = 31-40<br>N/A
 
| Long Range = 31-40<br>N/A
 
| Extreme Range = 41-50<br>N/A
 
| Extreme Range = 41-50<br>N/A
 
| Tons = 90<br>100
 
| Tons = 90<br>100
 +
| Mass = N/A
 
| Critical Slots = N/A
 
| Critical Slots = N/A
 
| Space Slots = N/A
 
| Space Slots = N/A
 
| Tons per Shot = 30
 
| Tons per Shot = 30
| Cost (unloaded) = 90,000<ref name="TMp292"/><br>100,000
+
| Cost (unloaded) = 90,000<br>100,000
 
| Ammo Cost (per ton) = 8,000 (each missile)<br>7,000 (each missile)
 
| Ammo Cost (per ton) = 8,000 (each missile)<br>7,000 (each missile)
 
| BV (1.0) = 522 (Launcher), 65 (each missile)<br>461 (Launcher), 58 (each missile)
 
| BV (1.0) = 522 (Launcher), 65 (each missile)<br>461 (Launcher), 58 (each missile)
| BV (2.0) = 522 (Launcher), 65 (each missile)<br>461 (Teleoperated launcher), 58 (each teleoperated missile)<ref name="TMp318">''TechManual'', p. 318, "Aerospace Weapons And Equipment BV Table"</ref>
+
| BV (2.0) = 522 (Launcher), 65 (each missile)<br>461 (Teleoperated launcher), 58 (each teleoperated missile)<ref>''TechManual'', p. 318</ref>
 
}}
 
}}
  
 
==Description==
 
==Description==
The '''Barracuda''' missile was developed by the First [[Star League]]. Since the capital-scale direct fire weapons used on Star League [[WarShips]] were so inefficient at intercepting smaller targets, the [[Star League Defense Force]] Navy turned to missiles to defend against them. Unrestricted by the small size mandated by [['Mech]] and [[aerospace fighter]]s, engineers and scientists made huge strides in missile targeting and effectiveness. These missiles were very effective at destroying small craft. The Barracuda was particularly effective at destroying fighters, trading away damage potential for a sensor and guidance package that almost guaranteed a hit.<ref name="TRO:2750p123">''Technical Readout: 2750'', p. 123, "Missiles Table"</ref> After the fall of the Star League and the loss of WarShips, the Barracuda and its sister missiles were lost. The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref name="TMp292"/>
+
The '''Barracuda''' missile was developed by the First [[Star League]]. Since the capital-scale direct fire weapons used on Star League [[WarShips]] were so inefficient at intercepting smaller targets, the [[Star League Defense Force]] Navy turned to missiles to defend against them. Unrestricted by the small size mandated by [['Mech]] and [[AeroSpace Fighter|AeroSpace Fighters]], engineers and scientists made huge strides in missile targeting and effectiveness. These missiles were very effective at destroying small craft. The Barracuda was particularly effective at destroying fighters, trading away damage potential for a sensor and guidance package that almost guaranteed a hit.<ref>''Technical Readout: 2750'', p. 123</ref> After the fall of the Star League and the loss of WarShips, the Barracuda and its sister missiles were lost. The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref>''TechManual'', p. 292 - "Shows Federated Commonwealth recovered the design in [[3051]]."</ref>
  
A special teleoperated version of the Barracuda, designated '''Barracuda-T''', was developed in [[3056]] by the [[Draconis Combine Admiralty]] to overcome two problems with the original Barracuda missile: its expendable nature and the guidance package. If the Barracuda missed its target, it would simply self-destruct. Though this prevented navigation hazards, it was still wasteful, particularly with the primitive guidance packages the post–[[BattleTech eras|Succession Wars]] era [[Successor States]] could manufacture. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled aerospace fighter. Though the Barracuda-T lost the ability to attack small craft<ref name="ATp41"/>, the ability to manually guide the missile and change targets more than made up for it.
+
A special teleoperated version of the Barracuda, designated '''Barracuda-T''', was developed in [[3056]] by the [[Draconis Combine Admiralty]] to overcome two problems with the original Barracuda missile: its expendable nature and the guidance package. If the Barracuda missed its target, it would simply self-destruct. Though this prevented navigation hazards, it was still wasteful, particularly with the primitive guidance packages the post [[BattleTech eras|Succession Wars]] era [[Successor States]] could manufacture. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. Though the Barracuda-T lost the ability to attack small craft<ref>''AeroTech 2'', p. 41 - "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it.
  
[[Capital Missile|Capital Missiles]] like the Barracuda are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''AeroTech 2'', p. 46, "Weapons, Ammunition, and Other Equipment"</ref>
+
[[Capital Missile|Capital Missiles]] like the Barracuda are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''AeroTech 2'', p. 46 - "Weapons, Ammunition, and Other Equipment"</ref>
  
== Models ==
+
==Models==
The Barracuda missile system only has one model, produced on the following planets:<ref name="TMp210">''TechManual'', p. 210, "Capital Missile Launchers"</ref>
+
The Barracuda missile system only has one model, produced on the following planets:<ref>''TechManual'', p. 210</ref>
 
+
{|  
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
 
! Brand
 
 
! Planet
 
! Planet
 
! Company
 
! Company
! Used by
 
! References
 
 
|-
 
|-
| ???
 
 
| [[Alarion]]
 
| [[Alarion]]
 
| [[Port Sydney Naval Shipyards]]
 
| [[Port Sydney Naval Shipyards]]
| ???
 
| {{cn}}
 
 
|-
 
|-
| ???
 
 
| [[Tamarind]]
 
| [[Tamarind]]
 
| [[Technicron Manufacturing]]
 
| [[Technicron Manufacturing]]
| ???
 
| {{cn}}
 
 
|-
 
|-
| ???
 
 
| [[Galax]]
 
| [[Galax]]
 
| [[Federated-Boeing Interstellar]]
 
| [[Federated-Boeing Interstellar]]
| ???
 
| {{cn}}
 
 
|}
 
|}
  
== References ==
+
 +
==References==
 
<references />
 
<references />
  
== Bibliography ==
+
==Bibliography==
 +
*''[[TechManual]]''
 
*''[[AeroTech 2]]''
 
*''[[AeroTech 2]]''
*''[[TechManual]]''
 
 
*''[[Technical Readout: 2750]]''
 
*''[[Technical Readout: 2750]]''
  

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